public GamePresenter() { _CurrentGame.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(_CurrentGame_PropertyChanged); _CurrentGame.Timer = new WPFPacmanTimer(); if (!System.ComponentModel.DesignerProperties.IsInDesignTool) { #if (DEBUG) #else //HACK BUG VS Designer protector = Protect.getInstance(); protector.Tick += new EventHandler(RegistrationChanged); #endif demoTimer = new DispatcherTimer(); demoTimer.Interval = TimeSpan.FromMinutes(1); demoTimer.Tick += new EventHandler(GameOverTick); fCanPlay = true; checkRegister(); } _pacman = new PacmanPresenter(CurrentGame); _pacman.xyList = new TXYPresenter(CurrentGame.taskBox); _BonusPresenter = new BonusPresenter(CurrentGame); for (int i = 0; i < 4; i++) _ghosts[i] = new GhostPresenter(CurrentGame, i); }
public GamePresenter() { _CurrentGame.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(_CurrentGame_PropertyChanged); _CurrentGame.Timer = new WPFPacmanTimer(); if (!System.ComponentModel.DesignerProperties.IsInDesignTool) { #if (DEBUG) #else //HACK BUG VS Designer protector = Protect.getInstance(); protector.Tick += new EventHandler(RegistrationChanged); #endif demoTimer = new DispatcherTimer(); demoTimer.Interval = TimeSpan.FromMinutes(1); demoTimer.Tick += new EventHandler(GameOverTick); fCanPlay = true; checkRegister(); } _pacman = new PacmanPresenter(CurrentGame); _pacman.xyList = new TXYPresenter(CurrentGame.taskBox); _BonusPresenter = new BonusPresenter(CurrentGame); for (int i = 0; i < 4; i++) { _ghosts[i] = new GhostPresenter(CurrentGame, i); } }