//从mat中得到矩阵值 public void getData_Mat(myMat mat) { init_bytes(mat.height, mat.width); for (int i = 0; i < mat.height; i++) { for (int j = 0; j < mat.width; j++) { img_data[i, j, 0] = mat.img_data[i, j, 0]; img_data[i, j, 1] = mat.img_data[i, j, 1]; img_data[i, j, 2] = mat.img_data[i, j, 2]; } } }
public void bend_distort(double a_max, double radius, string interp_method = "最近邻") { /* * 弯曲变换,将结果赋予resultImg * a_max: 最大旋转角度,角度制 * radius: 旋转半径 */ resultImg = new myMat(); double a_max_arc = a_max * System.Math.PI / 180; myMat.myCoor mid_p = new myMat.myCoor(inputImg.height / 2, inputImg.width / 2); resultImg.init_bytes(inputImg.height, inputImg.width); for (int i = 0; i < inputImg.height; i++) { for (int j = 0; j < inputImg.width; j++) { myMat.myCoor sourceCoor = bend_source_coor(new myMat.myCoor(i, j), mid_p, a_max_arc, radius); Color c = interp(sourceCoor, interp_method); resultImg.set_rgb(c, new myMat.myCoor(i, j)); } } }
public void ball_distort(double height, string interp_method = "最近邻") { /* * 球形变换,将结果赋予resultImg * height: 球形变换的高度参数 */ resultImg = new myMat(); double height_abs = System.Math.Abs(height); double m = System.Math.Sqrt(inputImg.height * inputImg.height + inputImg.width * inputImg.width) / 2; double radius = (height * height + m * m) / 2 / height_abs; myMat.myCoor mid_p = new myMat.myCoor(inputImg.height / 2, inputImg.width / 2); resultImg.init_bytes(inputImg.height, inputImg.width); for (int i = 0; i < inputImg.height; i++) { for (int j = 0; j < inputImg.width; j++) { myMat.myCoor sourceCoor = ball_source_coor(new myMat.myCoor(i, j), mid_p, radius, direction: (int)(height / height_abs)); Color c = interp(sourceCoor, interp_method); resultImg.set_rgb(c, new myMat.myCoor(i, j)); } } }
public void setInputImg(Bitmap bm) { inputImg = new myMat(); inputImg.getData_bitmap(bm); }