public static void Createweapons3() { SuperBallLauncher sb1 = new SuperBallLauncher(new PointF(-700, -700)); sb1.onground = true; mainform.weaponlist.Add(sb1); RapidGun rg1 = new RapidGun(new PointF(775, 450)); rg1.onground = true; mainform.weaponlist.Add(rg1); Pistol p1 = new Pistol(new PointF(800, 800)); p1.onground = true; mainform.weaponlist.Add(p1); SniperGun sg1 = new SniperGun(new PointF(-775, 450)); sg1.onground = true; mainform.weaponlist.Add(sg1); HealthPack health1 = new HealthPack("Images/HealthPack.png", new PointF(0, 0)); health1.onground = true; mainform.healthlist.Add(health1); HealthPack health2 = new HealthPack("Images/HealthPack.png", new PointF(-780, 780)); health2.onground = true; mainform.healthlist.Add(health2); }
public static void Createweapons2() { SuperBallLauncher sb1 = new SuperBallLauncher(new PointF(0, 0)); sb1.onground = true; mainform.weaponlist.Add(sb1); RapidGun rg1 = new RapidGun(new PointF(-700, -700)); rg1.onground = true; mainform.weaponlist.Add(rg1); SniperGun sg1 = new SniperGun(new PointF(-775, 450)); sg1.onground = true; mainform.weaponlist.Add(sg1); HealthPack health1 = new HealthPack("Images/HealthPack.png", new PointF(700, 750)); health1.onground = true; mainform.healthlist.Add(health1); StunGun stg1 = new StunGun(new PointF(500, -650)); mainform.weaponlist.Add(stg1); stg1.onground = true; }