Пример #1
0
        protected override void Interact()
        {
            player = RpgManager.Player;

            //animator.SetTrigger("Exit");
            state = State.Idle;

            RpgManager.SaveGame(placeID);

            RpgManager.RefillHP();

            bubbleLabel.text = endLabel;
            icon.gameObject.SetActive(false);
        }