Пример #1
0
        public static Boolean requestConnect(IPAddress address, int port)
        {
            bool connectionSuccessful = false;
            bool userDone             = false;

            UdpClient client = new UdpClient();

            Globals.discoveredUDPClients.Clear();                           //refresh discovered

            while (!userDone)
            {
                int attempts = 0;                                               //refresh number of attempts
                Console.WriteLine("\n\nRequesting connection to " + address + ":");
                while (attempts <= Globals.maxNetworkingAttempts && !connectionSuccessful)
                {
                    Console.WriteLine("    Attempt " + attempts + " of " + Globals.maxNetworkingAttempts + "...");

                    IPEndPoint ip    = new IPEndPoint(address, port);
                    byte[]     bytes = new udpMessage("CONNECT", 1, 0, "").getByteArray();
                    client.Send(bytes, bytes.Length, ip);

                    while (!Globals.discoveredUDPClients.IsEmpty)
                    {
                        Tuple <IPAddress, udpMessage> currentItem;
                        if (Globals.discoveredUDPClients.TryDequeue(out currentItem) &&
                            currentItem.Item1.Equals(address) &&
                            currentItem.Item2.command.Equals("CONNECT"))
                        {
                            connectionSuccessful = true;
                            userDone             = true;
                        }
                    }

                    Thread.Sleep(Globals.ThreadSleepTime);
                    attempts++;
                }

                if (!connectionSuccessful)
                {
                    Console.Write("    There was no response; would you like to try again?\n >> ");
                    if (checkMenuResponseFalse(Console.ReadLine()))
                    {
                        userDone = true;
                    }
                }
            }
            client.Close();

            if (connectionSuccessful)
            {
                Console.WriteLine(" :) Connection approved!");
            }
            else
            {
                Console.WriteLine(" !! Connection Request Unsuccessful");
            }

            return(connectionSuccessful);
        }
Пример #2
0
        public static Boolean udpPlayRockPaperScissors(IPAddress iPAddress, int port, out bool winner)
        {
            winner = false;
            Boolean winnerFound = false;

            if (Globals.rpsDebugging)
            {
                Console.WriteLine("    Playing rock, paper, scissors!");
            }
            Stopwatch stopwatch = new Stopwatch();

            stopwatch.Start();
            UdpClient client = new UdpClient();
            //Globals.discoveredUDPClients.Clear();                           //refresh discovered
            int rpsThrow         = new Random().Next(0, 10000);
            int currentMessageId = 333;

            while (!winnerFound)
            {
                if (Globals.rpsDebugging)
                {
                    Console.WriteLine(" :) Your throw: " + rpsThrow);
                }
                IPEndPoint ip    = new IPEndPoint(iPAddress, port);
                byte[]     bytes = new udpMessage("RPS", currentMessageId, rpsThrow, "").getByteArray();
                for (int i = 0; i < Globals.udpPulse; i++)
                {
                    client.Send(bytes, bytes.Length, ip);
                }
                Thread.Sleep(Globals.ThreadSleepTime);

                while (!Globals.discoveredUDPClients.IsEmpty)
                {
                    Tuple <IPAddress, udpMessage> currentItem;
                    udpMessage lastItem = new udpMessage("RPS", currentMessageId - 1, 0, "");
                    if (Globals.discoveredUDPClients.TryDequeue(out currentItem) &&
                        currentItem.Item1.Equals(iPAddress))
                    {
                        int otherThrow = currentItem.Item2.number;
                        if (Globals.rpsDebugging)
                        {
                            Console.WriteLine("    Their throw: " + currentItem.Item2.number);
                        }
                        if (currentItem.Item2.messageId == currentMessageId)
                        {
                            if (otherThrow > rpsThrow)
                            {
                                winnerFound = true;
                                if (Globals.rpsDebugging)
                                {
                                    Console.WriteLine("    They won!");
                                }
                            }
                            else if (rpsThrow > otherThrow)
                            {
                                winner      = true;
                                winnerFound = true;
                                if (Globals.rpsDebugging)
                                {
                                    Console.WriteLine(" :) You won!");
                                }
                            }
                            else
                            {
                                if (Globals.rpsDebugging)
                                {
                                    Console.WriteLine("    Tie? {0} from {1}", currentItem.Item2.number, currentItem.Item1);
                                }
                            }
                        }
                    }
                }
                if (stopwatch.ElapsedMilliseconds > Globals.maxRockPaperScissorsTime)
                {
                    Console.WriteLine(" !! Chat host could not be resolved.");
                    break;
                }
                Thread.Sleep(Globals.ThreadSleepTime);
            }
            client.Close();
            return(winnerFound);
        }
Пример #3
0
        public static Boolean startChatClient(IPAddress ipAddress, int port)
        {
            bool chatClientSuccess = false, done = false, isWinner = false, winnerFound = false, firstTime = true;

