void FixedUpdate() { anim += navdi3.Util.remap(0, speed, animSpeed, movingAnimSpeed, body.velocity.magnitude); anim %= 4; switch ((int)anim) { case 0: spriter.sprite = sprs[0]; break; case 1: spriter.sprite = sprs[1]; spriter.flipX = true; break; case 2: spriter.sprite = sprs[0]; break; case 3: spriter.sprite = sprs[1]; spriter.flipX = false; break; } var pinMove = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")).normalized; pinMove.x += navdi3.nin.JoyAxis(1, 4); pinMove.y -= navdi3.nin.JoyAxis(1, 5); body.velocity = pinMove * speed; if (pinMove != Vector2.zero) { facing = new navdi3.twin(pinMove); } if (facing.x != 0 && facing.y != 0) { facing.y = 0; } }
public void ShotSetup(navdi3.twin dir) { if (dir.x < 0) { transform.localScale = new Vector3(-1, 1, 1); } body.velocity = (Vector2)dir * speed; }
public static void StraightenCompass() { if (compassStraight) { return; } compass = new twin[] { right, up, left, down }; compassStraight = true; }
public void DoEach(System.Action <twin> func) { for (twin point = min; point.y <= max.y; point.x = min.x, point.y++) { for (; point.x <= max.x; point.x++) { func(point); } } }
public override void SpawnTileId(int TileId, navdi3.twin cell) { switch (TileId) { case 10: banks["player"].Spawn <CursedLinkPlayer>(GetEntLot("player")).Setup(master, cell); break; case 11: banks["wizard"].Spawn <navdi3.maze.MazeBody>(GetEntLot("wizard")).Setup(master, cell); break; case 12: banks["hole"].Spawn <HoleForBarrel>(GetEntLot("holes")).Setup(master, cell); break; case 13: banks["barrel"].Spawn <PushaBarrel>(GetEntLot("barrels")).Setup(master, cell); break; } }
public int GetArea() { twin size = max - min + twin.one; if (size.x < 0) { size.x = -size.x; } if (size.y < 0) { size.y = -size.y; } return(size.x * size.y); }
public override void SpawnTileId(int TileId, navdi3.twin cell) { switch (TileId) { case 50: banks["player"].Spawn <MazeBody>(GetEntLot("player")).Setup(master, cell); //Sett(cell, 0); break; case 52: foodSpawnPoints.Add(cell); //Sett(cell, 0); break; case 56: banks["eater"].Spawn <MazeBody>(GetEntLot("guts")).Setup(master, cell); //Sett(cell, 0); break; } }
override public void FixedUpdate() { base.FixedUpdate(); ani.speed = navdi3.Util.remap(0, speed, stillAnispd, movingAnispd, body.velocity.magnitude); var pinMove = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); pinMove.x += navdi3.nin.JoyAxis(1, 4); pinMove.y -= navdi3.nin.JoyAxis(1, 5); pinMove.Normalize(); body.velocity = body.velocity * 0.5f + 0.5f * pinMove * speed; if (pinMove != Vector2.zero) { facing = new navdi3.twin(pinMove); } if (facing.x != 0 && facing.y != 0) { facing.y = 0; } }
public override void SpawnTileId(int TileId, navdi3.twin TilePos) { throw new System.NotImplementedException(); }
public bool Contains(twin point) { return(point >= min && point <= max); }
public twinrect(twin min, twin max) { this.min = min; this.max = max; }
public twinrect(int x1, int y1, int x2, int y2) { this.min = new twin(x1, y1); this.max = new twin(x2, y2); }