public STimer defaultCopy() { STimer copy = new STimer(_max, _repeat); copy._enable = _enable; return(copy); }
SCard(SCardName name, SClan clan, SRarity rarity, int defaultPower, params STag[] tags) { _player = -1; _location = new SLocation(); _rarity = rarity; _clan = clan; _id = _ids++; _name = name; _status = new SStatus(); _power = new SPower(defaultPower); _tags = tags.ToList(); _triggers = new Dictionary <STType, STrigger>(); _timer = STimer.none(); }
public void setTimer(STimer timer) { _timer = timer; }
public static STimer none() { STimer st = new STimer(-1); st._enable = false; return(st); }