public float RandomValuef(RNG rng) { return(rng.Rand(Min, Max)); }
public float RandomNormalizedValue(RNG rng) { return(NormalizedValue(rng.Rand(Min, Max))); }
public int RandomValuei(RNG rng) { return(rng.Rand((int)Min, (int)Max)); }
public float RandomValuef(RNG rng) { return(rng.Rand(Min, Max)); }
public float RandomNormalizedValue(RNG rng) { return(NormalizedValue(rng.Rand(Min, Max))); }
public int RandomValuei(RNG rng) { return(rng.Rand((int)Min, (int)Max)); }