private void load(TextureStore textures) { InternalChildren = new Drawable[] { new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = textures.Get(@"Gameplay/osu/disc"), }, new KiaiFlash { RelativeSizeAxes = Axes.Both, }, triangles = new TrianglesPiece { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Alpha = 0.5f, } }; drawableObject.HitObjectApplied += onHitObjectApplied; onHitObjectApplied(drawableObject); }
private void load() { Child = triangles = new TrianglesPiece { Blending = BlendingParameters.Additive, RelativeSizeAxes = Axes.Both, Alpha = 0.2f, }; drawableObject.HitObjectApplied += onHitObjectApplied; onHitObjectApplied(drawableObject); }