Пример #1
0
        /// <summary>
        /// Builds a detail mesh from the provided polygon mesh.
        /// </summary>
        /// <param name="context">The context to use for the operation.</param>
        /// <param name="polyMesh">The source polygon mesh.</param>
        /// <param name="field">The compact heightfield used to build the polygon mesh.</param>
        /// <param name="detailSampleDistance">
        /// The sample distance to use when sampling the surface height of the polygon mesh.
        /// </param>
        /// <param name="detailMaxDeviation">
        /// The maximum the surface of the detail mesh should deviate from the heightfield data.
        /// </param>
        /// <returns>A new detail mesh, or null on error.</returns>
        public static PolyMeshDetail Build(BuildContext context
                                           , PolyMesh polyMesh, CompactHeightfield field
                                           , float detailSampleDistance, float detailMaxDeviation)
        {
            if (context == null || polyMesh == null || polyMesh.IsDisposed ||
                field == null || field.IsDisposed ||
                detailSampleDistance < 0 ||
                detailMaxDeviation < 0)
            {
                return(null);
            }

            PolyMeshDetail result = new PolyMeshDetail(AllocType.External);

            if (PolyMeshDetailEx.rcpdBuildPolyMeshDetail(context.root
                                                         , ref polyMesh.root
                                                         , field
                                                         , detailSampleDistance
                                                         , detailMaxDeviation
                                                         , result))
            {
                return(result);
            }

            return(null);
        }
Пример #2
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <remarks>
        /// <para>
        /// A 'no result' object will be created if the <paramref name="polyMesh"/> parameter 
        /// is null or has a polygon count of zero.
        /// </para>
        /// </remarks>
        /// <param name="tx">The x-index of the tile within the tile grid. (tx, tz)</param>
        /// <param name="tz">The z-index of the tile within the tile grid. (tx, tz)</param>
        /// <param name="polyMesh">The polymesh.</param>
        /// <param name="detailMesh">The detail mesh.</param>
        /// <param name="heightfield">The heightfield.</param>
        /// <param name="compactField">The compact field.</param>
        /// <param name="contours">The contour set.</param>
        public NMGenAssets(int tx, int tz
            , PolyMesh polyMesh
            , PolyMeshDetail detailMesh
            , Heightfield heightfield
            , CompactHeightfield compactField
            , ContourSet contours)
        {
            mTileX = tx;
            mTileZ = tz;

            if (polyMesh == null || polyMesh.PolyCount == 0)
            {
                mPolyMesh = null;
                mDetailMesh = null;
                mHeightfield = null;
                mCompactField = null;
                mContours = null;
            }
            else
            {
                mPolyMesh = polyMesh;
                mDetailMesh = detailMesh;  // OK to be null.
                mHeightfield = heightfield;
                mCompactField = compactField;
                mContours = contours;
            }
        }
Пример #3
0
        /// <summary>
        /// Constructs a detail mesh from the data generated by the <see cref="GetSerializedData"/>
        /// method.
        /// </summary>
        /// <param name="serializedMesh">The source data.</param>
        /// <returns>The new detail mesh, or null on error.</returns>
        public static PolyMeshDetail Create(byte[] serializedMesh)
        {
            PolyMeshDetail result = new PolyMeshDetail(AllocType.External);

            if (PolyMeshDetailEx.rcpdBuildFromMeshData(serializedMesh
                                                       , serializedMesh.Length
                                                       , result))
            {
                return(result);
            }

            return(null);
        }
Пример #4
0
        /// <summary>
        /// Builds an aggregate triangle mesh from a detail mesh.
        /// </summary>
        /// <remarks>
        /// <para>
        /// All duplicate vertices are merged.
        /// </para>
        /// </remarks>
        /// <param name="source">The detail mesh to extract the triangle mesh from.</param>
        /// <param name="verts">The result vertices.</param>
        /// <param name="tris">
        /// The result triangles. [(vertAIndex, vertBIndex, vertCIndex) * triCount]
        /// </param>
        /// <returns>True if the operation completed successfully.</returns>
        public static bool ExtractTriMesh(PolyMeshDetail source
                                          , out Vector3[] verts
                                          , out int[] tris)
        {
            // TODO: EVAL: v0.5: Inefficient.

            verts = null;
            tris  = null;
            if (source == null || source.IsDisposed || source.TriCount == 0)
            {
                return(false);
            }

