Пример #1
0
        private void chooseSearchPaths_Click(object sender, EventArgs e)
        {
            var editor = new OrderedListEditor(m_Core, "Shader debug info search paths", "Search Path", OrderedListEditor.Browsing.Folder);

            foreach (string path in m_Core.Config.GetConfigSetting("shader.debug.searchPaths").Split(';'))
            {
                if (path.Trim() != "")
                {
                    editor.AddItem(path);
                }
            }

            DialogResult res = editor.ShowDialog();

            if (res == DialogResult.OK)
            {
                m_Core.Config.SetConfigSetting("shader.debug.searchPaths", String.Join(";", editor.GetItems()));
            }
        }
Пример #2
0
        private void chooseSearchPaths_Click(object sender, EventArgs e)
        {
            var editor = new OrderedListEditor(m_Core, "Shader debug info search paths", "Search Path", OrderedListEditor.Browsing.Folder);

            foreach (string path in m_Core.Config.GetConfigSetting("shader.debug.searchPaths").Split(';'))
                if(path.Trim() != "")
                    editor.AddItem(path);

            DialogResult res = editor.ShowDialog();

            if (res == DialogResult.OK)
                m_Core.Config.SetConfigSetting("shader.debug.searchPaths", String.Join(";", editor.GetItems()));
        }