Пример #1
0
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();
            HeatMap script = (HeatMap)target;

            if (GUILayout.Button("Hide Boxes"))
            {
                script.HideBoxes();
            }
            if (GUILayout.Button("Show Boxes"))
            {
                script.ShowBoxes();
            }
            if (GUILayout.Button("CreateGrid"))
            {
                script.GenerateGrid();
            }
            if (GUILayout.Button("DestroyGrid"))
            {
                script.RemoveGrid();
            }
            if (script.IsLoading)
            {
                EditorGUILayout.LabelField("Loading:", script.LoadingPercentage.ToString());
                SceneView.RepaintAll();
            }
        }
Пример #2
0
        void Start()
        {
            AffectorNodeDict = new Dictionary <HeatMapAffector, HeatNode>();
            GraphNodeDict    = new Dictionary <Vector2, HeatNode>();
            if (MainHeatMap == null)
            {
                MainHeatMap = this;
            }
            foreach (HeatNode node in HeatNode.AllHeatNodes)
            {
                GraphNodeDict.Add(new Vector2(node.Collumn, node.Row), node);
            }
            foreach (HeatMapAffector affector in HeatMapAffector.AllHeatMapAffectors)
            {
                affector.AffectorUpdate  += OnAffectorUpdate;
                affector.AffectorRemoved += OnAffectorRemoved;
            }

            HeatMapImage          = new Texture2D((Width / Interval) + 1, (Height / Interval) + 1);
            HeatMapImage.wrapMode = TextureWrapMode.Clamp;
            if (HeatMapRawImageToReplace)
            {
                HeatMapRawImageToReplace.texture = HeatMapImage;
            }
        }