Пример #1
0
 static int set_instance(IntPtr L)
 {
     try
     {
         sFramework.sGameFlow arg0 = (sFramework.sGameFlow)ToLua.CheckUnityObject(L, 2, typeof(sFramework.sGameFlow));
         sFramework.sGameFlow.instance = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #2
0
 static int logicUpdate(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         sFramework.sGameFlow obj = (sFramework.sGameFlow)ToLua.CheckObject(L, 1, typeof(sFramework.sGameFlow));
         obj.logicUpdate();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #3
0
 static int getCurState(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         sFramework.sGameFlow  obj = (sFramework.sGameFlow)ToLua.CheckObject(L, 1, typeof(sFramework.sGameFlow));
         sFramework.sGameState o   = obj.getCurState();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #4
0
 static int onNeedUpdateState(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         sFramework.sGameFlow obj = (sFramework.sGameFlow)ToLua.CheckObject(L, 1, typeof(sFramework.sGameFlow));
         int    arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         string arg1 = ToLua.CheckString(L, 3);
         obj.onNeedUpdateState(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #5
0
 void Awake()
 {
     instance = this;
 }