public static ptsVector operator +(ptsVector vec1, Deflection defl) { Azimuth newAz = vec1.Azimuth + defl; ptsVector newVec = new ptsVector(newAz, vec1.Length); newVec.z = vec1.z; return newVec; }
public double dotProduct(ptsVector otherVec) { return (this.x * otherVec.x) + (this.y * otherVec.y) + (this.z * otherVec.z); }
public ptsVector crossProduct(ptsVector otherVec) { ptsVector newVec = new ptsVector(); newVec.x = this.y * otherVec.z - this.z * otherVec.y; newVec.y = this.z * otherVec.x - this.x * otherVec.z; newVec.z = this.x * otherVec.y - this.y * otherVec.x; return newVec; }