Пример #1
0
        public override int CompareTo(BHash other)
        {
            int ret = 1;

            if (other != null)
            {
                BHash bh = other as BHashBytes;
                if (bh != null)
                {
                    byte[] otherb = bh.ToBytes();
                    if (_hash.Length != otherb.Length)
                    {
                        ret = _hash.Length.CompareTo(otherb.Length);
                    }
                    else
                    {
                        ret = 0;    // start off assuming they are equal
                        for (int ii = 0; ii < _hash.Length; ii++)
                        {
                            ret = _hash[ii].CompareTo(otherb[ii]);
                            if (ret != 0)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            return(ret);
        }
Пример #2
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        public MeshInfo GetMeshInfo(BHash hash, MeshInfoBuilder builder)
        {
            MeshInfo meshInfo = null;

            lock (Meshes) {
                if (!Meshes.TryGetValue(hash, out meshInfo))
                {
                    if (builder != null)
                    {
                        meshInfo = builder();
                        Meshes.Add(hash, meshInfo.handle, meshInfo);
                        // Assert the hash we're indexing it under is the one in meshInfo
                        if (!hash.Equals(meshInfo.GetBHash()))
                        {
                            ConvOAR.Globals.log.ErrorFormat(
                                "AssetFetcher.GetMeshInfo: adding mesh with different hash!");
                            ConvOAR.Globals.log.ErrorFormat(
                                "AssetFetcher.GetMeshInfo: meshInfo.handle={0}, passed hash={1}, meshInfo.hash={2}",
                                meshInfo.handle, hash.ToString(), meshInfo.GetBHash().ToString());
                        }
                    }
                    else
                    {
                        meshInfo = null;
                    }
                }
            }
            return(meshInfo);
        }
Пример #3
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        public BHash GetBHash(bool force)
        {
            if (force)
            {
                _hash = null;
            }

            if (_hash == null)
            {
                BHasher hasher = new BHasherMdjb2();

                vertexs.ForEach(vert => {
                    MeshInfo.VertexBHash(vert, hasher);
                });
                indices.ForEach(ind => {
                    hasher.Add(ind);
                });
                hasher.Add(faceCenter.X);
                hasher.Add(faceCenter.Y);
                hasher.Add(faceCenter.Z);
                hasher.Add(scale.X);
                hasher.Add(scale.Y);
                hasher.Add(scale.Z);

                _hash = hasher.Finish();
            }
            return(_hash);
        }
Пример #4
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        public DisplayableRenderable GetRenderable(BHash hash, RenderableBuilder builder)
        {
            DisplayableRenderable renderable = null;

            lock (Renderables) {
                if (!Renderables.TryGetValue(hash, out renderable))
                {
                    try {
                        if (builder != null)
                        {
                            renderable = builder();
                        }
                        else
                        {
                            renderable = null;
                        }
                    }
                    catch (Exception e) {
                        ConvOAR.Globals.log.ErrorFormat("{0} GetRenderable: builder exception: {1}", _logHeader, e);
                    }
                    Renderables.Add(hash, renderable);
                }
            }
            return(renderable);
        }
Пример #5
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        // Create one or more Instances from this list of meshes.
        // There might be more than 2^15 vertices so, to keep the indices a ushort, might need
        //    to break of the meshes.
        private List <BInstance> CreateInstancesFromSharedMaterialMeshes(BHash materialHash, List <InvertedMesh> meshes)
        {
            List <BInstance> ret = new List <BInstance>();

            List <InvertedMesh> partial = new List <InvertedMesh>();
            int totalVertices           = 0;

            foreach (InvertedMesh imesh in meshes)
            {
                if (totalVertices + imesh.renderableMesh.mesh.vertexs.Count > 50000)
                {
                    // if adding this mesh will push us over the max, create instances and start again
                    ret.Add(CreateOneInstanceFromMeshes(materialHash, partial));
                    partial.Clear();
                    totalVertices = 0;
                }
                totalVertices += imesh.renderableMesh.mesh.vertexs.Count;
                partial.Add(imesh);
            }
            if (partial.Count > 0)
            {
                ret.Add(CreateOneInstanceFromMeshes(materialHash, partial));
            }

            return(ret);
        }
Пример #6
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            // Find all the meshes in passed Displayable and add them to the lists indexed by their material
            //     mesh hashes.
            private void MapMaterialsAndMeshes(BScene pBs, BInstance pInst, Displayable disp)
            {
                RenderableMeshGroup rmg = disp.renderable as RenderableMeshGroup;

                if (rmg != null)
                {
                    foreach (RenderableMesh rMesh in rmg.meshes)
                    {
                        InvertedMesh imesh = new InvertedMesh(pBs, pInst, disp, rmg, rMesh);

