internal static void Load(pSpriteUnloadable s, bool allowUnloadDynamically) { if (s == null) { return; } if (allowUnloadDynamically) { DynamicSprites.Add(s); } else { DynamicSpritesNoUnload.Add(s); } }
internal static bool Remove(pSpriteUnloadable s) { return(DynamicSprites.Remove(s) || DynamicSpritesNoUnload.Remove(s)); }