private static void Fly(IEnumerable <WoWGameObject> nodes, bool ignoreCanOpen = false) { try { nodes = nodes.OrderBy(x => x.GetDistance); foreach (WoWGameObject node in nodes.Where(node => node.IsValid)) { WoWGameObject inode = node; if (_curNode != null && _curNode.IsValid && !nManagerSetting.IsBlackListed(_curNode.Guid)) { inode = _curNode; } if (!inode.IsValid) { MovementManager.StopMove(); nManagerSetting.AddBlackList(inode.Guid, 2 * 60 * 1000); Logging.Write("Current inode not valid, blacklist."); continue; } _curNode = inode; // we save a inode we potentially bypassed to make sure we run the list. if (!inode.CanOpen && !ignoreCanOpen) { nManagerSetting.AddBlackList(inode.Guid, 5000); return; } float zT; if (ObjectManager.ObjectManager.Me.Position.Z < inode.Position.Z) { zT = inode.Position.Z + 5.5f; } else { zT = inode.Position.Z + 2.5f; } Point aboveNode = new Point(inode.Position); aboveNode.Z = aboveNode.Z + 2.5f; Point farAboveNode = new Point(aboveNode); farAboveNode.Z = farAboveNode.Z + 50; if (TraceLine.TraceLineGo(farAboveNode, aboveNode, CGWorldFrameHitFlags.HitTestAllButLiquid)) { MovementManager.StopMove(); if (TraceLine.TraceLineGo(ObjectManager.ObjectManager.Me.Position, aboveNode, CGWorldFrameHitFlags.HitTestAllButLiquid)) { Logging.Write("Node stuck"); nManagerSetting.AddBlackList(inode.Guid, 1000 * 60 * 2); return; } } else { MovementManager.StopMove(); } if (_lastnode != inode.Guid) { _lastnode = inode.Guid; Logging.Write("Farm " + inode.Name + " (" + inode.Entry + ") > " + inode.Position); } MovementManager.MoveTo(inode.Position.X, inode.Position.Y, zT, true); Helpful.Timer timer = new Helpful.Timer((int)(ObjectManager.ObjectManager.Me.Position.DistanceTo(inode.Position) / 3 * 1000) + 5000); bool toMine = false; bool landing = false; while (inode.IsValid && !Usefuls.BadBottingConditions && !Usefuls.ShouldFight && !timer.IsReady) { if (!landing) { bool noDirectPath = TraceLine.TraceLineGo(aboveNode, ObjectManager.ObjectManager.Me.Position, CGWorldFrameHitFlags.HitTestAllButLiquid); zT = noDirectPath ? ObjectManager.ObjectManager.Me.Position.Z : aboveNode.Z; if (ObjectManager.ObjectManager.Me.Position.Z < aboveNode.Z) { // elevate in a 45° angle instead of 90° Point direction = Math.GetPosition2DOfLineByDistance(ObjectManager.ObjectManager.Me.Position, inode.Position, (inode.Position.Z + 2.5f) - ObjectManager.ObjectManager.Me.Position.Z); // if there is an obstacle, then go mostly vertical but not 90° to prevent spinning around if (TraceLine.TraceLineGo(ObjectManager.ObjectManager.Me.Position, direction, CGWorldFrameHitFlags.HitTestAllButLiquid)) { direction = Math.GetPosition2DOfLineByDistance(ObjectManager.ObjectManager.Me.Position, inode.Position, 1.0f); } MovementManager.MoveTo(direction.X, direction.Y, inode.Position.Z + 5.0f); } else { MovementManager.MoveTo(inode.Position.X, inode.Position.Y, zT); } if (!ObjectManager.ObjectManager.Me.IsMounted) { return; } if (!noDirectPath) { landing = true; } } if (ObjectManager.ObjectManager.Me.Position.DistanceTo2D(inode.Position) < 4.0f && ObjectManager.ObjectManager.Me.Position.DistanceZ(inode.Position) >= 5.0f && !toMine) { toMine = true; if (!ObjectManager.ObjectManager.Me.IsMounted) { return; } zT = inode.Position.Z + 1.5f; MovementManager.MoveTo(inode.Position.X, inode.Position.Y, zT); if (inode.GetDistance > 3.0f && TraceLine.TraceLineGo(ObjectManager.ObjectManager.Me.Position, inode.Position, CGWorldFrameHitFlags.HitTestAllButLiquid)) { Logging.Write("Node outside view"); nManagerSetting.AddBlackList(inode.Guid, 1000 * 120); break; } } else if ((ObjectManager.ObjectManager.Me.Position.DistanceTo2D(inode.Position) < 1.1f || (!Usefuls.IsFlying && ObjectManager.ObjectManager.Me.Position.DistanceTo2D(inode.Position) < 3.0f)) && ObjectManager.ObjectManager.Me.Position.DistanceZ(inode.Position) < 6) { Thread.Sleep(150); MovementManager.StopMove(); if (Usefuls.IsFlying) { MountTask.Land(); } if (ObjectManager.ObjectManager.Me.GetMove) { MovementManager.StopMove(); } while (ObjectManager.ObjectManager.Me.GetMove) { Thread.Sleep(50); } if (!ObjectManager.ObjectManager.Me.HaveBuff(SpellManager.AllInteractMountId()) && (!inode.IsHerb || inode.IsHerb && !ObjectManager.ObjectManager.Me.HaveBuff(SpellManager.HerbsInteractMountId()))) { if (!