public Selection() { objects = new List<RtsObject>(); mostPopulousType = null; activeType = null; ActiveCommandCard = null; }
protected override void Initialize() { Graphics.PreferredBackBufferWidth = 1024; Graphics.PreferredBackBufferHeight = 740; Graphics.ApplyChanges(); Direction.Init(); CommandCard.Init(); fpsCounter = new FpsCounter(Game); Components.Add(fpsCounter); fpsCounter.DrawOrder = 0; //fpsCounter.Enabled = true; SoundEffectManager = new SoundEffectManager(Game); Components.Add(SoundEffectManager); SoundEffectManager.DrawOrder = 1; //soundEffectManager.DrawDebugInfo = true; DebugMonitor = new DebugMonitor(Game); Components.Add(DebugMonitor); DebugMonitor.Enabled = true; DebugMonitor.DrawBox = true; DebugMonitor.Position = Direction.SouthEast; ColorTexture.Initialize(GraphicsDevice); currentGameState = new Rts(RtsEventHandler); base.Initialize(); }
public Selection() { objects = new List <RtsObject>(); mostPopulousType = null; activeType = null; ActiveCommandCard = null; }
static CommandCard() { DefaultCommandCard = new CommandCard(new CommandButton[3, 4]); DefaultCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); TestCommandCard = new CommandCard(new CommandButton[3, 4]); TestCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); TestCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.Move); }
protected override void Initialize() { //Graphics.PreferredBackBufferWidth = 1024; //Graphics.PreferredBackBufferHeight = 740; //Graphics.PreferredBackBufferWidth = 1280; //Graphics.PreferredBackBufferHeight = 720; Graphics.PreferredBackBufferWidth = 1024; Graphics.PreferredBackBufferHeight = 576; //Graphics.IsFullScreen = true; Graphics.ApplyChanges(); Window.Title = ""; IsMouseVisible = true; Direction.Init(); CommandCard.Init(); UnitType.Init(); StructureType.Init(); fpsCounter = new FpsCounter(Game); Components.Add(fpsCounter); fpsCounter.DrawOrder = 0; //fpsCounter.Enabled = true; SoundEffectManager = new SoundEffectManager(Game); Components.Add(SoundEffectManager); SoundEffectManager.DrawOrder = 1; //soundEffectManager.DrawDebugInfo = true; DebugMonitor = new DebugMonitor(Game); Components.Add(DebugMonitor); DebugMonitor.Enabled = true; DebugMonitor.DrawBox = true; DebugMonitor.Position = Direction.SouthEast; ColorTexture.Initialize(GraphicsDevice); spriteBatch = new SpriteBatch(GraphicsDevice); //CurrentGameState = new Rts(RtsEventHandler); CurrentGameState = new StartMenu(StartMenuEventHandler); base.Initialize(); }
static CommandCard() { BlankCommandCard = new CommandCard(new CommandButton[3, 4]); DefaultCommandCard = new CommandCard(new CommandButton[3, 4]); DefaultCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); DefaultCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.HoldPosition); DefaultCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Stop); TestCommandCard = new CommandCard(new CommandButton[3, 4]); TestCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); TestCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.HoldPosition); TestCommandCard.Buttons[0, 2] = new CommandButton(CommandButtonType.Move); WorkerCommandCard = new CommandCard(new CommandButton[3, 4]); WorkerCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); WorkerCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.HoldPosition); //WorkerCommandCard.Buttons[1, 0] = new CommandButton(CommandButtonType.Harvest); WorkerCommandCard.Buttons[1, 1] = new CommandButton(CommandButtonType.ReturnCargo); WorkerCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Stop); WorkerCommandCard.Buttons[2, 0] = new CommandButton(CommandButtonType.Build); BuildMenuCommandCard = new CommandCard(new CommandButton[3, 4]); BuildMenuCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.BuildTownHall); BuildMenuCommandCard.Buttons[1, 0] = new CommandButton(CommandButtonType.BuildBarracks); BuildMenuCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.BuildFarm); BuildMenuCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Cancel); UnderConstructionCommandCard = new CommandCard(new CommandButton[3, 4]); UnderConstructionCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Cancel); BarracksCommandCard = new CommandCard(new CommandButton[3, 4]); BarracksCommandCard.Buttons[2, 0] = new CommandButton(CommandButtonType.RallyPoint); BarracksCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.BuildMeleeNublet); BarracksCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.BuildRangedNublet); BarracksCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Cancel); TownHallCommandCard = new CommandCard(new CommandButton[3, 4]); TownHallCommandCard.Buttons[2, 0] = new CommandButton(CommandButtonType.RallyPoint); TownHallCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.BuildWorkerNublet); TownHallCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Cancel); UnitType.SetCommandCards(); StructureType.SetCommandCards(); }
