/// <summary>
        /// Called to update the entity's position/logic.
        /// </summary>
        public override void OnUpdate()
        {
            base.OnUpdate();
            byte byte0 = DataWatcher.GetWatchableObjectByte(16);

            Texture = byte0 != 1 ? "/mob/ghast.png" : "/mob/ghast_fire.png";
        }
Пример #2
0
 protected override void EntityInit()
 {
     DataWatcher.AddObject(16, new byte?((byte)0));
     DataWatcher.AddObject(17, new int?(0));
     DataWatcher.AddObject(18, new int?(1));
     DataWatcher.AddObject(19, new int?(0));
 }
Пример #3
0
 public virtual void SetSlimeSize(int par1)
 {
     DataWatcher.UpdateObject(16, new sbyte?((sbyte)par1));
     SetSize(0.6F * (float)par1, 0.6F * (float)par1);
     SetPosition(PosX, PosY, PosZ);
     SetEntityHealth(GetMaxHealth());
     ExperienceValue = par1;
 }
        /// <summary>
        /// (abstract) Protected helper method to write subclass entity data to NBT.
        /// </summary>
        public override void WriteEntityToNBT(NBTTagCompound par1NBTTagCompound)
        {
            base.WriteEntityToNBT(par1NBTTagCompound);

            if (DataWatcher.GetWatchableObjectByte(17) == 1)
            {
                par1NBTTagCompound.Setbool("powered", true);
            }
        }
Пример #5
0
 /// <summary>
 /// Set or remove the saddle of the pig.
 /// </summary>
 public virtual void SetSaddled(bool par1)
 {
     if (par1)
     {
         DataWatcher.UpdateObject(16, Convert.ToByte((sbyte)1));
     }
     else
     {
         DataWatcher.UpdateObject(16, Convert.ToByte((sbyte)0));
     }
 }
Пример #6
0
 /// <summary>
 /// Set if this minecart is powered (Fuel > 0)
 /// </summary>
 protected virtual void SetMinecartPowered(bool par1)
 {
     if (par1)
     {
         DataWatcher.UpdateObject(16, DataWatcher.GetWatchableObjectByte(16) | 1);
     }
     else
     {
         DataWatcher.UpdateObject(16, DataWatcher.GetWatchableObjectByte(16) & -2);
     }
 }
 public Packet24MobSpawn(EntityLiving par1EntityLiving)
 {
     EntityId      = par1EntityLiving.EntityId;
     Type          = (sbyte)EntityList.GetEntityID(par1EntityLiving);
     XPosition     = MathHelper2.Floor_double(par1EntityLiving.PosX * 32D);
     YPosition     = MathHelper2.Floor_double(par1EntityLiving.PosY * 32D);
     ZPosition     = MathHelper2.Floor_double(par1EntityLiving.PosZ * 32D);
     Yaw           = (sbyte)(int)((par1EntityLiving.RotationYaw * 256F) / 360F);
     Pitch         = (sbyte)(int)((par1EntityLiving.RotationPitch * 256F) / 360F);
     Field_48169_h = (sbyte)(int)((par1EntityLiving.RotationYawHead * 256F) / 360F);
     MetaData      = par1EntityLiving.GetDataWatcher();
 }
        /// <summary>
        /// Abstract. Reads the raw packet data from the data stream.
        /// </summary>
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in .NET:
//ORIGINAL LINE: public void readPacketData(BinaryReader par1NetworkStream) throws IOException
        public override void ReadPacketData(BinaryReader par1NetworkStream)
        {
            EntityId         = par1NetworkStream.ReadInt32();
            Type             = par1NetworkStream.ReadByte() & 0xff;
            XPosition        = par1NetworkStream.ReadInt32();
            YPosition        = par1NetworkStream.ReadInt32();
            ZPosition        = par1NetworkStream.ReadInt32();
            Yaw              = (sbyte)par1NetworkStream.ReadByte();
            Pitch            = (sbyte)par1NetworkStream.ReadByte();
            Field_48169_h    = (sbyte)par1NetworkStream.ReadByte();
            ReceivedMetadata = DataWatcher.ReadWatchableObjects(par1NetworkStream);
        }
        public virtual void SetTamed(bool par1)
        {
            byte byte0 = DataWatcher.GetWatchableObjectByte(16);

