protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); _spriteBatch.Begin(); _ball.Draw(_spriteBatch); _left_paddle.Draw(_spriteBatch); _right_paddle.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(); ball.Draw(spriteBatch); paddle1.Draw(spriteBatch); paddle2.Draw(spriteBatch); scoreBoard.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }