Пример #1
0
        public void Fail()
        {
            try
            {
                this.FailureLog("Initiating Fail()");

                // First, run the custom failure logic
                // The child class can refuse to fail in FailBegin()
                if (!this.DI_FailBegin())
                {
                    this.FailureLog(this.DebugName + " has not agreed to fail, failure aborted!");
                    return;
                }
                else
                {
                    this.FailureLog(this.DebugName + " has agreed to fail, failure allowed.");
                }

                // If control reaches this point, the child class has agreed to fail
                // Disable the part and handle the internal state and notifications

                this.DI_Disable();

                TimeWarp.SetRate(0, true);      // stop instantly
                this.SetFailureState(true);     // Sets the failure state, handles the events

                if (!this.Silent)
                {
                    DangIt.Broadcast(this.FailureMessage);
                    DangIt.PostMessage("Failure!",
                                       this.FailureMessage,
                                       MessageSystemButton.MessageButtonColor.RED,
                                       MessageSystemButton.ButtonIcons.ALERT);

                    AlarmManager alarmManager = FindObjectOfType <AlarmManager>();
                    if (alarmManager != null)
                    {
                        Logger.Info("alarmManager is not null");
                        alarmManager.AddAlarm(this, DangIt.Instance.CurrentSettings.GetSoundLoopsForPriority(Priority));
                        if (alarmManager.HasAlarmsForModule(this))
                        {
                            Logger.Info("Muting the alarm");
                            Events["MuteAlarms"].active    = true;
                            Events["MuteAlarms"].guiActive = true;
                        }
                    }
                    else
                    {
                        Logger.Info("alarmManager is null");
                    }
                }

                DangIt.FlightLog(this.FailureMessage);
            }
            catch (Exception e)
            {
                OnError(e);
            }
        }
Пример #2
0
        public void EvaRepair()
        {
            try
            {
                this.FailureLog("Initiating EVA repair");

                // Get the EVA part (parts can hold resources)
                Part evaPart = DangIt.FindEVAPart();

                if (evaPart == null)
                {
                    throw new Exception("ERROR: couldn't find an active EVA!");
                }

                // Check if the kerbal is able to perform the repair
                if (CheckRepairConditions(evaPart))
                {
                    this.DI_EvaRepair();
                    this.SetFailureState(false);

                    DangIt.FlightLog(this.RepairMessage);

                    //TODO: experience repair boni
                    float intelligence   = 1 - evaPart.protoModuleCrew[0].stupidity;
                    float discountedCost = (float)Math.Round(RepairCost * (1 - UnityEngine.Random.Range(0f, intelligence)));
                    float discount       = RepairCost - discountedCost;

                    this.FailureLog("Kerbal's intelligence: " + intelligence + ", discount: " + discount);

                    // One more MC2 hack - TrypChangeling
                    // evaPart.RequestResource(Spares.Name, discountedCost);
                    evaPart.Resources[Spares.Name].amount -= discountedCost;
                    ResourceDisplay.Instance.Refresh();

                    DangIt.Broadcast(this.RepairMessage, true);
                    this.DiscountAge(this.RepairBonus);

                    if (discount > 0)
                    {
                        DangIt.Broadcast(evaPart.protoModuleCrew[0].name + " was able to save " + discount + " spare parts");
                    }
                    AlarmManager alarmManager = FindObjectOfType <AlarmManager>();
                    alarmManager.RemoveAllAlarmsForModule(this); //Remove alarms from this module
                    RemoveBCRepaired(this.part);
                    DisableAlarm(false);
                }
            }
            catch (Exception e)
            {
                OnError(e);
            }
        }