Пример #1
0
        static void AnalyzeGoWithChildren(GameObject go, int nestingLevel, bool topParentHasChild, int nestingGroup, bool isLastChild)
        {
            int instanceID = go.GetInstanceID();

            if (!sceneGameObjects.ContainsKey(instanceID))  // processes the gameobject only if it wasn't processed already
            {
                InstanceInfo newInfo = new InstanceInfo();
                newInfo.components        = new List <Component>();
                newInfo.isLastElement     = isLastChild;
                newInfo.nestingLevel      = nestingLevel;
                newInfo.nestingGroup      = nestingGroup;
                newInfo.hasChilds         = go.transform.childCount > 0;
                newInfo.isGoActive        = go.activeInHierarchy;
                newInfo.topParentHasChild = topParentHasChild;
                newInfo.goName            = go.name;

                // We minus 1 when inside prefab isolation mode only when
                // in the first level of Prefab Isolation Mode.
                if (!IsMainStage() && currentPrefab && currentPrefab.transform.parent == null)
                {
                    --newInfo.nestingLevel;
                }

                tags.Add(go.tag);
                layers.Add(LayerMask.LayerToName(go.layer));
                instanceIDs.Add(instanceID);

                /* Prefab Data */
                {
                    var prefab = PrefabUtility.GetCorrespondingObjectFromSource(go);
                    if (prefab)
                    {
                        newInfo.prefabInstanceID = prefab.GetInstanceID();
                        EXISTS_PREFAB_ICON       = true;
                    }
                }

                if (data.separator.GetEnabled())
                {
                    newInfo.isSeparator = String.Compare(go.tag, "EditorOnly", StringComparison.Ordinal) == 0 && // gameobject has EditorOnly tag
                                          (!string.IsNullOrEmpty(go.name) && !string.IsNullOrEmpty(data.separator.prefix) &&
                                           go.name.StartsWith(data.separator.prefix));    // and also starts with '>'
                }

                if (data.icons.GetEnabled() || data.components.GetEnabled())
                {
                    #region Components Information (icons)

                    var comps = go.GetComponents <Component>();

                    foreach (var c in comps)
                    {
                        if (c == null)
                        {
                            newInfo.components.Add(null);  // missing
                            continue;
                        }
                        newInfo.components.Add(c);
                    }

                    #endregion
                }

                //Adds element to the array
                sceneGameObjects.Add(instanceID, newInfo);
            }

            #region Analyzes Childrens

            int          childCount = go.transform.childCount;
            GameObject[] childrens  = HierarchyUtil.GetAllChilds(go);

            if (ALPHA_SORTED)
            {
                childrens = childrens.OrderBy(tmpGo => go.name).ToArray();
            }

            for (int j = 0; j < childCount; ++j)
            {
                var child = childrens[j];

                AnalyzeGoWithChildren(
                    child,
                    nestingLevel + 1,
                    topParentHasChild,
                    nestingGroup,
                    j == childCount - 1);
            }

            #endregion
        }