Пример #1
0
 /// <summary>
 /// Sets the model to be used in the current render pass (the first render pass is done after the primary model is
 /// rendered) Args: model
 /// </summary>
 public virtual void SetRenderPassModel(ModelBase par1ModelBase)
 {
     RenderPassModel = par1ModelBase;
 }
Пример #2
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 public RenderCreeper() : base(new ModelCreeper(), 0.5F)
 {
     Field_27008_a = new ModelCreeper(2.0F);
 }
 public ModelRenderer(ModelBase par1ModelBase, int par2, int par3) : this(par1ModelBase)
 {
     SetTextureOffset(par2, par3);
 }
Пример #4
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 public RenderLiving(ModelBase par1ModelBase, float par2)
 {
     MainModel  = par1ModelBase;
     ShadowSize = par2;
 }
 public RenderBoat()
 {
     ShadowSize = 0.5F;
     ModelBoat  = new ModelBoat();
 }
 public ModelRenderer(ModelBase par1ModelBase) : this(par1ModelBase, null)
 {
 }
 public RenderSquid(ModelBase par1ModelBase, float par2) : base(par1ModelBase, par2)
 {
 }
Пример #8
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 public RenderOcelot(ModelBase par1ModelBase, float par2) : base(par1ModelBase, par2)
 {
 }
Пример #9
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 public RenderSlime(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3) : base(par1ModelBase, par3)
 {
     ScaleAmount = par2ModelBase;
 }
 public RenderSheep(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3) : base(par1ModelBase, par3)
 {
     SetRenderPassModel(par2ModelBase);
 }
 public RenderMinecart()
 {
     ShadowSize    = 0.5F;
     ModelMinecart = new ModelMinecart();
 }