CreateCriteria() публичный Метод

public CreateCriteria ( ) : osu.Game.Screens.Select.FilterCriteria
Результат osu.Game.Screens.Select.FilterCriteria
Пример #1
0
        private void workingBeatmapChanged(ValueChangedEvent <WorkingBeatmap> e)
        {
            if (e.NewValue is DummyWorkingBeatmap || !this.IsCurrentScreen())
            {
                return;
            }

            Logger.Log($"working beatmap updated to {e.NewValue}");

            if (!Carousel.SelectBeatmap(e.NewValue.BeatmapInfo, false))
            {
                // A selection may not have been possible with filters applied.

                // There was possibly a ruleset mismatch. This is a case we can help things along by updating the game-wide ruleset to match.
                if (e.NewValue.BeatmapInfo.Ruleset != null && !e.NewValue.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value))
                {
                    Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset;
                    transferRulesetValue();
                }

                // Even if a ruleset mismatch was not the cause (ie. a text filter is applied),
                // we still want to temporarily show the new beatmap, bypassing filters.
                // This will be undone the next time the user changes the filter.
                var criteria = FilterControl.CreateCriteria();
                criteria.SelectedBeatmapSet = e.NewValue.BeatmapInfo.BeatmapSet;
                Carousel.Filter(criteria);

                Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
            }
        }
Пример #2
0
        public override void OnEntering(IScreen last)
        {
            base.OnEntering(last);

            Carousel.Filter(FilterControl.CreateCriteria(), false);

            this.FadeInFromZero(250);
            FilterControl.Activate();
        }