                        BHash meshHash = rMesh.mesh.GetBHash();
                        if (!sharedMeshes.ContainsKey(meshHash))
                        {
                            sharedMeshes.Add(meshHash, new List <InvertedMesh>());
                        }
                        sharedMeshes[meshHash].Add(imesh);

                        BHash materialHash = rMesh.material.GetBHash();
                        if (!meshByMaterial.ContainsKey(materialHash))
                        {
                            meshByMaterial.Add(materialHash, new List <InvertedMesh>());
                        }
                        meshByMaterial[materialHash].Add(imesh);
                    }
                }
                foreach (Displayable child in disp.children)
                {
                    MapMaterialsAndMeshes(pBs, pInst, child);
                }
            }
Пример #7
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        public BHash GetBHash(bool force)
        {
            if (force)
            {
                _hash = null;
            }

            if (_hash == null)
            {
                BHasher hasher = new BHasherMdjb2();
                hasher.Add(RGBA.R); // Not using RGBA.GetHashCode() as it always returns the same value
                hasher.Add(RGBA.G);
                hasher.Add(RGBA.B);
                hasher.Add(RGBA.A);
                hasher.Add((int)bump);
                hasher.Add(glow);
                hasher.Add((int)shiny);
                if (textureID.HasValue)
                {
                    hasher.Add(textureID.Value.GetHashCode());
                }
                _hash = hasher.Finish();
                // ConvOAR.Globals.log.DebugFormat("MaterialInfo.GetBHash: rgba={0},bump={1},glow={2},shiny={3},tex={4},hash={5}",
                //     RGBA, bump, glow, shiny, textureID.HasValue ? textureID.Value.ToString() : "none", _hash.ToString());
            }
            return(_hash);
        }
Пример #8
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        // Given a list of meshes, combine them into one mesh and return a containing BInstance.
        private BInstance CreateOneInstanceFromMeshes(BHash materialHash, List <InvertedMesh> meshes)
        {
            // Pick one of the meshes to be the 'root' mesh.
            // Someday may need to find the most center mesh to work from.
            InvertedMesh rootIMesh = meshes.First();

            // The new instance will be at the location of the root mesh with no rotation
            BInstance inst = new BInstance();

            inst.Position  = rootIMesh.containingInstance.Position;
            inst.Rotation  = OMV.Quaternion.Identity;
            inst.coordAxis = rootIMesh.containingInstance.coordAxis;

            try {
                // The mesh we're going to build
                MeshInfo meshInfo = new MeshInfo();
                foreach (InvertedMesh imesh in meshes)
                {
                    int indicesBase = meshInfo.vertexs.Count;
                    // Go through the mesh, map all vertices to global coordinates then convert relative to root
                    meshInfo.vertexs.AddRange(imesh.renderableMesh.mesh.vertexs.Select(vert => {
                        OMVR.Vertex newVert  = new OMVR.Vertex();
                        OMV.Vector3 worldPos = vert.Position;
                        worldPos             = worldPos * imesh.containingDisplayable.offsetRotation
                                               + imesh.containingDisplayable.offsetPosition;
                        worldPos = worldPos * imesh.containingInstance.Rotation
                                   + imesh.containingInstance.Position;
                        // Make new vert relative to the BInstance it's being added to
                        newVert.Position = worldPos - inst.Position;
                        newVert.Normal   = vert.Normal
                                           * imesh.containingDisplayable.offsetRotation
                                           * imesh.containingInstance.Rotation;
                        newVert.TexCoord = vert.TexCoord;
                        return(newVert);
                    }));
                    meshInfo.indices.AddRange(imesh.renderableMesh.mesh.indices.Select(ind => ind + indicesBase));
                }

                RenderableMesh newMesh = new RenderableMesh();
                newMesh.num      = 0;
                newMesh.material = rootIMesh.renderableMesh.material;   // The material we share
                newMesh.mesh     = meshInfo;

                RenderableMeshGroup meshGroup = new RenderableMeshGroup();
                meshGroup.meshes.Add(newMesh);

