protected override void Draw(GameTime time) { GL.ClearColor (Color4.White); GL.Clear (ClearBufferMask.ColorBufferBit); iodine.Call ("draw", time, SpriteBatch); base.Draw (time); }
public override void Draw(GameTime time, SpriteBatch batch) { batch.Draw (texMap, OpenTK.Vector2.Zero, Color4.White); batch.Draw (texOverlay, OpenTK.Vector2.Zero, new Color4 (1, 1, 1, overlayAlpha)); batch.Draw (texMenu, OpenTK.Vector2.Zero, new Color4 (1, 1, 1, menuAlpha)); base.Draw (time, batch); }
protected override void Draw(GameTime time) { Python.Call ("draw", this, time); SpriteBatch.Begin (); Python.Call ("draw2d", this, time, SpriteBatch); SpriteBatch.End (); base.Draw (time); }
protected override void Draw(GameTime time) { GL.ClearColor (Color4.White); GL.Clear (ClearBufferMask.ColorBufferBit); SpriteBatch.Begin (); UI.Draw (time, SpriteBatch); SpriteBatch.End (); base.Draw (time); }
protected override void Update(GameTime time) { // Exit if escape is pressed if (Keyboard.IsKeyTyped (Key.Escape)) Exit (); stage.Act (time); base.Update (time); }
public override void Draw(GameTime time, SpriteBatch batch) { var tint = new Color4 (1 - (blueTint * 3f), 1f - (blueTint * 2f), 1f - blueTint, 1); batch.Draw (texMap, new Vector2 (backgroundLeft, 0), tint); if (backgroundLeft < 640) batch.Draw (texMap, new Vector2 (backgroundLeft + texMap.Width, 0), tint); bird.Draw (time, batch); generator.Draw (time, batch); base.Draw (time, batch); }
protected override void Draw(GameTime time) { GL.Clear (ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); SpriteBatch.Begin (); SpriteBatch.Draw (test, Vector2.Zero, Color4.White); SpriteBatch.End (); base.Draw (time); }
public void Draw(GameTime time, SpriteBatch batch) { tubes.ForEach (instance => { if (instance.IsInView ()) { for (var i = 0; i < instance.Tubes.Length; i++) { batch.Draw (instance.Tubes [i].Texture, instance.Tubes [i].Position, Color4.White); } } }); }
public void Action(GameTime time, KeyboardBuffer keyboard, MouseBuffer mouse) { if (keyboard.IsKeyDown (Key.W)) Position.Y -= 1; if (keyboard.IsKeyDown (Key.S)) Position.Y += 1; if (keyboard.IsKeyDown (Key.A)) Position.X -= 1; if (keyboard.IsKeyDown (Key.D)) Position.X += 1; }
protected override void Draw(GameTime time) { GL.Clear (ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); RenderingPipeline.Draw (camera.Camera, shader => { GL.Clear (ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); foreach (Model model in models) model.Draw (shader, camera.Camera); }); base.Draw (time); }
protected override void Draw(GameTime time) { GL.ClearColor (.25f, .30f, .35f, 1f); GL.Clear (ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); batch.Begin (); batch.Draw (tex, Vector2.Zero, Color4.White, Vector2.One); testMap.Draw (batch); stage.Draw (time, batch); batch.End (); base.Draw (time); }
public void Update(GameTime time) { var speed = TUBE_SPEED * (float) time.Elapsed.TotalMilliseconds; for (var i = 0; i < tubes.Count; i++) { var instance = tubes [i]; for (var j = 0; j < instance.Tubes.Length; j++) { var tube = instance.Tubes [j]; tube.Position.X -= speed; if (tube.Position.X < (160 - (tube.Texture.Width / 2))) AddTube (); if (tube.Position.X < (-tube.Texture.Width)) { tubes.Remove (instance); --tubeCount; break; } } } }
protected override void Draw(GameTime time) { GL.ClearColor (.25f, .30f, .35f, 1f); GL.Clear (ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); SpriteBatch.Begin (); TileMap.Draw (SpriteBatch); SpriteBatch.Draw (SpriteSheet.Texture, SpriteSheet[0, 3], new Vector2 ((float) Math.Floor (Mouse.X / 64), (float) Math.Floor (Mouse.Y / 64)) * 64, Color4.White, scale: 4f, rotation: 0); SpriteBatch.Draw (UITexture, Vector2.Zero, Color4.White, scale: 8f, rotation: 0); SpriteBatch.Draw (SpriteSheet.Texture, SpriteSheet[0, 5], new Vector2 (856, 96), Color4.White, scale: 1f, rotation: 0); SpriteBatch.Draw (SpriteSheet.Texture, SpriteSheet[1, 5], new Vector2 (856, 144), Color4.White, scale: 1f, rotation: 0); Font.DrawString (SpriteBatch, "100", new Vector2 (872, 86), Color4.White); Font.DrawString (SpriteBatch, "32", new Vector2 (872, 134), Color4.White); SpriteBatch.End (); base.Draw (time); }
public override void Update(GameTime time) { blueTint = MathHelper.Clamp (blueTint + (DAYNIGHT_CYCLE_SPEED * (float) time.Elapsed.TotalSeconds), 0, DAYNIGHT_CYCLE_MIN); scoreDelta += 2f * (float) time.Elapsed.TotalSeconds; if (scoreDelta > 1f) { score += 1; lblScore.Text = "Score: " + score; scoreDelta -= 1f; } game.Mouse.CursorVisible = false; game.Mouse.ShouldCenterMouse = true; if (game.Keyboard.IsKeyTyped (OpenTK.Input.Key.Escape)) UIController.Instance.SwitchScene ("mainmenu"); var scrollSpeed = 160f * (float) time.Elapsed.TotalSeconds; backgroundLeft = Wrap (backgroundLeft - scrollSpeed, -texMap.Width); bird.Update (time); generator.Update (time); base.Update (time); }
protected override void Draw(GameTime time) { GL.ClearColor (.25f, .30f, .35f, 1f); GL.Clear (ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); program.Use (shader => { GL.BindVertexArray (abo); texture.Bind (); shader["VP"] = camera.ViewProjectionMatrix; shader["Right"] = camera.Right; shader["Up"] = camera.Up; shader["tex"] = 0; GL.DrawArrays (PrimitiveType.Quads, 0, 4); }); base.Draw (time); }
public void Update(GameTime time) { ypos = MathHelper.Clamp (ypos + (drag * (float) time.Elapsed.TotalSeconds), 0, game.Resolution.Height - (sheet [0].Height * animator.Scale.Y)); drag = MathHelper.Clamp (drag + (750 * (float) time.Elapsed.TotalSeconds), MIN_DRAG, MAX_DRAG); if (ydelta > 0) { var xdrag = (drag * 5 * (float) time.Elapsed.TotalSeconds); ypos -= xdrag; ydelta = MathHelper.Clamp (ydelta - xdrag, 0, game.Resolution.Height); } clickCountDelta += (float) time.Elapsed.TotalMilliseconds; if (clickCountDelta > CLICK_COUNT_RESET) { clickCount = 0; clickCountDelta -= CLICK_COUNT_RESET; } if (game.Mouse.IsButtonDown (MouseButton.Left)) { var ydeltaspeed = UP_VELOCITY * (float) time.Elapsed.TotalMilliseconds; ydelta += ydeltaspeed; if (clickCount > MAX_CLICKS) ydelta -= ydeltaspeed; upydelta = ydelta; drag = MIN_DRAG; if (!mouseDown) { ++clickCount; mouseDown = true; } } else if (game.Mouse.IsButtonUp (MouseButton.Left) && mouseDown) mouseDown = false; animator.Position.Y = ypos; animator.Update (time); var bounds = new RectangleF ( x: animator.Position.X, y: animator.Position.Y, width: sheet [0].Width, height: sheet [0].Height ); if (generator.CollidesWithTube (bounds)) { Console.WriteLine ("You lost!"); } }