            if (par1)
            {
                DataWatcher.UpdateObject(16, byte0 | 4);
            }
            else
            {
                DataWatcher.UpdateObject(16, byte0 & -5);
            }
        }
        public virtual void Func_48140_f(bool par1)
        {
            byte byte0 = DataWatcher.GetWatchableObjectByte(16);

            if (par1)
            {
                DataWatcher.UpdateObject(16, byte0 | 1);
            }
            else
            {
                DataWatcher.UpdateObject(16, byte0 & -2);
            }
        }
Пример #11
0
        /// <summary>
        /// sets this wolf's angry state to true if the bool argument is true
        /// </summary>
        public virtual void SetAngry(bool par1)
        {
            byte byte0 = DataWatcher.GetWatchableObjectByte(16);

            if (par1)
            {
                DataWatcher.UpdateObject(16, byte0 | 2);
            }
            else
            {
                DataWatcher.UpdateObject(16, byte0 & -3);
            }
        }
        /// <summary>
        /// make a sheep sheared if set to true
        /// </summary>
        public virtual void SetSheared(bool par1)
        {
            byte byte0 = DataWatcher.GetWatchableObjectByte(16);

            if (par1)
            {
                DataWatcher.UpdateObject(16, Convert.ToByte((sbyte)(byte0 | 0x10)));
            }
            else
            {
                DataWatcher.UpdateObject(16, Convert.ToByte((sbyte)(byte0 & 0xffffffef)));
            }
        }
        public virtual void Func_40148_a(bool par1)
        {
            byte byte0 = DataWatcher.GetWatchableObjectByte(16);

            if (par1)
            {
                byte0 |= 1;
            }
            else
            {
                byte0 &= 0xfe;
            }

            DataWatcher.UpdateObject(16, byte0);
        }
Пример #14
0
        public virtual float GetTailRotation()
        {
            if (IsAngry())
            {
                return(1.53938F);
            }

            if (IsTamed())
            {
                return((0.55F - (float)(20 - DataWatcher.GetWatchableObjectInt(18)) * 0.02F) * (float)Math.PI);
            }
            else
            {
                return((float)Math.PI / 5F);
            }
        }
        /// <summary>
        /// Called to update the entity's position/logic.
        /// </summary>
        public override void OnUpdate()
        {
            PrevPosX = PosX;
            PrevPosY = PosY;
            PrevPosZ = PosZ;
            InnerRotation++;
            DataWatcher.UpdateObject(8, Convert.ToInt32(Health));
            int i = MathHelper2.Floor_double(PosX);
            int j = MathHelper2.Floor_double(PosY);
            int k = MathHelper2.Floor_double(PosZ);

            if (WorldObj.GetBlockId(i, j, k) != Block.Fire.BlockID)
            {
                WorldObj.SetBlockWithNotify(i, j, k, Block.Fire.BlockID);
            }
        }
Пример #16
0
        /// <summary>
        /// Returns the sound this mob makes while it's alive.
        /// </summary>
        protected override string GetLivingSound()
        {
            if (IsAngry())
            {
                return("mob.wolf.growl");
            }

            if (Rand.Next(3) == 0)
            {
                if (IsTamed() && DataWatcher.GetWatchableObjectInt(18) < 10)
                {
                    return("mob.wolf.whine");
                }
                else
                {
                    return("mob.wolf.panting");
                }
            }
            else
            {
                return("mob.wolf.bark");
            }
        }
Пример #17
0
 protected override void EntityInit()
 {
     base.EntityInit();
     DataWatcher.AddObject(12, new int?(0));
 }
 protected override void EntityInit()
 {
     base.EntityInit();
     DataWatcher.AddObject(16, Convert.ToInt32(0));
 }
 public virtual int GetProfession()
 {
     return(DataWatcher.GetWatchableObjectInt(16));
 }
 public virtual void SetProfession(int par1)
 {
     DataWatcher.UpdateObject(16, Convert.ToInt32(par1));
 }
        public override void UpdateEntityActionState()
        {
            if (!WorldObj.IsRemote && WorldObj.DifficultySetting == 0)
            {
                SetDead();
            }

