Пример #1
0
        public override bool FinishedLaunching(UIApplication app, NSDictionary options)
        {
            app.SetStatusBarHidden(true, true);

            // configure our Flurry and SGAgent bits
            var flurryKey = "FLURRYKEY";
            // these can be useful if you have this info
            // FA.Flurry.SetAppVersion("app_version");
            // FA.Flurry.SetUserID("user_id");
            Flurry flurry = new IOSFlurry();

            try {
                Console.WriteLine("Initializing Flurry [vers=" + FA.Flurry.GetFlurryAgentVersion() + "]");
                FA.Flurry.StartSession(flurryKey);
            } catch (Exception e) {
                Console.WriteLine("Failed to init Flurry [key=" + flurryKey + "]");
                Console.WriteLine(e);
            }

            // initialize PlayN and start the game
            var pconfig = new IOSPlatform.Config();

            // use pconfig to customize iOS platform, if needed
            IOSPlatform.register(app, pconfig);
            PlayN.run(new FlurryExample(flurry));
            return(true);
        }
Пример #2
0
    public override bool FinishedLaunching (UIApplication app, NSDictionary options) {
      app.SetStatusBarHidden(true, true);

      // configure our Flurry and SGAgent bits
      var flurryKey = "FLURRYKEY";
      // these can be useful if you have this info
      // FA.Flurry.SetAppVersion("app_version");
      // FA.Flurry.SetUserID("user_id");
      Flurry flurry = new IOSFlurry();
      try {
        Console.WriteLine("Initializing Flurry [vers=" + FA.Flurry.GetFlurryAgentVersion() + "]");
        FA.Flurry.StartSession(flurryKey);
      } catch (Exception e) {
        Console.WriteLine("Failed to init Flurry [key=" + flurryKey + "]");
        Console.WriteLine(e);
      }

      // initialize PlayN and start the game
      var pconfig = new IOSPlatform.Config();
      // use pconfig to customize iOS platform, if needed
      IOSPlatform.register(app, pconfig);
      PlayN.run(new FlurryExample(flurry));
      return true;
    }