public override void Update(GameTime time) { game.Mouse.CursorVisible = true; game.Mouse.ShouldCenterMouse = false; if (fadeOut) { var fadeSpeed = 2f * (float) time.Elapsed.TotalSeconds; overlayAlpha = MathHelper.Clamp (overlayAlpha - fadeSpeed, 0f, 1f); menuAlpha = MathHelper.Clamp (menuAlpha - fadeSpeed * 2f, 0f, 1f); btnStart.Transparency = MathHelper.Clamp (btnStart.Transparency - (fadeSpeed * 2f), 0f, 1f); btnExit.Transparency = MathHelper.Clamp (btnStart.Transparency - (fadeSpeed * 2f), 0f, 1f); if (overlayAlpha <= .1f && menuAlpha <= .1f) { ResetLayout (true); UIController.Instance.SwitchScene ("maingame"); } } else if (fadeIn) { var fadeSpeed = 5f * (float) time.Elapsed.TotalSeconds; menuAlpha = MathHelper.Clamp (menuAlpha + fadeSpeed, 0f, 1f); btnStart.Transparency = MathHelper.Clamp (btnStart.Transparency + (fadeSpeed * 2f), 0f, 1f); btnExit.Transparency = MathHelper.Clamp (btnStart.Transparency + (fadeSpeed * 2f), 0f, 1f); overlayAlpha = MathHelper.Clamp (overlayAlpha + (fadeSpeed * 2f), 0f, .5f); } base.Update (time); }
public override void Draw(GameTime time, SpriteBatch batch) { if (UseTexture && BackgroundTexture != null) batch.Draw (BackgroundTexture, BackgroundTexture.Bounds, Bounds, new Color4 (1, 1, 1, Transparency)); base.Draw (time, batch); }
/// <summary> /// Update. /// </summary> /// <param name="time">Time.</param> public void Update(GameTime time) { // Calculate the delta increase var deltaIncrease = Speed * (float) time.Elapsed.TotalSeconds; Delta += deltaIncrease; // Update the tile index if (Delta >= Target) { Delta -= Target; ++Index; if (Index == Count) Index = 0; } }
public override void Update(GameTime time) { var mouse = UIController.Instance.Game.Mouse; var mouseRect = new Rectangle ((int) mouse.X, (int) mouse.Y, 1, 1); if (mouseDown && mouse.IsButtonUp (MouseButton.Left)) mouseDown = false; if (Bounds.IntersectsWith (mouseRect)) { Label.ForegroundColor = HighlightForegroundColor; highlighted = true; if (!mouseDown && mouse.IsButtonDown (MouseButton.Left)) { Click (this, EventArgs.Empty); mouseDown = true; } } else { if (highlighted) { Label.ForegroundColor = ForegroundColor; highlighted = false; } } base.Update (time); }
public void Draw(GameTime time, SpriteBatch batch) { animator.Draw (time, batch); }
protected override void Update(GameTime time) { python ["update"] (); base.Update (time); }
protected override void Update(GameTime time) { UI.Update (time); base.Update (time); }
protected override void Draw(GameTime time) { python ["draw"] (); base.Draw (time); }
public override void Update(GameTime time) { var measurement = Font.MeasureString (Text); if (CenterText) { cachedFontPosition = new Vector2 ( x: (float) X + ((WidthF / 2f) - ((float) measurement.X / 2f)), y: (float) Y + ((HeightF / 2f) - ((float) measurement.Y / 2f)) ); } else { cachedFontPosition = Position; } base.Update (time); }
public void Draw(GameTime time, SpriteBatch batch) { batch.Draw (MascotTexture, Position, Color4.White, 1, rotation: MathHelper.DegreesToRadians (90)); }
protected override void Update(GameTime time) { iodine.Call ("update", time); base.Update (time); }
/// <summary> /// Draw. /// </summary> /// <param name="time">Time.</param> /// <param name="batch">Batch.</param> public void Draw(GameTime time, SpriteBatch batch) { // Draw the tile batch.Draw ( texture: Sheet.Texture, sourceRect: Sheet [StartTile + Index], position: Position, origin: new Vector2 (Sheet [StartTile + Index].Width / 2f, Sheet [StartTile + Index].Height / 2f), color: Tint, scale: Scale, rotation: RotationX ); }
public override void Draw(GameTime time, SpriteBatch batch) { Font.DrawString (batch, Text, cachedFontPosition, ColorWithTransparency); base.Draw (time, batch); }
/// <summary> /// Initializes the <see cref="nginz.GameTime"/> class. /// </summary> static GameTime() { var zero = TimeSpan.Zero; ZeroTime = new GameTime (zero, zero); }