Пример #1
0
        static int Main(string[] args)
        {
            StreamReader sr = new StreamReader(@"text.txt");

            int[,] newGrid = Reader(sr);
            int[,] endGrid = Ft_expectedOutcome();
            SearchAlgo ui = new SearchAlgo();

            if (!ui.Isolvable(newGrid, dimentions))
            {
                Console.WriteLine("Puzzle is Unsolvable");
                Console.ReadLine();
                return(0);
            }
            else
            {
                Console.WriteLine("Puzzle is Solvable");

                ASNode        puzzle   = new ASNode(newGrid, endGrid);
                List <ASNode> solution = ui.AStar(puzzle);
                DisplayResults(solution);
            }
            Console.ReadLine();
            return(1);
        }
Пример #2
0
        public void MoveUp(int[,] initPuzzle, int i, int j)
        {
            if (i > 0)
            {
                int[,] pc = new int[dimention, dimention];
                CopyPuzzle(pc, initPuzzle);

                int tmp = pc[i - 1, j];
                pc[i - 1, j] = pc[i, j];
                pc[i, j]     = tmp;

                ASNode child = new ASNode(pc, goalGrid);
                //child.h = Heuristic(child); ;
                neighbours.Add(child);
                child.previous = this;
            }
        }
Пример #3
0
        // Heuristic
        public static double ManhattonHeuristic(ASNode current)
        {
            double Manhatton = 0.0;
            Spot   start;
            Spot   end;

            for (int x = 0; x < current.dimention; x++)
            {
                for (int y = 0; y < current.dimention; y++)
                {
                    if (current.puzzle[x, y] != current.goalGrid[x, y])
                    {
                        start      = SearchPos(current.puzzle[x, y], current.puzzle);
                        end        = SearchPos(current.puzzle[x, y], current.goalGrid);
                        Manhatton += Ft_distance(start, end);
                    }
                }
            }
            return(Manhatton);
        }
Пример #4
0
        public List <ASNode> AStar(ASNode root)
        {
            List <ASNode> PathToSolution = new List <ASNode>();
            List <ASNode> openSet        = new List <ASNode>();
            List <ASNode> closedSet      = new List <ASNode>();
            ASNode        current        = null;
            ASNode        tmp            = null;
            ASNode        neighbour      = null;
            double        tmpG           = 0.0;

            openSet.Add(root);
            while (openSet.Count > 0)
            {
                int winner = 0;
                for (int x = 0; x < openSet.Count; x++)
                {
                    if (openSet[x].f < openSet[winner].f)
                    {
                        winner = x;
                    }
                }

                current = openSet[winner];
                if (current.GoalTest())
                {
                    tmp = current;
                    PathToSolution.Add(tmp);
                    while (tmp.previous != null)
                    {
                        PathToSolution.Add(tmp.previous);
                        tmp = tmp.previous;
                    }
                    PathToSolution.Reverse();
                    break;
                    //return (PathToSolution);
                }
                openSet.Remove(current);
                closedSet.Add(current);
                //Console.WriteLine("==========Current===============");
                //current.PrintPuzzle();
                current.ExpandNode();
                //Console.WriteLine("===========neighbous======================");
                //foreach (ASNode element in closedSet)
                //{
                //    element.PrintPuzzle();

                //}
                //Console.WriteLine("=================================");
                //Console.ReadLine();
                foreach (ASNode element in current.neighbours)
                {
                    // Console.WriteLine("{0}", Isolvable(element.puzzle));
                    if (element.previous.previous != null)
                    {
                        //Optimization Avoid repeating same moves
                        if (!Ft_same(element.puzzle, element.previous.previous.puzzle))
                        {
                            neighbour = element;
                            if (!closedSet.Contains(neighbour))
                            {
                                tmpG = current.g + 1;
                                if (openSet.Contains(neighbour))
                                {
                                    if (tmpG < neighbour.g)
                                    {
                                        neighbour.g = tmpG;
                                    }
                                }
                                else
                                {
                                    neighbour.g = tmpG;
                                    openSet.Add(neighbour);
                                }
                                neighbour.h        = ManhattonHeuristic(neighbour);
                                neighbour.f        = neighbour.g + neighbour.h;
                                neighbour.previous = current;
                            }
                        }
                    }
                    else
                    {
                        neighbour = element;
                        if (!closedSet.Contains(neighbour))
                        {
                            tmpG = current.g + 1;
                            if (openSet.Contains(neighbour))
                            {
                                if (tmpG < neighbour.g)
                                {
                                    neighbour.g = tmpG;
                                }
                            }
                            else
                            {
                                neighbour.g = tmpG;
                                openSet.Add(neighbour);
                            }
                            // neighbour.h = Heuristic(neighbour);
                            neighbour.f        = neighbour.g + neighbour.h;
                            neighbour.previous = current;
                        }
                    }
                }
            }
            return(PathToSolution);
        }