            DespawnEntity();
            PrevAttackCounter = AttackCounter;
            float d  = WaypointX - PosX;
            float d1 = WaypointY - PosY;
            float d2 = WaypointZ - PosZ;
            float d3 = (float)MathHelper2.Sqrt_double(d * d + d1 * d1 + d2 * d2);

            if (d3 < 1.0D || d3 > 60D)
            {
                WaypointX = PosX + ((Rand.NextFloat() * 2.0F - 1.0F) * 16F);
                WaypointY = PosY + ((Rand.NextFloat() * 2.0F - 1.0F) * 16F);
                WaypointZ = PosZ + ((Rand.NextFloat() * 2.0F - 1.0F) * 16F);
            }

            if (CourseChangeCooldown-- <= 0)
            {
                CourseChangeCooldown += Rand.Next(5) + 2;

                if (IsCourseTraversable(WaypointX, WaypointY, WaypointZ, d3))
                {
                    MotionX += (d / d3) * 0.10000000000000001F;
                    MotionY += (d1 / d3) * 0.10000000000000001F;
                    MotionZ += (d2 / d3) * 0.10000000000000001F;
                }
                else
                {
                    WaypointX = PosX;
                    WaypointY = PosY;
                    WaypointZ = PosZ;
                }
            }

            if (TargetedEntity != null && TargetedEntity.IsDead)
            {
                TargetedEntity = null;
            }

            if (TargetedEntity == null || AggroCooldown-- <= 0)
            {
                TargetedEntity = WorldObj.GetClosestVulnerablePlayerToEntity(this, 100);

                if (TargetedEntity != null)
                {
                    AggroCooldown = 20;
                }
            }

            double d4 = 64D;

            if (TargetedEntity != null && TargetedEntity.GetDistanceSqToEntity(this) < d4 * d4)
            {
                float d5 = TargetedEntity.PosX - PosX;
                float d6 = (TargetedEntity.BoundingBox.MinY + TargetedEntity.Height / 2.0F) - PosY + (Height / 2.0F);
                float d7 = TargetedEntity.PosZ - PosZ;
                RenderYawOffset = RotationYaw = (-(float)Math.Atan2(d5, d7) * 180F) / (float)Math.PI;

                if (CanEntityBeSeen(TargetedEntity))
                {
                    if (AttackCounter == 10)
                    {
                        WorldObj.PlayAuxSFXAtEntity(null, 1007, (int)PosX, (int)PosY, (int)PosZ, 0);
                    }

                    AttackCounter++;

                    if (AttackCounter == 20)
                    {
                        WorldObj.PlayAuxSFXAtEntity(null, 1008, (int)PosX, (int)PosY, (int)PosZ, 0);
                        EntityFireball entityfireball = new EntityFireball(WorldObj, this, d5, d6, d7);
                        float          d8             = 4;
                        Vec3D          vec3d          = GetLook(1.0F);
                        entityfireball.PosX = PosX + (float)vec3d.XCoord * d8;
                        entityfireball.PosY = PosY + (Height / 2.0F) + 0.5F;
                        entityfireball.PosZ = PosZ + (float)vec3d.ZCoord * d8;
                        WorldObj.SpawnEntityInWorld(entityfireball);
                        AttackCounter = -40;
                    }
                }
                else if (AttackCounter > 0)
                {
                    AttackCounter--;
                }
            }
            else
            {
                RenderYawOffset = RotationYaw = (-(float)Math.Atan2(MotionX, MotionZ) * 180F) / (float)Math.PI;

                if (AttackCounter > 0)
                {
                    AttackCounter--;
                }
            }

            if (!WorldObj.IsRemote)
            {
                byte byte0 = DataWatcher.GetWatchableObjectByte(16);
                byte byte1 = (byte)(AttackCounter <= 10 ? 0 : 1);

                if (byte0 != byte1)
                {
                    DataWatcher.UpdateObject(16, byte1);
                }
            }
        }
Пример #22
0
 public virtual void Func_41029_h(int par1)
 {
     DataWatcher.UpdateObject(18, par1);
 }
Пример #23
0
 public virtual int Func_41010_ax()
 {
     return(DataWatcher.GetWatchableObjectInt(16));
 }
Пример #24
0
 protected override void EntityInit()
 {
     base.EntityInit();
     DataWatcher.AddObject(16, new int?(MaxHealth));
 }
Пример #25
0
        /// <summary>
        /// Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
        /// use this to react to sunlight and start to burn.
        /// </summary>
        public override void OnLivingUpdate()
        {
            Field_40173_aw = Field_40172_ax;