                Displayable displayable = new Displayable(meshGroup);
                displayable.name = "combinedMaterialMeshes-" + materialHash.ToString();

                inst.Representation = displayable;
            }
            catch (Exception e) {
                ConvOAR.Globals.log.ErrorFormat("{0} CreateInstanceFromSharedMaterialMeshes: exception: {1}", _logHeader, e);
            }

            return(inst);
        }
Пример #9
0
        public override int CompareTo(BHash other)
        {
            int ret = 1;

            if (other != null)
            {
                if (other is BHashULong bh)
                {
                    ret = _hash.CompareTo(bh.ToULong());
                }
            }
            return(ret);
        }
Пример #10
0
 private Promise <DisplayableRenderable> MeshFromPrimShapeData(SceneObjectGroup sog, SceneObjectPart sop,
                                                               OMV.Primitive prim, IAssetFetcher assetFetcher, OMVR.DetailLevel lod)
 {
     return(new Promise <DisplayableRenderable>((resolve, reject) => {
         OMVR.FacetedMesh mesh = _mesher.GenerateFacetedMesh(prim, lod);
         DisplayableRenderable dr = ConvertFacetedMeshToDisplayable(assetFetcher, mesh, prim.Textures.DefaultTexture, prim.Scale);
         BHash drHash = dr.GetBHash();
         DisplayableRenderable realDR = assetFetcher.GetRenderable(drHash, () => { return dr; });
         BConverterOS.LogBProgress("{0} MeshFromPrimShapeData. numGenedMeshed={1}",
                                   _logHeader, ((RenderableMeshGroup)realDR).meshes.Count);
         resolve(realDR);
     }));
 }
Пример #11
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 public void RemoveMeshesFromShared(List <InvertedMesh> meshList)
 {
     // Remove these meshes from the ones that are shared by material
     foreach (InvertedMesh imesh in meshList)
     {
         BHash shapeHash = imesh.renderableMesh.mesh.GetBHash();
         if (!sharedMeshes[shapeHash].Remove(imesh))
         {
             ConvOAR.Globals.log.DebugFormat("{0} RemoveMeshesFromShared: couldn't remove imesh. shapeHash={1}",
                                             _logHeader, shapeHash);
         }
     }
 }
Пример #12
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        // Adds this Displayable if it's not already in the list.
        // Return 'true' if the Displayable was added to the list.
        public bool AddUniqueDisplayable(Displayable disp)
        {
            bool        ret = false;
            Displayable maybeDisp;
            BHash       dispHash = disp.GetBHash();

            lock (Displayables) {
                if (!Displayables.TryGetValue(dispHash, out maybeDisp))
                {
                    Displayables.Add(dispHash, disp);
                }
            }
            return(ret);
        }
Пример #13
0
        public override bool Equals(BHash other)
        {
            bool ret = false;

            if (other != null)
            {
                BHash bh = other as BHashBytes;
                if (bh != null)
                {
                    ret = _hash.Equals(bh.ToBytes());
                }
            }
            return(ret);
        }
Пример #14
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        public ImageInfo GetImageInfo(BHash hash, ImageInfoBuilder builder)
        {
            ImageInfo imageInfo = null;

            lock (Images) {
                if (!Images.TryGetValue(hash, out imageInfo))
                {
                    if (builder != null)
                    {
                        imageInfo = builder();
                        Images.Add(hash, imageInfo.handle, imageInfo);
                    }
                    else
                    {
                        imageInfo = null;
                    }
                }
            }
            return(imageInfo);
        }
Пример #15
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        public MaterialInfo GetMaterialInfo(BHash hash, MaterialInfoBuilder builder)
        {
            MaterialInfo matInfo = null;