            Console.WriteLine("\n\nStarting TCP Chat client...");

            winnerFound = udpPlayRockPaperScissors(ipAddress, Globals.udpPort, out isWinner);

            if (winnerFound)
            {
                if (isWinner)
                {
                    bool otherReady = false;

                    int attempts = 0;
                    while (attempts < Globals.maxNetworkingAttempts)
                    {
                        while (!Globals.discoveredUDPClients.IsEmpty)
                        {
                            Tuple <IPAddress, udpMessage> currentItem;
                            if (Globals.discoveredUDPClients.TryDequeue(out currentItem) &&
                                currentItem.Item1.Equals(ipAddress))
                            {
                                if (currentItem.Item2.command.Equals("TCPREADY"))
                                {
                                    otherReady = true;
                                    attempts   = Globals.maxNetworkingAttempts;
                                }
                            }
                        }
                        attempts++;
                        Thread.Sleep(Globals.ThreadSleepTime);
                    }
                    if (otherReady)
                    {
                        try {
                            TcpClient     tcpClient = new TcpClient(ipAddress.ToString(), port);
                            NetworkStream nwStream  = tcpClient.GetStream();

                            string messageToSend = "";
                            while (!done)
                            {
                                if (firstTime)
                                {
                                    Console.Write("    Enter your message, type \"/exit\" when it's your turn to quit!\n >> "); firstTime = false;
                                }
                                else
                                {
                                    Console.Write(" >> ");
                                }
                                messageToSend = Console.ReadLine();
                                if (messageToSend.Equals("/exit") || messageToSend.Equals("/quit") || messageToSend.Equals("/q"))
                                {
                                    done = true;
                                    Byte[] dataToSend = System.Text.Encoding.ASCII.GetBytes(" !! The other user has left.");
                                    nwStream.Write(dataToSend, 0, dataToSend.Length);
                                }
                                else
                                {
                                    Byte[] dataToSend = System.Text.Encoding.ASCII.GetBytes(messageToSend);
                                    nwStream.Write(dataToSend, 0, dataToSend.Length);

                                    dataToSend = new Byte[256];

                                    // String to store the response ASCII representation.
                                    String responseData = String.Empty;

                                    // Read the first batch of the TcpServer response bytes.
                                    //Int32 bytes = nwStream.Read(data, 0, data.Length);
                                    //responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
                                    //Console.WriteLine("    Received message:\n    ", responseData);

                                    byte[] buffer       = new byte[tcpClient.ReceiveBufferSize];
                                    int    bytesRead    = nwStream.Read(buffer, 0, tcpClient.ReceiveBufferSize);
                                    string dataReceived = Encoding.ASCII.GetString(buffer, 0, bytesRead);
                                    Console.WriteLine(" -- " + dataReceived);
                                }
                            }
                            // Close everything.
                            nwStream.Close();
                            tcpClient.Close();
                        }
                        catch (ArgumentNullException e)
                        {
                            if (Globals.debugging)
                            {
                                Console.WriteLine("ArgumentNullException: {0}", e);
                            }
                            Console.WriteLine(" !! Error; try again later!");
                        }
                        catch (SocketException e)
                        {
                            if (Globals.debugging)
                            {
                                Console.WriteLine("SocketException: {0}", e);
                            }
                            Console.WriteLine(" !! Error, the socket was likely still in use; try again in a minute!");
                        }
                        catch (System.IO.IOException e) {
                            if (Globals.debugging)
                            {
                                Console.WriteLine("IO Exception: " + e);
                            }
                            Console.WriteLine(" !! Error; the user likely left.");
                        }
                    }
                    else
                    {
                        Console.WriteLine(" !! Could not connect to other client.");
                    }
                }

                else
                {
                    //---listen at the specified IP and port no.---
                    TcpListener listener = new TcpListener(IPAddress.Any, port);

                    Console.WriteLine("    The other person gets to chat first!");
                    try {
                        listener.Start();

                        UdpClient  udpClient = new UdpClient();
                        IPEndPoint ip        = new IPEndPoint(ipAddress, Globals.udpPort);
                        byte[]     udpBytes  = new udpMessage("TCPREADY", 1, 1, "").getByteArray();
                        for (int i = 0; i < Globals.udpPulse; i++)
                        {
                            udpClient.Send(udpBytes, udpBytes.Length, ip);
                        }
                        udpClient.Close();

                        TcpClient tcpClient = listener.AcceptTcpClient();

                        NetworkStream nwStream     = tcpClient.GetStream();
                        byte[]        buffer       = new byte[tcpClient.ReceiveBufferSize];
                        int           bytesRead    = nwStream.Read(buffer, 0, tcpClient.ReceiveBufferSize);
                        string        dataReceived = Encoding.ASCII.GetString(buffer, 0, bytesRead);
                        Console.WriteLine(" -- " + dataReceived);