            if (!WorldObj.IsRemote)
            {
                DataWatcher.UpdateObject(16, Convert.ToInt32(Health));
            }

            if (Health <= 0)
            {
                float f  = (Rand.NextFloat() - 0.5F) * 8F;
                float f2 = (Rand.NextFloat() - 0.5F) * 4F;
                float f4 = (Rand.NextFloat() - 0.5F) * 8F;
                WorldObj.SpawnParticle("largeexplode", PosX + (double)f, PosY + 2D + (double)f2, PosZ + (double)f4, 0.0F, 0.0F, 0.0F);
                return;
            }

            UpdateDragonEnderCrystal();
            float f1 = 0.2F / (MathHelper2.Sqrt_double(MotionX * MotionX + MotionZ * MotionZ) * 10F + 1.0F);

            f1 *= (float)Math.Pow(2D, MotionY);

            if (Field_40161_az)
            {
                Field_40172_ax += f1 * 0.5F;
            }
            else
            {
                Field_40172_ax += f1;
            }

            for (; RotationYaw >= 180F; RotationYaw -= 360F)
            {
            }

            for (; RotationYaw < -180F; RotationYaw += 360F)
            {
            }

            if (Field_40164_e < 0)
            {
                for (int i = 0; i < Field_40162_d.Length; i++)
                {
                    Field_40162_d[i][0] = RotationYaw;
                    Field_40162_d[i][1] = PosY;
                }
            }

            if (++Field_40164_e == Field_40162_d.Length)
            {
                Field_40164_e = 0;
            }

            Field_40162_d[Field_40164_e][0] = RotationYaw;
            Field_40162_d[Field_40164_e][1] = PosY;

            if (WorldObj.IsRemote)
            {
                if (NewPosRotationIncrements > 0)
                {
                    float  d  = PosX + (NewPosX - PosX) / NewPosRotationIncrements;
                    float  d2 = PosY + (NewPosY - PosY) / NewPosRotationIncrements;
                    float  d4 = PosZ + (NewPosZ - PosZ) / NewPosRotationIncrements;
                    double d6;

                    for (d6 = NewRotationYaw - (double)RotationYaw; d6 < -180D; d6 += 360D)
                    {
                    }

                    for (; d6 >= 180D; d6 -= 360D)
                    {
                    }

                    RotationYaw   += (float)d6 / NewPosRotationIncrements;
                    RotationPitch += (float)(NewRotationPitch - RotationPitch) / NewPosRotationIncrements;
                    NewPosRotationIncrements--;
                    SetPosition(d, d2, d4);
                    SetRotation(RotationYaw, RotationPitch);
                }
            }
            else
            {
                double d1 = TargetX - PosX;
                float  d3 = TargetY - PosY;
                double d5 = TargetZ - PosZ;
                double d7 = d1 * d1 + d3 * d3 + d5 * d5;

                if (Target != null)
                {
                    TargetX = Target.PosX;
                    TargetZ = Target.PosZ;
                    float d8  = TargetX - PosX;
                    float d10 = TargetZ - PosZ;
                    float d12 = (float)Math.Sqrt(d8 * d8 + d10 * d10);
                    float d13 = (0.40000000596046448F + d12 / 80F) - 1.0F;

                    if (d13 > 10F)
                    {
                        d13 = 10F;
                    }

                    TargetY = Target.BoundingBox.MinY + d13;
                }
                else
                {
                    TargetX += Rand.NextGaussian() * 2F;
                    TargetZ += Rand.NextGaussian() * 2F;
                }

                if (Field_40163_ay || d7 < 100D || d7 > 22500D || IsCollidedHorizontally || IsCollidedVertically)
                {
                    Func_41006_aA();
                }

                d3 /= MathHelper2.Sqrt_double(d1 * d1 + d5 * d5);
                float f10 = 0.6F;

                if (d3 < (double)(-f10))
                {
                    d3 = -f10;
                }

                if (d3 > (double)f10)
                {
                    d3 = f10;
                }

