Пример #1
0
 public ChunkProviderEnd(World par1World, long par2)
 {
     Field_40395_h = JavaHelper.ReturnRectangularArray <int>(32, 32);
     endWorld      = par1World;
     endRNG        = new Random((int)par2);
     noiseGen1     = new NoiseGeneratorOctaves(endRNG, 16);
     noiseGen2     = new NoiseGeneratorOctaves(endRNG, 16);
     noiseGen3     = new NoiseGeneratorOctaves(endRNG, 8);
     NoiseGen4     = new NoiseGeneratorOctaves(endRNG, 10);
     NoiseGen5     = new NoiseGeneratorOctaves(endRNG, 16);
 }
Пример #2
0
 public ChunkProviderHell(World par1World, long par2)
 {
     GenNetherBridge            = new MapGenNetherBridge();
     slowsandNoise              = new double[256];
     gravelNoise                = new double[256];
     netherrackExclusivityNoise = new double[256];
     netherCaveGenerator        = new MapGenCavesHell();
     worldObj                      = par1World;
     hellRNG                       = new Random((int)par2);
     netherNoiseGen1               = new NoiseGeneratorOctaves(hellRNG, 16);
     netherNoiseGen2               = new NoiseGeneratorOctaves(hellRNG, 16);
     netherNoiseGen3               = new NoiseGeneratorOctaves(hellRNG, 8);
     slowsandGravelNoiseGen        = new NoiseGeneratorOctaves(hellRNG, 4);
     netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(hellRNG, 4);
     NetherNoiseGen6               = new NoiseGeneratorOctaves(hellRNG, 10);
     NetherNoiseGen7               = new NoiseGeneratorOctaves(hellRNG, 16);
 }
 public ChunkProviderGenerate(World par1World, long par2, bool par4)
 {
     stoneNoise          = new double[256];
     caveGenerator       = new MapGenCaves();
     strongholdGenerator = new MapGenStronghold();
     villageGenerator    = new MapGenVillage(0);
     mineshaftGenerator  = new MapGenMineshaft();
     ravineGenerator     = new MapGenRavine();
     Field_914_i         = JavaHelper.ReturnRectangularArray <int>(32, 32);
     worldObj            = par1World;
     mapFeaturesEnabled  = par4;
     rand            = new Random((int)par2);
     noiseGen1       = new NoiseGeneratorOctaves(rand, 16);
     noiseGen2       = new NoiseGeneratorOctaves(rand, 16);
     noiseGen3       = new NoiseGeneratorOctaves(rand, 8);
     noiseGen4       = new NoiseGeneratorOctaves(rand, 4);
     NoiseGen5       = new NoiseGeneratorOctaves(rand, 10);
     NoiseGen6       = new NoiseGeneratorOctaves(rand, 16);
     MobSpawnerNoise = new NoiseGeneratorOctaves(rand, 8);
 }