Пример #1
0
    private void PlayStory()
    {
        story.SetActive(true);
        storyHead.SetActive(false);

        if (tweener != null)
        {
            tweener.Kill(true);
        }

        // end of all story head xml.
        if (storyItem == null)
        {
            LoadMainScene();
            return;
        }

        storyText.text = string.Empty;

        tweener = storyText.DOText(storyItem.dialogue, 1);

        background.sprite = spriteMap[storyItem.bgFile];

        storyItem = storyItem.nextStory;
    }
Пример #2
0
    void Start()
    {
        story     = transform.Find("Story").gameObject;
        storyText = transform.Find("Story/Text").GetComponent <Text>();

        storyHead     = transform.Find("StoryHead").gameObject;
        storyHeadText = transform.Find("StoryHead/Text").GetComponent <Text>();

        background = GetComponent <Image>();

        var clickButton = transform.Find("ClickButton").GetComponent <Button>();

        clickButton.onClick.AddListener(PlayStory);

        var skipButton = transform.Find("SkipButton").GetComponent <Button>();

        skipButton.onClick.AddListener(SkipStory);

        spriteMap = March.Core.ResourceManager.ResourceManager.instance.LoadAll <Sprite>(Configure.FilmBackgroundPath)
                    .ToDictionary(v => v.name, v => v);

        qy.config.QuestItem quest = GameMainManager.Instance.playerData.GetQuest();
        int chapter = quest != null?quest.chapter:1;

        storyItem = GameMainManager.Instance.configManager.StoryHeadConfig.GetFirstWithChapter(chapter);

        PlayStoryHead();
    }
Пример #3
0
    private void PlayStoryHead()
    {
        story.SetActive(false);
        storyHead.SetActive(true);

        storyHeadText.text = string.Empty;
        tweener            = storyHeadText.DOText(storyItem.dialogue, 1.5f);

        storyItem = storyItem.nextStory;
    }
Пример #4
0
        internal override void ReadItem(XmlElement item)
        {
            StoryHeadItem story = new StoryHeadItem();

            story.id             = item.GetAttribute("id");
            story.bgFile         = item.GetAttribute("bgFile");
            story.dialogue       = GetLanguage(item.GetAttribute("dialogue"));
            story.nextStoryId    = item.GetAttribute("next");
            story.personLocation = item.GetAttribute("personLocation");
            dic.Add(story.id, story);
        }