            lock (Materials) {
                if (!Materials.TryGetValue(hash, out matInfo))
                {
                    if (builder != null)
                    {
                        matInfo = builder();
                        Materials.Add(hash, matInfo.handle, matInfo);
                    }
                    else
                    {
                        matInfo = null;
                    }
                }
            }
            return(matInfo);
        }
Пример #16
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 private Promise <DisplayableRenderable> MeshFromPrimSculptData(SceneObjectGroup sog, SceneObjectPart sop,
                                                                OMV.Primitive prim, IAssetFetcher assetFetcher, OMVR.DetailLevel lod)
 {
     return(new Promise <DisplayableRenderable>((resolve, reject) => {
         // Get the asset that the sculpty is built on
         EntityHandleUUID texHandle = new EntityHandleUUID(prim.Sculpt.SculptTexture);
         assetFetcher.FetchTexture(texHandle)
         .Then((bm) => {
             OMVR.FacetedMesh fMesh = _mesher.GenerateFacetedSculptMesh(prim, bm.Image.ExportBitmap(), lod);
             DisplayableRenderable dr =
                 ConvertFacetedMeshToDisplayable(assetFetcher, fMesh, prim.Textures.DefaultTexture, prim.Scale);
             BHash drHash = dr.GetBHash();
             DisplayableRenderable realDR = assetFetcher.GetRenderable(drHash, () => { return dr; });
             BConverterOS.LogBProgress("{0} MeshFromPrimSculptData. numFaces={1}, numGenedMeshed={2}",
                                       _logHeader, fMesh.Faces.Count, ((RenderableMeshGroup)realDR).meshes.Count);
             resolve(realDR);
         }, (e) => {
             ConvOAR.Globals.log.ErrorFormat("{0} MeshFromPrimSculptData: Rejected FetchTexture: {1}: {2}", _logHeader, texHandle, e);
             reject(null);
         });
     }));
 }
Пример #17
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        private Promise <DisplayableRenderable> MeshFromPrimMeshData(SceneObjectGroup sog, SceneObjectPart sop,
                                                                     OMV.Primitive prim, IAssetFetcher assetFetcher, OMVR.DetailLevel lod)
        {
            EntityHandleUUID meshHandle = new EntityHandleUUID(prim.Sculpt.SculptTexture);

            return(new Promise <DisplayableRenderable>((resolve, reject) => {
                assetFetcher.FetchRawAsset(meshHandle)
                .Then(meshBytes => {
                    // OMVA.AssetMesh meshAsset = new OMVA.AssetMesh(prim.ID, meshBytes);
                    // if (OMVR.FacetedMesh.TryDecodeFromAsset(prim, meshAsset, lod, out fMesh)) {
                    OMVR.FacetedMesh fMesh = null;
                    try {
                        fMesh = _mesher.GenerateFacetedMeshMesh(prim, meshBytes);
                    }
                    catch (Exception e) {
                        ConvOAR.Globals.log.ErrorFormat("{0} Exception in GenerateFacetedMeshMesh: {1}", _logHeader, e);
                    }
                    if (fMesh != null)
                    {
                        DisplayableRenderable dr = ConvertFacetedMeshToDisplayable(assetFetcher, fMesh, prim.Textures.DefaultTexture, prim.Scale);
                        // Don't know the hash of the DisplayableRenderable until after it has been created.
                        // Now use the hash to see if this has already been done.
                        // If this DisplayableRenderable has already been built, use the other one and throw this away.
                        BHash drHash = dr.GetBHash();
                        DisplayableRenderable realDR = assetFetcher.GetRenderable(drHash, () => { return dr; });
                        resolve(realDR);
                    }
                    else
                    {
                        reject(new Exception("MeshFromPrimMeshData: could not decode mesh information from asset. ID="
                                             + prim.ID.ToString()));
                    }
                }, e => {
                    ConvOAR.Globals.log.ErrorFormat("{0} MeshFromPrimMeshData: exception: {1}", _logHeader, e);
                    reject(e);
                });
            }));
        }
Пример #18
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 public bool GetDisplayable(BHash hash, out Displayable disp)
 {
     return(Displayables.TryGetValue(hash, out disp));
 }
Пример #19
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 // Short form that just returns 'null' if not found.
 public ImageInfo GetImageInfo(BHash hash)
 {
     return(GetImageInfo(hash, null));
 }
Пример #20
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 // Short form that just returns 'null' if not found.
 public MaterialInfo GetMaterialInfo(BHash hash)
 {
     return(GetMaterialInfo(hash, null));
 }
Пример #21
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 // Short form that just returns 'null' if not found.
 public MeshInfo GetMeshInfo(BHash hash)
 {
     return(GetMeshInfo(hash, null));
 }
Пример #22
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 // Short form that just returns 'null' if not found.
 public DisplayableRenderable GetRenderable(BHash hash)
 {
     return(GetRenderable(hash, null));
 }
Пример #23
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 public abstract void Add(BHash c);
Пример #24
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 public override void Add(BHash c)
 {
     byte[] bytes = c.ToBytes();
     AddBytes(bytes, 0, bytes.Length);
 }