CalculateOpticalFlow() публичный Метод

public CalculateOpticalFlow ( CvPoint2D32f corners0 ) : AsyncResult
corners0 CvPoint2D32f
Результат AsyncResult
Пример #1
0
    void Start()
    {
        _of = GetComponent<OpticalFlowWorker>();
        _tex = new Texture2D(0, 0, TextureFormat.RGB24, false);
        var mf = flow.GetComponent<MeshFilter>();
        _mesh = mf.mesh = new Mesh();
        background.renderer.sharedMaterial.mainTexture = _tex;

        _corners0 = FlowUtil.GenGridCorners(_of.width, _of.height, 50f);
        _result = _of.CalculateOpticalFlow(_corners0);
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        _of = GetComponent<OpticalFlowWorker>();
        _videoTex = new Texture2D(0, 0, TextureFormat.RGB24, false, false);
        _flowMesh = new Mesh();

        var mf = flow.GetComponent<MeshFilter>();
        mf.sharedMesh = _flowMesh;
        video.renderer.sharedMaterial.mainTexture = _videoTex;

        _corners0 = FlowUtil.GenGridCorners(_of.width, _of.height, 50f);
        _cornerBirthTimes = new float[_corners0.Length];
        var t = Time.timeSinceLevelLoad;
        for (var i = 0; i < _cornerBirthTimes.Length; i++)
            _cornerBirthTimes[i] = t;
        _ofResult = _of.CalculateOpticalFlow(_corners0);
    }
Пример #3
0
    void Start()
    {
        _of = GetComponent<OpticalFlowWorker>();
        _tex = new Texture2D(0, 0, TextureFormat.RGB24, false);
        target.renderer.sharedMaterial.mainTexture = _tex;

        _corners0 = FlowUtil.GenGridCorners(_of.width, _of.height, 50f);
        _prevResult = _result = _of.CalculateOpticalFlow(_corners0);
    }