                MotionY += d3 * 0.10000000149011612F;

                for (; RotationYaw < -180F; RotationYaw += 360F)
                {
                }

                for (; RotationYaw >= 180F; RotationYaw -= 360F)
                {
                }

                double d9 = 180D - (Math.Atan2(d1, d5) * 180D) / Math.PI;
                double d11;

                for (d11 = d9 - (double)RotationYaw; d11 < -180D; d11 += 360D)
                {
                }

                for (; d11 >= 180D; d11 -= 360D)
                {
                }

                if (d11 > 50D)
                {
                    d11 = 50D;
                }

                if (d11 < -50D)
                {
                    d11 = -50D;
                }

                Vec3D vec3d  = Vec3D.CreateVector(TargetX - PosX, TargetY - PosY, TargetZ - PosZ).Normalize();
                Vec3D vec3d1 = Vec3D.CreateVector(MathHelper2.Sin((RotationYaw * (float)Math.PI) / 180F), MotionY, -MathHelper2.Cos((RotationYaw * (float)Math.PI) / 180F)).Normalize();
                float f18    = (float)(vec3d1.DotProduct(vec3d) + 0.5D) / 1.5F;

                if (f18 < 0.0F)
                {
                    f18 = 0.0F;
                }

                RandomYawVelocity *= 0.8F;
                float  f19 = MathHelper2.Sqrt_double(MotionX * MotionX + MotionZ * MotionZ) * 1.0F + 1.0F;
                double d14 = Math.Sqrt(MotionX * MotionX + MotionZ * MotionZ) * 1.0D + 1.0D;

                if (d14 > 40D)
                {
                    d14 = 40D;
                }

                RandomYawVelocity += (float)(d11 * (0.69999998807907104D / d14 / f19));
                RotationYaw       += RandomYawVelocity * 0.1F;
                float f20 = (float)(2D / (d14 + 1.0D));
                float f21 = 0.06F;
                MoveFlying(0.0F, -1F, f21 * (f18 * f20 + (1.0F - f20)));

                if (Field_40161_az)
                {
                    MoveEntity(MotionX * 0.80000001192092896F, MotionY * 0.80000001192092896F, MotionZ * 0.80000001192092896F);
                }
                else
                {
                    MoveEntity(MotionX, MotionY, MotionZ);
                }

                Vec3D vec3d2 = Vec3D.CreateVector(MotionX, MotionY, MotionZ).Normalize();
                float f22    = (float)(vec3d2.DotProduct(vec3d1) + 1.0D) / 2.0F;
                f22      = 0.8F + 0.15F * f22;
                MotionX *= f22;
                MotionZ *= f22;
                MotionY *= 0.9100000262260437F;
            }

            RenderYawOffset        = RotationYaw;
            DragonPartHead.Width   = DragonPartHead.Height = 3F;
            DragonPartTail1.Width  = DragonPartTail1.Height = 2.0F;
            DragonPartTail2.Width  = DragonPartTail2.Height = 2.0F;
            DragonPartTail3.Width  = DragonPartTail3.Height = 2.0F;
            DragonPartBody.Height  = 3F;
            DragonPartBody.Width   = 5F;
            DragonPartWing1.Height = 2.0F;
            DragonPartWing1.Width  = 4F;
            DragonPartWing2.Height = 3F;
            DragonPartWing2.Width  = 4F;
            float f3 = (((float)(Func_40160_a(5, 1.0F)[1] - Func_40160_a(10, 1.0F)[1]) * 10F) / 180F) * (float)Math.PI;
            float f5 = MathHelper2.Cos(f3);
            float f6 = -MathHelper2.Sin(f3);
            float f7 = (RotationYaw * (float)Math.PI) / 180F;
            float f8 = MathHelper2.Sin(f7);
            float f9 = MathHelper2.Cos(f7);