void resetCommandCard() { SimpleButton.RemoveButtons(CommandCardButtons); CommandCardButtons.Clear(); activeCommandCard = SelectedUnits.ActiveCommandCard; bool allSelectedUnitsAreUnderConstruction = true; //int unitsUnderConstruction = 0, unitsNotUnderConstruction = 0; foreach (RtsObject o in SelectedUnits) { Structure s = o as Structure; if (s != null && s.UnderConstruction) //unitsUnderConstruction++; continue; allSelectedUnitsAreUnderConstruction = false; break; //else // unitsNotUnderConstruction++; } if (allSelectedUnitsAreUnderConstruction) //if (unitsUnderConstruction > unitsNotUnderConstruction) activeCommandCard = CommandCard.UnderConstructionCommandCard; /*if (SelectedUnits.Count == 1) { Structure s = SelectedUnits[0] as Structure; if (s != null && s.UnderConstruction) { commandCard = CommandCard.UnderConstructionCommandCard; } }*/ if (activeCommandCard == null) return; int buttonSize = commandCardArea.Width / 4; int spacing = 2; Rectangle box = new Rectangle(commandCardArea.X, commandCardArea.Y, buttonSize, buttonSize); for (int x = 0; x < activeCommandCard.Buttons.GetLength(0); x++) { for (int y = 0; y < activeCommandCard.Buttons.GetLength(1); y++) { if ((Object)(activeCommandCard.Buttons[x, y]) != null) { activeCommandCard.Buttons[x, y].Rectangle = box; CommandCardButtons.Add(activeCommandCard.Buttons[x, y]); } box.X += buttonSize + spacing; } box.X = commandCardArea.X; box.Y += buttonSize + spacing; } SimpleButton.AddButtons(CommandCardButtons); }
void resetCommandCard() { SimpleButton.RemoveButtons(CommandCardButtons); CommandCardButtons.Clear(); activeCommandCard = SelectedUnits.ActiveCommandCard; bool allSelectedUnitsAreUnderConstruction = true; //int unitsUnderConstruction = 0, unitsNotUnderConstruction = 0; foreach (RtsObject o in SelectedUnits) { Structure s = o as Structure; if (s != null && s.UnderConstruction) { //unitsUnderConstruction++; continue; } allSelectedUnitsAreUnderConstruction = false; break; //else // unitsNotUnderConstruction++; } if (allSelectedUnitsAreUnderConstruction) { //if (unitsUnderConstruction > unitsNotUnderConstruction) activeCommandCard = CommandCard.UnderConstructionCommandCard; } /*if (SelectedUnits.Count == 1) * { * Structure s = SelectedUnits[0] as Structure; * if (s != null && s.UnderConstruction) * { * commandCard = CommandCard.UnderConstructionCommandCard; * } * }*/ if (activeCommandCard == null) { return; } int buttonSize = commandCardArea.Width / 4; int spacing = 2; Rectangle box = new Rectangle(commandCardArea.X, commandCardArea.Y, buttonSize, buttonSize); for (int x = 0; x < activeCommandCard.Buttons.GetLength(0); x++) { for (int y = 0; y < activeCommandCard.Buttons.GetLength(1); y++) { if ((Object)(activeCommandCard.Buttons[x, y]) != null) { activeCommandCard.Buttons[x, y].Rectangle = box; CommandCardButtons.Add(activeCommandCard.Buttons[x, y]); } box.X += buttonSize + spacing; } box.X = commandCardArea.X; box.Y += buttonSize + spacing; } SimpleButton.AddButtons(CommandCardButtons); SimpleButton.Reset(); }
public CommandButton[,] Buttons; // = new CommandButton[4, 4]; #endregion Fields #region Constructors static CommandCard() { BlankCommandCard = new CommandCard(new CommandButton[3, 4]); DefaultCommandCard = new CommandCard(new CommandButton[3, 4]); DefaultCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); DefaultCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.HoldPosition); DefaultCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Stop); TestCommandCard = new CommandCard(new CommandButton[3, 4]); TestCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); TestCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.HoldPosition); TestCommandCard.Buttons[0, 2] = new CommandButton(CommandButtonType.Move); WorkerCommandCard = new CommandCard(new CommandButton[3, 4]); WorkerCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); WorkerCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.HoldPosition); //WorkerCommandCard.Buttons[1, 0] = new CommandButton(CommandButtonType.Harvest); WorkerCommandCard.Buttons[1, 1] = new CommandButton(CommandButtonType.ReturnCargo); WorkerCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Stop); WorkerCommandCard.Buttons[2, 0] = new CommandButton(CommandButtonType.Build); BuildMenuCommandCard = new CommandCard(new CommandButton[3, 4]); BuildMenuCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.BuildTownHall); BuildMenuCommandCard.Buttons[1, 0] = new CommandButton(CommandButtonType.BuildBarracks); BuildMenuCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.BuildFarm); BuildMenuCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Cancel); UnderConstructionCommandCard = new CommandCard(new CommandButton[3, 4]); UnderConstructionCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Cancel); BarracksCommandCard = new CommandCard(new CommandButton[3, 4]); BarracksCommandCard.Buttons[2, 0] = new CommandButton(CommandButtonType.RallyPoint); BarracksCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.BuildMeleeNublet); BarracksCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.BuildRangedNublet); BarracksCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Cancel); TownHallCommandCard = new CommandCard(new CommandButton[3, 4]); TownHallCommandCard.Buttons[2, 0] = new CommandButton(CommandButtonType.RallyPoint); TownHallCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.BuildWorkerNublet); TownHallCommandCard.Buttons[2, 2] = new CommandButton(CommandButtonType.Cancel); UnitType.SetCommandCards(); StructureType.SetCommandCards(); }
public CommandButton[,] Buttons; // = new CommandButton[4, 4]; #endregion Fields #region Constructors static CommandCard() { DefaultCommandCard = new CommandCard(new CommandButton[3, 4]); DefaultCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); TestCommandCard = new CommandCard(new CommandButton[3, 4]); TestCommandCard.Buttons[0, 0] = new CommandButton(CommandButtonType.Attack); TestCommandCard.Buttons[0, 1] = new CommandButton(CommandButtonType.Move); }