static void Main(string[] args) { if (args.Length < 1) { Console.WriteLine("Usage: ./remu [/gui] *.R200 [run]"); return; } bool runAll = args.Length >= 2 && args.Last().ToLower() == "run"; var fileNamePos = runAll ? args.Length - 2 : args.Length - 1; string progLine = File.ReadAllText(args[fileNamePos]); // Parse additional options foreach (var arg in args.Take(fileNamePos)) { switch (arg) { case "/gui": EnableGUI = true; break; } } Preprocessor pr = new Preprocessor(); //pr.debug = true; var res = pr.go(progLine); Console.WriteLine("Compilation: ok!"); Console.WriteLine("Used ROM: \t" + res.prog.Length + " / 64"); Console.WriteLine("Used CONST: \t" + res.constUsed + " / " + Preprocessor.constMemSize); Console.WriteLine("Used RAM: \t" + res.ramUsed + " / " + Preprocessor.ramSize); Remulator remulator = new Remulator(res.cmem, res.prog); MainForm guiForm = null; if (EnableGUI) { guiForm = new MainForm(remulator, res, runAll); Application.EnableVisualStyles(); Application.Run(guiForm); return; } Console.WriteLine("\nPress any key to start emulation."); if (!runAll) { Console.WriteLine("Press 'q' to break or any other key to advance one step."); } Console.WriteLine(""); if (Console.ReadKey().KeyChar == 'q') { return; } while (!remulator.halt) { remulator.step(); Console.WriteLine("\nCycle: " + remulator.cycle.ToString()); Console.WriteLine("CMD: " + remulator.prvCmd); Console.WriteLine("State:\n" + remulator.state.ToString()); Console.Write("CONST: "); foreach (int i in res.cmem) { Console.Write(i + " "); } Console.WriteLine(""); if (!runAll) { var k = Console.ReadKey(); if (k.KeyChar == 'q') { break; } } } Console.WriteLine("HALT."); Console.WriteLine("\nYour programm would have been running on the real machine around " + remulator.cycle * secPerTick + " sec."); }
static void Main(string[] args) { if (args.Length < 1) { Console.WriteLine("Usage: ./remu *.R200 [run]"); return; } string progLine = File.ReadAllText(args[0]); bool runAll = args.Length >= 2 && args[1].ToLower() == "run"; Preprocessor pr = new Preprocessor(); //pr.debug = true; var res = pr.go(progLine); Console.WriteLine("Compilation: ok!"); Console.WriteLine("Used ROM: \t" + res.prog.Length + " / 64"); Console.WriteLine("Used CONST: \t" + res.constUsed + " / " + Preprocessor.constMemSize); Console.WriteLine("Used RAM: \t" + res.ramUsed + " / " + Preprocessor.ramSize); Console.WriteLine("\nPress any key to start emulation."); if (!runAll) { Console.WriteLine("Press 'q' to break or any other key to advance one step."); } Console.WriteLine(""); if (Console.ReadKey().KeyChar == 'q') { return; } Remulator remulator = new Remulator(res.cmem, res.prog); Thread guiThread = null; MainForm guiForm = null; if (EnableGUI) { guiForm = new MainForm(remulator); Application.EnableVisualStyles(); guiThread = new Thread(() => System.Windows.Forms.Application.Run(guiForm)); guiThread.Start(); } while (!remulator.halt) { remulator.step(); Console.WriteLine("\nCycle: " + remulator.cycle.ToString()); Console.WriteLine("CMD: " + remulator.prvCmd); Console.WriteLine("State:\n" + remulator.state.ToString()); Console.Write("CONST: "); foreach (int i in res.cmem) { Console.Write(i + " "); } Console.WriteLine(""); if (!runAll) { var k = Console.ReadKey(); if (k.KeyChar == 'q') { break; } } } Console.WriteLine("HALT."); Console.WriteLine("\nYour programm would have been running on the real machine around " + remulator.cycle * secPerTick + " sec."); if (guiThread != null) { Console.WriteLine("Press 'q' to exit."); while (Console.ReadKey().KeyChar != 'q') { ; } guiForm.Close(); guiThread.Join(); } }