            DragonPartBody.OnUpdate();
            DragonPartBody.SetLocationAndAngles(PosX + (f8 * 0.5F), PosY, PosZ - (f9 * 0.5F), 0.0F, 0.0F);
            DragonPartWing1.OnUpdate();
            DragonPartWing1.SetLocationAndAngles(PosX + (f9 * 4.5F), PosY + 2F, PosZ + (f8 * 4.5F), 0.0F, 0.0F);
            DragonPartWing2.OnUpdate();
            DragonPartWing2.SetLocationAndAngles(PosX - (f9 * 4.5F), PosY + 2F, PosZ - (f8 * 4.5F), 0.0F, 0.0F);

            if (!WorldObj.IsRemote)
            {
                Func_41007_az();
            }

            if (!WorldObj.IsRemote && MaxHurtTime == 0)
            {
                CollideWithEntities(WorldObj.GetEntitiesWithinAABBExcludingEntity(this, DragonPartWing1.BoundingBox.Expand(4, 2, 4).Offset(0.0F, -2F, 0.0F)));
                CollideWithEntities(WorldObj.GetEntitiesWithinAABBExcludingEntity(this, DragonPartWing2.BoundingBox.Expand(4, 2, 4).Offset(0.0F, -2F, 0.0F)));
                AttackEntitiesInList(WorldObj.GetEntitiesWithinAABBExcludingEntity(this, DragonPartHead.BoundingBox.Expand(1.0F, 1.0F, 1.0F)));
            }

            float[] ad  = Func_40160_a(5, 1.0F);
            float[] ad1 = Func_40160_a(0, 1.0F);
            float   f11 = MathHelper2.Sin((RotationYaw * (float)Math.PI) / 180F - RandomYawVelocity * 0.01F);
            float   f12 = MathHelper2.Cos((RotationYaw * (float)Math.PI) / 180F - RandomYawVelocity * 0.01F);

            DragonPartHead.OnUpdate();
            DragonPartHead.SetLocationAndAngles(PosX + (f11 * 5.5F * f5), PosY + (ad1[1] - ad[1]) * 1.0F + (f6 * 5.5F), PosZ - (f12 * 5.5F * f5), 0.0F, 0.0F);

            for (int j = 0; j < 3; j++)
            {
                EntityDragonPart entitydragonpart = null;

                if (j == 0)
                {
                    entitydragonpart = DragonPartTail1;
                }

                if (j == 1)
                {
                    entitydragonpart = DragonPartTail2;
                }

                if (j == 2)
                {
                    entitydragonpart = DragonPartTail3;
                }

                float[] ad2 = Func_40160_a(12 + j * 2, 1.0F);
                float   f13 = (RotationYaw * (float)Math.PI) / 180F + ((SimplifyAngle(ad2[0] - ad[0]) * (float)Math.PI) / 180F) * 1.0F;
                float   f14 = MathHelper2.Sin(f13);
                float   f15 = MathHelper2.Cos(f13);
                float   f16 = 1.5F;
                float   f17 = (float)(j + 1) * 2.0F;
                entitydragonpart.OnUpdate();
                entitydragonpart.SetLocationAndAngles(PosX - ((f8 * f16 + f14 * f17) * f5), ((PosY + (ad2[1] - ad[1]) * 1.0F) - ((f17 + f16) * f6)) + 1.5F, PosZ + ((f9 * f16 + f15 * f17) * f5), 0.0F, 0.0F);
            }

            if (!WorldObj.IsRemote)
            {
                Field_40161_az = DestroyBlocksInAABB(DragonPartHead.BoundingBox) | DestroyBlocksInAABB(DragonPartBody.BoundingBox);
            }
        }
Пример #26
0
 public virtual int Func_41030_m()
 {
     return(DataWatcher.GetWatchableObjectInt(18));
 }
Пример #27
0
 /// <summary>
 /// The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's
 /// positive, it get's decremented each tick. Don't confuse this with EntityLiving.getAge. With a negative value the
 /// Entity is considered a child.
 /// </summary>
 public virtual int GetGrowingAge()
 {
     return(DataWatcher.GetWatchableObjectInt(12));
 }
 protected override void EntityInit()
 {
     base.EntityInit();
     DataWatcher.AddObject(16, Convert.ToByte((sbyte)0));
 }
Пример #29
0
 /// <summary>
 /// The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's
 /// positive, it get's decremented each tick. With a negative value the Entity is considered a child.
 /// </summary>
 public virtual void SetGrowingAge(int par1)
 {
     DataWatcher.UpdateObject(12, Convert.ToInt32(par1));
 }
Пример #30
0
 public virtual int Func_41023_l()
 {
     return(DataWatcher.GetWatchableObjectInt(17));
 }