Пример #1
0
        private ComboMove AddComboData(ComboEntry comboEntry, ComboData comboData, int depth)
        {
            if (comboData.Moves.Count <= depth)
            {
                return(null);
            }

            ComboMove move = comboData.Moves.ElementAt(depth);

            ComboEntry nextComboEntry = null;

            foreach (IComboEntry entry in comboEntry.comboEntries)
            {
                if (move.Equals(entry.Move))
                {
                    nextComboEntry = (ComboEntry)entry;
                    break;
                }
            }

            if (null == nextComboEntry)
            {
                nextComboEntry = new ComboEntry {
                    Move = move,
                };
                comboEntry.comboEntries.Add(nextComboEntry);
            }

            AddComboData(nextComboEntry, comboData, depth + 1);

            return(move);
        }
Пример #2
0
        public void Initialize(IReadOnlyCollection <ComboData> combos)
        {
            _rootComboEntry.comboEntries.Clear();

            bool hasDirectionlessOpener = false;

            foreach (ComboData comboData in combos)
            {
                ComboMove openerMove = AddComboData(_rootComboEntry, comboData, 0);
                hasDirectionlessOpener = hasDirectionlessOpener || (null != openerMove && openerMove.IsDirectionlessAttack);
            }
            Assert.IsTrue(hasDirectionlessOpener, "Brawler combo requires a directionless opener attack");
        }