private void CreateInpLayer() { var inputNeurons = new List <OneNeuron>(); for (var i = 0; i < Topology.InputCount; i++) { var neuron = new OneNeuron(1, NeuronType.Input); inputNeurons.Add(neuron); } var inpLayer = new NLayer(inputNeurons, NeuronType.Input); Layers.Add(inpLayer); }
private void CreateOutLayer() { var outputNeurons = new List <OneNeuron>(); var lastLayer = Layers.Last(); for (var i = 0; i < Topology.OutputCount; i++) { var neuron = new OneNeuron(lastLayer.Count, NeuronType.Output); outputNeurons.Add(neuron); } var outpLayer = new NLayer(outputNeurons, NeuronType.Output); Layers.Add(outpLayer); }
private void CreateHidLayers() { for (var j = 0; j < Topology.HiddenLayers.Count; j++) { var hiddenNeurons = new List <OneNeuron>(); var lastLayer = Layers.Last(); for (var i = 0; i < Topology.HiddenLayers[j]; i++) { var neuron = new OneNeuron(lastLayer.Count); hiddenNeurons.Add(neuron); } var hiddenLayer = new NLayer(hiddenNeurons); Layers.Add(hiddenLayer); } }