Пример #1
0
 public static void Initialize(GraphicsDevice graphicsDevice)
 {
     White     = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.White);
     Black     = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Black);
     Red       = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Red);
     Green     = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Green);
     Yellow    = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Yellow);
     Gray      = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Gray);
     LightGray = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.LightGray);
     DarkGray  = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.DarkGray);
     Beige     = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Beige);
 }
Пример #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Graphics.PreferredBackBufferWidth  = 1024;
            Graphics.PreferredBackBufferHeight = 576;
            Graphics.ApplyChanges();

            Window.Title = "Map Editor";

            IsMouseVisible = true;

            ColorTexture.Initialize(GraphicsDevice);

            //CurrentGameState = new Editor(RtsEventHandler);
            CurrentGameState = new StartMenu(StartMenuEventHandler);

            base.Initialize();
        }