Пример #1
0
        /// <summary>
        /// This method is called by the node to post build
        /// requests into a queue in the parent engine
        /// </summary>
        public void PostBuildRequestsToHost(BuildRequest[] buildRequests)
        {
            LocalCallDescriptorForPostBuildRequests callDescriptor =
                new LocalCallDescriptorForPostBuildRequests(buildRequests);

            nodeCommandQueue.Enqueue(callDescriptor);
        }
Пример #2
0
        public void PostBuildRequestToNode(int nodeIndex, BuildRequest buildRequest)
        {
            ErrorUtilities.VerifyThrow(nodeIndex < nodeData.Length && nodeIndex >= 0, "Node index must be within array boundaries");

            if (nodeData[nodeIndex].NodeState != NodeState.Launched)
            {
                // Note that we have to check the node status again inside the mutex. This
                // ensures that that after flipping the status to launched inside the mutex
                // there will be no more writes to the queue of targets waiting to be sent
                lock (nodeStateLock)
                {
                    // Check if we didn't initialize this node
                    if (nodeData[nodeIndex].NodeState != NodeState.Launched && !shuttingDown)
                    {
                        // Check if launch is in progress
                        if (nodeData[nodeIndex].NodeState == NodeState.NotLaunched)
                        {
                            nodeData[nodeIndex].NodeState = NodeState.LaunchInProgress;
                            lock (nodesToLaunch)
                            {
                                nodesToLaunch.Enqueue(nodeIndex);
                            }
                            ThreadStart threadState = new ThreadStart(this.LaunchNodeAndPostBuildRequest);
                            Thread      taskThread  = new Thread(threadState);
                            taskThread.Name = "MSBuild Node Launcher";
                            taskThread.Start();
                        }
                        nodeData[nodeIndex].TargetList.AddFirst(new LinkedListNode <BuildRequest>(buildRequest));
                    }
                    else
                    {
                        LocalCallDescriptorForPostBuildRequests callDescriptor =
                            new LocalCallDescriptorForPostBuildRequests(buildRequest);
                        nodeData[nodeIndex].NodeCommandQueue.Enqueue(callDescriptor);
                    }
                }
            }
            else
            {
                LocalCallDescriptorForPostBuildRequests callDescriptor =
                    new LocalCallDescriptorForPostBuildRequests(buildRequest);
                nodeData[nodeIndex].NodeCommandQueue.Enqueue(callDescriptor);
            }
        }
Пример #3
0
        /// <summary>
        /// This method first reads the objectId as an int from the stream,
        /// this int should be found in the "ObjectType" enumeration. This
        /// objectId informs the method what kind of object should be
        /// deserialized and returned from the method. The objectId is an
        /// output parameter. This parameter is also returned so it can be
        /// used in the read and write methods to determine if
        /// a frame or end marker was found.
        /// </summary>
        private object DeserializeFromStream(out int objectId)
        {
            object objectRead = null;

            objectId = readStream.ReadByte();
            switch ((ObjectType)objectId)
            {
            case ObjectType.NetSerialization:
                objectRead = binaryFormatter.Deserialize(readStream);
                break;

            case ObjectType.FrameMarker:
                objectRead = binaryReader.ReadInt32();
                break;

            case ObjectType.PostBuildResult:
                objectRead = new LocalCallDescriptorForPostBuildResult();
                ((LocalCallDescriptorForPostBuildResult)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.PostBuildRequests:
                objectRead = new LocalCallDescriptorForPostBuildRequests();
                ((LocalCallDescriptorForPostBuildRequests)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.PostLoggingMessagesToHost:
                objectRead = new LocalCallDescriptorForPostLoggingMessagesToHost();
                ((LocalCallDescriptorForPostLoggingMessagesToHost)objectRead).CreateFromStream(binaryReader, loggingTypeCache);
                break;

