// Initialization public void Awake() { managerState = "waking up"; m_radius = (float)parentCelestialBody.Radius; // print (m_radius); m_sunNode = new SunNode(); m_sunNode.Start(); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); // print ("skynode parent CB and PP set"); //m_skyNode.loadSettings (); m_skyNode.loadFromConfigNode(false); m_skyNode.Start(); //m_skyNode.loadFromConfigNode(false); //m_skyNode.loadFromConfigNode (); // print ("skynode started"); if (hasOcean) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(m_core); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); } managerState = "awake"; }
// Initialization public void Awake() { managerState = "waking up"; m_radius = (float)parentCelestialBody.Radius; // print (m_radius); m_sunNode = new SunNode(); m_sunNode.Start (); m_skyNode = new SkyNode(); m_skyNode.setManager (this); m_skyNode.SetParentCelestialBody (parentCelestialBody); m_skyNode.setParentPlanetTransform (ParentPlanetTransform); // print ("skynode parent CB and PP set"); m_skyNode.loadSettings (); m_skyNode.Start (); m_skyNode.loadFromConfigNode (); // print ("skynode started"); // m_oceanNode = new OceanWhiteCaps(); // m_oceanNode.setManager (this); // m_oceanNode.setCore (m_core); // // m_oceanNode.Start (); for (int i=0;i<7;i++) { cam[i]=1; } managerState = "awake"; }
// Initialization public void Awake() { m_radius = parentCelestialBody.Radius; // print (m_radius); m_sunNode = new SunNode(); m_sunNode.Start(); m_skyNode = new SkyNode(); m_skyNode.setManager(this); m_skyNode.SetParentCelestialBody(parentCelestialBody); m_skyNode.setParentPlanetTransform(ParentPlanetTransform); // print ("skynode parent CB and PP set"); //m_skyNode.loadSettings (); m_skyNode.loadFromConfigNode(false); m_skyNode.Start(); //m_skyNode.loadFromConfigNode(false); //m_skyNode.loadFromConfigNode (); // print ("skynode started"); if (hasOcean && Core.Instance.useOceanShaders) { m_oceanNode = new OceanWhiteCaps(); m_oceanNode.setManager(this); m_oceanNode.setCore(Core.Instance); m_oceanNode.loadFromConfigNode(false); m_oceanNode.Start(); } }