/* Setter & Getter */

        /* Functions */

        public override void OnInspectorGUI()
        {
            HierarchyUtil.CreateInfo(INFO);

            this.mTarget = (HierarchyControlPanel)this.target;

            EditorGUI.BeginChangeCheck();

            DrawOption(HierarchyData.f_alterRowShading, ref mTarget.f_alterRowShading,
                       "Alternate Row Shading", @"Enable feature Alternate Row Shading");

            DrawOption(HierarchyData.f_separator, ref mTarget.f_separator,
                       "Separator", @"Enable feature Separator");

            DrawOption(HierarchyData.f_tree, ref mTarget.f_tree,
                       "Tree", @"Enable feature Tree");

            DrawOption(HierarchyData.f_log, ref mTarget.f_log,
                       "Logs", @"Enable feature Logs");

            DrawOption(HierarchyData.f_icons, ref mTarget.f_icons,
                       "Icons", @"Enable feature Icons");

            DrawOption(HierarchyData.f_components, ref mTarget.f_components,
                       "Components", @"Enable feature Components");

            DrawOption(HierarchyData.f_tag, ref mTarget.f_tag,
                       "Tag", @"Enable feature Tag");

            DrawOption(HierarchyData.f_layer, ref mTarget.f_layer,
                       "Layer", @"Enable feature Layer");

            DrawOption(HierarchyData.f_instanceID, ref mTarget.f_instanceID,
                       "Instance ID", @"Enable feature Instance ID");

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(mTarget);
            }
        }
Пример #2
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        /* Functions */

        private void Update()
        {
            _instance = this;
        }