                        string messageToSend = "";
                        while (!done)
                        {
                            if (firstTime)
                            {
                                Console.Write("    Enter your message, type \"/exit\" when it's your turn to quit!\n >> "); firstTime = false;
                            }
                            else
                            {
                                Console.Write(" >> ");
                            }
                            messageToSend = Console.ReadLine();
                            if (messageToSend.Equals("/exit") || messageToSend.Equals("/quit") || messageToSend.Equals("/q"))
                            {
                                done = true;
                                Byte[] dataToSend = System.Text.Encoding.ASCII.GetBytes(" !! The other user has left.");
                                nwStream.Write(dataToSend, 0, dataToSend.Length);
                            }
                            else
                            {
                                Byte[] dataToSend = System.Text.Encoding.ASCII.GetBytes(messageToSend);
                                nwStream.Write(dataToSend, 0, dataToSend.Length);

                                dataToSend = new Byte[256];

                                String responseData = String.Empty;

                                buffer       = new byte[tcpClient.ReceiveBufferSize];
                                bytesRead    = nwStream.Read(buffer, 0, tcpClient.ReceiveBufferSize);
                                dataReceived = Encoding.ASCII.GetString(buffer, 0, bytesRead);
                                Console.WriteLine(" -- " + dataReceived);
                            }
                        }
                        tcpClient.Close();
                        listener.Stop();
                    }
                    catch (ArgumentNullException e)
                    {
                        if (Globals.debugging)
                        {
                            Console.WriteLine("ArgumentNullException: {0}", e);
                        }
                        Console.WriteLine(" !! Error; try again later!");
                    }
                    catch (SocketException e)
                    {
                        if (Globals.debugging)
                        {
                            Console.WriteLine("SocketException: {0}", e);
                        }
                        Console.WriteLine(" !! Error, the socket was likely still in use; try again in a minute!");
                    }
                    catch (System.IO.IOException e) {
                        if (Globals.debugging)
                        {
                            Console.WriteLine("IO Exception: " + e);
                        }
                        Console.WriteLine(" !! Error; the user likely left.");
                    }
                }
            }
            Console.WriteLine("    Exiting the chat client");
            return(chatClientSuccess);
        }
Пример #4
0
        public static bool searchNearby()
        {
            var searchSuccess   = false;
            var keepSearching   = true;
            int maxAttempts     = 10;
            int attempts        = 0;
            var reportedClients = new List <IPAddress>();                //for UI reporting and interaction


            while (keepSearching)
            {
                UdpClient client = new UdpClient();

                attempts = 0;                                           //refresh number of attempts
                Globals.discoveredUDPClients.Clear();                   //refresh discovered
                reportedClients = new List <IPAddress>();               //refresh valid available
                if (Globals.debugging)
                {
                    reportedClients.Add(IPAddress.Parse(Globals.defaultIPAddress));
                }

                Console.WriteLine("\n\nSearching...\nDiscovered Clients:");
                while (attempts <= maxAttempts)
                {
                    IPEndPoint ip    = new IPEndPoint(IPAddress.Broadcast, Globals.udpPort);
                    byte[]     bytes = new udpMessage("SEARCH", 1, 0, "").getByteArray();
                    client.Send(bytes, bytes.Length, ip);

                    while (!Globals.discoveredUDPClients.IsEmpty)
                    {
                        Tuple <IPAddress, udpMessage> currentItem;
                        if (Globals.discoveredUDPClients.TryDequeue(out currentItem) &&
                            !reportedClients.Contains(currentItem.Item1) &&
                            !Globals.localIPAddresses.Contains(currentItem.Item1) &&
                            currentItem.Item2.command.Equals("SEARCH"))
                        {
                            reportedClients.Add(currentItem.Item1);
                            Console.WriteLine("    [" + reportedClients.IndexOf(currentItem.Item1) + "] " + currentItem.Item1);
                        }
                    }

                    Thread.Sleep(Globals.ThreadSleepTime);
                    attempts++;
                }
                client.Close();

                if (reportedClients.Count <= 0)
                {
                    Console.WriteLine("  ! No nearby clients found.");
                }

                Console.Write("    Search again?\n >> ");
                var input = Console.ReadLine();
                if (checkMenuResponseFalse(input))
                {
                    keepSearching = false;
                }
            }

            if (reportedClients.Count > 0)
            {
                int menuoptions = reportedClients.Count + 1;
                Console.WriteLine("\n\nChoose a client to connect to!");
                foreach (IPAddress item in reportedClients)
                {
                    Console.WriteLine("    [" + (reportedClients.IndexOf(item) + 1) + "] " + item);
                }
                Console.Write("    [0] exit\n >>  ");
                int selectedMenuOption = 0;
                if (!Int32.TryParse(Console.ReadLine(), out selectedMenuOption) || selectedMenuOption > menuoptions || selectedMenuOption < 1)
                {
                    selectedMenuOption = 0;                                                                                                                            //check for invalid selection
                }
                else
                {
                    Globals.targetIpAddress = reportedClients[selectedMenuOption - 1]; //subtract 1 to offset for zero being exit
                    Console.WriteLine("    Option {0} chosen, {1} set as target IP Address.", selectedMenuOption, Globals.targetIpAddress);
                    searchSuccess = true;
                }
            }

            return(searchSuccess);
        }