            // Assume no duplicate verts.
            Vector3[] tverts = new Vector3[source.VertCount];
            tris = new int[source.TriCount * 3];
            int vertCount = 0;
            int triCount  = 0;

            if (PolyMeshDetailEx.rcpdFlattenMesh(source
                                                 , tverts
                                                 , ref vertCount
                                                 , source.VertCount
                                                 , tris
                                                 , ref triCount
                                                 , source.TriCount))
            {
                verts = new Vector3[vertCount];
                for (int i = 0; i < vertCount; i++)
                {
                    verts[i] = tverts[i];
                }
                return(true);
            }

            tris = null;
            return(false);
        }
Пример #5
0
        public bool QueueTask(BuildContext context
            , int tx, int tz
            , PolyMesh polyMesh, PolyMeshDetail detailMesh
            , bool bvTreeEnabled
            , int priority)
        {
            TileBuildTask task = TileBuildTask.Create(tx, tz
                , polyMesh.GetData(false)
                , (detailMesh == null ? null : detailMesh.GetData(true))
                , Build.Connections
                , bvTreeEnabled
                , true
                , priority);

            if (!mTaskProcessor.QueueTask(task))
            {
                context.LogError("Task processor rejected task.", this);
                return false;
            }

            mTileTasks.Add(task);

            return true;
        }
 /// <summary>
 /// Sets the context as having produced no result.
 /// </summary>
 public void SetAsNoResult()
 {
     mHeightfield = null;
     mCompactField = null;
     mContours = null;
     mPolyMesh = null;
     mDetailMesh = null;
     mNoResult = true;
 }
Пример #7
0
        /// <summary>
        /// Builds an aggregate triangle mesh from a detail mesh.
        /// </summary>
        /// <remarks>
        /// <para>
        /// All duplicate vertices are merged.
        /// </para>
        /// </remarks>
        /// <param name="source">The detail mesh to extract the triangle mesh from.</param>
        /// <param name="verts">The result vertices.</param>
        /// <param name="tris">
        /// The result triangles. [(vertAIndex, vertBIndex, vertCIndex) * triCount]
        /// </param>
        /// <returns>True if the operation completed successfully.</returns>
        public static bool ExtractTriMesh(PolyMeshDetail source
            , out Vector3[] verts
            , out int[] tris)
        {
            // TODO: EVAL: v0.5: Inefficient.

            verts = null;
            tris = null;
            if (source == null || source.IsDisposed || source.TriCount == 0)
                return false;

            // Assume no duplicate verts.
            Vector3[] tverts = new Vector3[source.VertCount];
            tris = new int[source.TriCount * 3];
            int vertCount = 0;
            int triCount = 0;

            if (PolyMeshDetailEx.rcpdFlattenMesh(source
                , tverts
                , ref vertCount
                , source.VertCount
                , tris
                , ref triCount
                , source.TriCount))
            {
                verts = new Vector3[vertCount];
                for (int i = 0; i < vertCount; i++)
                {
                    verts[i] = tverts[i];
                }
                return true;
            }

            tris = null;
            return false;
        }
        internal void SetWorkingData(PolyMesh polyMesh, PolyMeshDetail detailMesh)
        {
            if (polyMesh == null
                || polyMesh.PolyCount == 0)
            {
                SetAsEmpty();
                return;
            }

            this.polyMesh = polyMesh.GetSerializedData(false);

            if (detailMesh == null)
                this.detailMesh = new byte[0];
            else
                this.detailMesh = detailMesh.GetSerializedData(false);
        }
        internal void SetWorkingData(int x, int z, PolyMesh polyMesh, PolyMeshDetail detailMesh)
        {
            int i = GetIndex(x, z);
            if (i == IndexError)
                return;

            unsafeItems[i].SetWorkingData(polyMesh, detailMesh);

            mIsDirty = true;
            unsafeVersion++;
        }
        /// <summary>
        /// Constructs a detail mesh from the data generated by the <see cref="GetSerializedData"/> 
        /// method.
        /// </summary>
        /// <param name="serializedMesh">The source data.</param>
        /// <returns>The new detail mesh, or null on error.</returns>
        public static PolyMeshDetail Create(byte[] serializedMesh)
        {
            PolyMeshDetail result = new PolyMeshDetail(AllocType.External);

            if (PolyMeshDetailEx.rcpdBuildFromMeshData(serializedMesh
                , serializedMesh.Length
                , result))
            {
                return result;
            }

            return null;
        }
        /// <summary>
        /// Builds a detail mesh from the provided polygon mesh.
        /// </summary>
        /// <param name="context">The context to use for the operation.</param>
        /// <param name="polyMesh">The source polygon mesh.</param>
        /// <param name="field">The compact heightfield used to build the polygon mesh.</param>
        /// <param name="detailSampleDistance">
        /// The sample distance to use when sampling the surface height of the polygon mesh.
        /// </param>
        /// <param name="detailMaxDeviation">
        /// The maximum the surface of the detail mesh should deviate from the heightfield data.
        /// </param>
        /// <returns>A new detail mesh, or null on error.</returns>
        public static PolyMeshDetail Build(BuildContext context
            , PolyMesh polyMesh, CompactHeightfield field
            , float detailSampleDistance, float detailMaxDeviation)
        {
            if (context == null || polyMesh == null || polyMesh.IsDisposed
                || field == null || field.IsDisposed
                || detailSampleDistance < 0
                || detailMaxDeviation < 0)
            {
                return null;
            }

            PolyMeshDetail result = new PolyMeshDetail(AllocType.External);

            if (PolyMeshDetailEx.rcpdBuildPolyMeshDetail(context.root
                , ref polyMesh.root
                , field
                , detailSampleDistance
                , detailMaxDeviation
                , result))
            {
                return result;
            }

            return null;
        }