            case ObjectType.InitializeNode:
                objectRead = new LocalCallDescriptorForInitializeNode();
                ((LocalCallDescriptorForInitializeNode)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.InitializationComplete:
                objectRead = new LocalCallDescriptorForInitializationComplete();
                ((LocalCallDescriptorForInitializationComplete)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.UpdateNodeSettings:
                objectRead = new LocalCallDescriptorForUpdateNodeSettings();
                ((LocalCallDescriptorForUpdateNodeSettings)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.RequestStatus:
                objectRead = new LocalCallDescriptorForRequestStatus();
                ((LocalCallDescriptorForRequestStatus)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.PostCacheEntriesToHost:
                objectRead = new LocalCallDescriptorForPostingCacheEntriesToHost();
                ((LocalCallDescriptorForPostingCacheEntriesToHost)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.GetCacheEntriesFromHost:
                objectRead = new LocalCallDescriptorForGettingCacheEntriesFromHost();
                ((LocalCallDescriptorForGettingCacheEntriesFromHost)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.ShutdownComplete:
                objectRead = new LocalCallDescriptorForShutdownComplete();
                ((LocalCallDescriptorForShutdownComplete)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.ShutdownNode:
                objectRead = new LocalCallDescriptorForShutdownNode();
                ((LocalCallDescriptorForShutdownNode)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.PostIntrospectorCommand:
                objectRead = new LocalCallDescriptorForPostIntrospectorCommand(null, null);
                ((LocalCallDescriptorForPostIntrospectorCommand)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.GenericSingleObjectReply:
                objectRead = new LocalReplyCallDescriptor();
                ((LocalReplyCallDescriptor)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.PostStatus:
                objectRead = new LocalCallDescriptorForPostStatus();
                ((LocalCallDescriptorForPostStatus)objectRead).CreateFromStream(binaryReader);
                break;

            case ObjectType.EndMarker:
                return(null);

            default:
                ErrorUtilities.VerifyThrow(false, "Should not be here, ObjectId:" + objectId + "Next:" + readStream.ReadByte());
                break;
            }
            return(objectRead);
        }
Пример #4
0
        /// <summary>
        /// This function will start a node and send requests to it
        /// </summary>
        private void LaunchNodeAndPostBuildRequest()
        {
            int nodeIndex = 0;

            // Find out what node to launch
            lock (nodesToLaunch)
            {
                nodeIndex = nodesToLaunch.Dequeue();
            }

            // If the provider is shutting down - don't launch the node
            if (shuttingDown)
            {
                nodeData[nodeIndex].NodeState = NodeState.NotLaunched;
                return;
            }

            try
            {
                // Either launch node or connect to an already running node
                InitializeNode(nodeIndex);

                if (!nodeData[nodeIndex].CommunicationFailed)
                {
                    // Change the state of the node to launched
                    lock (nodeStateLock)
                    {
                        nodeData[nodeIndex].NodeState = NodeState.Launched;
                    }

                    // Send all the requests to the node. Note that the requests may end up in
                    // mixed order with the request currently being posted.
                    LinkedListNode <BuildRequest> current = nodeData[nodeIndex].TargetList.First;
                    BuildRequest[] buildRequests          = new BuildRequest[nodeData[nodeIndex].TargetList.Count];
                    int            i = 0;
                    while (current != null)
                    {
                        buildRequests[i] = current.Value;
                        i++;

                        current = current.Next;
                    }
                    LocalCallDescriptorForPostBuildRequests callDescriptor =
                        new LocalCallDescriptorForPostBuildRequests(buildRequests);
                    nodeData[nodeIndex].NodeCommandQueue.Enqueue(callDescriptor);

                    nodeData[nodeIndex].TargetList = null;
                }
                else
                {
                    // Allow the engine to decide how to proceed since the node failed to launch
                    string message = ResourceUtilities.FormatResourceString("NodeProviderFailure");
                    ReportNodeCommunicationFailure(nodeIndex, new Exception(message), false);
                }
            }
            catch (Exception e)
            {
                // Allow the engine to deal with the exception
                ReportNodeCommunicationFailure(nodeIndex, e, false);
            }
        }