/// <summary> /// 建立新 member 物件。 /// </summary> /// <param name="id">id 屬性的初始值。</param> /// <param name="username">username 屬性的初始值。</param> /// <param name="password">password 屬性的初始值。</param> /// <param name="name">name 屬性的初始值。</param> /// <param name="gender">gender 屬性的初始值。</param> /// <param name="birthday">birthday 屬性的初始值。</param> /// <param name="phone">phone 屬性的初始值。</param> /// <param name="address">address 屬性的初始值。</param> /// <param name="email">email 屬性的初始值。</param> /// <param name="role">role 屬性的初始值。</param> public static member Createmember(global::System.Int32 id, global::System.String username, global::System.String password, global::System.String name, global::System.String gender, global::System.DateTime birthday, global::System.String phone, global::System.String address, global::System.String email, global::System.Boolean role) { member member = new member(); member.id = id; member.username = username; member.password = password; member.name = name; member.gender = gender; member.birthday = birthday; member.phone = phone; member.address = address; member.email = email; member.role = role; return(member); }
/// <summary> /// 將新物件加入 member EntitySet 的方法已被取代。請考慮改為使用關聯的 ObjectSet<T> 屬性的 .Add 方法。 /// </summary> public void AddTomember(member member) { base.AddObject("member", member); }