public static void Initialize(GraphicsDevice graphicsDevice) { White = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.White); Black = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Black); Red = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Red); Green = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Green); Yellow = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Yellow); Gray = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Gray); LightGray = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.LightGray); DarkGray = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.DarkGray); Beige = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Beige); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Graphics.PreferredBackBufferWidth = 1024; Graphics.PreferredBackBufferHeight = 576; Graphics.ApplyChanges(); Window.Title = "Map Editor"; IsMouseVisible = true; ColorTexture.Initialize(GraphicsDevice); //CurrentGameState = new Editor(RtsEventHandler); CurrentGameState = new StartMenu(StartMenuEventHandler); base.Initialize(); }