(SpellManager.HasSpell(169606) && Usefuls.ContinentId == 1116 || Usefuls.ContinentId == 1464)) // Passive Silver Dollar Club given by Stables. { MountTask.DismountMount(); } } else if (inode.IsHerb && ObjectManager.ObjectManager.Me.HaveBuff(SpellManager.DruidMountId())) { Logging.WriteDebug("Druid IsFlying ? " + Usefuls.IsFlying); if (Usefuls.IsFlying) { MountTask.Land(); MovementManager.StopMove(); if (Usefuls.IsFlying) { Logging.Write("You are still flying after two attemps of Landing."); Logging.Write("Make sure you have binded the action \"SitOrStand\" on a keyboard key and not any mouse button or special button."); Logging.Write("If you still have this message, please try a \"Reset Keybindings\" before posting on the forum."); Logging.Write("A work arround have been used, it may let you actually farm or not. Because it's random, please fix your keybinding issue."); MountTask.Land(true); } } } Thread.Sleep(Usefuls.Latency + 200); if (ObjectManager.ObjectManager.Me.InInevitableCombat) { MountTask.DismountMount(); return; } _wasLooted = false; CountThisLoot = true; NodeOrUnit = true; Interact.InteractWith(inode.GetBaseAddress); Thread.Sleep(Usefuls.Latency + 500); if (!ObjectManager.ObjectManager.Me.IsCast) { Interact.InteractWith(inode.GetBaseAddress); Thread.Sleep(Usefuls.Latency + 500); } while (ObjectManager.ObjectManager.Me.IsCast) { Thread.Sleep(100); } if (ObjectManager.ObjectManager.Me.InInevitableCombat) { MountTask.DismountMount(); CountThisLoot = false; return; } Thread.Sleep(Usefuls.Latency + 100); if (ObjectManager.ObjectManager.Me.InInevitableCombat) { MountTask.DismountMount(); CountThisLoot = false; return; } nManagerSetting.AddBlackList(inode.Guid, 1000 * 20); return; } else if (!ObjectManager.ObjectManager.Me.GetMove) { Thread.Sleep(50); if (!ObjectManager.ObjectManager.Me.IsMounted) { return; } MovementManager.MoveTo(inode.Position.X, inode.Position.Y, zT); } if (States.Farming.PlayerNearest(inode)) { Logging.Write("Player near the inode, farm canceled"); nManagerSetting.AddBlackList(inode.Guid, 15 * 1000); return; } } if (timer.IsReady) { nManagerSetting.AddBlackList(inode.Guid, 60 * 1000); } MovementManager.StopMove(); if (!_wasLooted) { Logging.Write("Farm failed #1"); } } } catch (Exception ex) { Logging.WriteError("FarmingTask > Fly(IEnumerable<WoWGameObject> nodes): " + ex); } }
public static UInt128 StartFight(UInt128 guid = default(UInt128)) { MovementManager.StopMove(); WoWUnit targetNpc = null; try { if (guid == 0) { targetNpc = new WoWUnit( ObjectManager.ObjectManager.GetNearestWoWUnit( ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress); } else { targetNpc = new WoWUnit(ObjectManager.ObjectManager.GetObjectByGuid(guid).GetBaseAddress); } if (!targetNpc.Attackable) { nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec } if (ObjectManager.ObjectManager.Me.IsMounted && (CombatClass.InAggroRange(targetNpc) || CombatClass.InRange(targetNpc))) { MountTask.DismountMount(); } InFight = true; if (!ObjectManager.ObjectManager.Me.IsCast) { Interact.InteractWith(targetNpc.GetBaseAddress); } Thread.Sleep(100); if (ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast) { MovementManager.StopMoveTo(); } Point positionStartTarget = targetNpc.Position; int timer = 0; figthStart: // If pos start is very different if (targetNpc.Position.DistanceTo(positionStartTarget) > 50) { return(0); } if (!targetNpc.Attackable) { nManagerSetting.AddBlackList(targetNpc.Guid, 20000); // blacklist 20 sec // Some become unattackable instead of being dead. // Some will evade. } if (Usefuls.IsInBattleground && !Battleground.IsFinishBattleground()) { List <WoWUnit> tLUnit = ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer(); if (tLUnit.Count > 0) { if (ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).GetDistance < targetNpc.GetDistance && ObjectManager.ObjectManager.GetNearestWoWUnit(tLUnit).SummonedBy == 0) { return(0); } } } if ((ObjectManager.ObjectManager.Me.InCombat && !CombatClass.InRange(targetNpc)) || TraceLine.TraceLineGo(targetNpc.Position)) // If obstacle or not in range { bool resultSucces; List <Point> points = PathFinder.FindPath(targetNpc.Position, out resultSucces); if (!resultSucces && !Usefuls.IsFlying && MountTask.GetMountCapacity() >= MountCapacity.Fly) { MountTask.Mount(true, true); } // TODO: Code a FindTarget that includes CombatClass.GetRange here or we will often do wierd thing with casters. MovementManager.Go(points); timer = Others.Times + (int)(Math.DistanceListPoint(points) / 3 * 1000) + 15000; while (!ObjectManager.ObjectManager.Me.IsDeadMe && !targetNpc.IsDead && targetNpc.Attackable && !targetNpc.IsLootable && targetNpc.Health > 0 && targetNpc.IsValid && MovementManager.InMovement && InFight && Usefuls.InGame && (TraceLine.TraceLineGo(targetNpc.Position) || !CombatClass.InAggroRange(targetNpc)) ) { // Mob already in fight if (targetNpc.Type != Enums.WoWObjectType.Player && !(targetNpc.IsTargetingMe || targetNpc.Target == 0 || ((WoWUnit)ObjectManager.ObjectManager.GetObjectByGuid(targetNpc.Target)). SummonedBy == ObjectManager.ObjectManager.Me.Guid || targetNpc.Target == ObjectManager.ObjectManager.Pet.Guid)) { return(targetNpc.Guid); } // Timer if (Others.Times > timer && TraceLine.TraceLineGo(targetNpc.Position)) { return(targetNpc.Guid); } // Target Pos Verif if (!targetNpc.Position.IsValid) { return(targetNpc.Guid); } // If pos start is very different if (targetNpc.Position.DistanceTo(positionStartTarget) > 50) { return(0); } // Return if player/pet is attacked by another unit if (ObjectManager.ObjectManager.GetNumberAttackPlayer() > 0 && !targetNpc.IsTargetingMe && !(targetNpc.Target == ObjectManager.ObjectManager.Pet.Guid && targetNpc.Target > 0)) { return(0); } Thread.Sleep(50); } } timer = Others.Times + (int)(ObjectManager.ObjectManager.Me.Position.DistanceTo(targetNpc.Position) / 3 * 1000) + 5000; if (MovementManager.InMovement) { MovementManager.StopMove(); } if (!ObjectManager.ObjectManager.Me.IsCast && ObjectManager.ObjectManager.Me.Target != targetNpc.Guid) { Interact.InteractWith(targetNpc.GetBaseAddress); } InFight = true; Thread.Sleep(200); if (CombatClass.InAggroRange(targetNpc)) { if (ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast) { MovementManager.StopMoveTo(); } if (!ObjectManager.ObjectManager.Me.GetMove && ObjectManager.ObjectManager.Me.IsMounted) { MountTask.DismountMount(); } } // If target died after only 0.2sec of fight, let's find a new target. if (targetNpc.IsDead || !targetNpc.IsValid || targetNpc.Attackable) { WoWUnit newTargetNpc = new WoWUnit(ObjectManager.ObjectManager.GetNearestWoWUnit(ObjectManager.ObjectManager.GetHostileUnitAttackingPlayer()).GetBaseAddress); if (newTargetNpc.IsValid && !ObjectManager.ObjectManager.Me.IsCast && ObjectManager.ObjectManager.Me.Target != newTargetNpc.Guid) { targetNpc = newTargetNpc; Interact.InteractWith(targetNpc.GetBaseAddress); // Face the new target MovementManager.Face(targetNpc); } } while (!ObjectManager.ObjectManager.Me.IsDeadMe && !targetNpc.IsDead && targetNpc.Attackable && targetNpc.IsValid && InFight && targetNpc.IsValid && !ObjectManager.ObjectManager.Me.InTransport) { // Return if player attacked and this target not attack player if (targetNpc.Type != Enums.WoWObjectType.Player && !targetNpc.IsTargetingMe && !(targetNpc.Target == ObjectManager.ObjectManager.Pet.Guid && targetNpc.Target > 0) && ObjectManager.ObjectManager.GetNumberAttackPlayer() > 0) { return(0); } // Cancel fight if the mob was tapped by another player if (targetNpc.IsTapped) { return(0); } // Target Pos Verif if (!targetNpc.Position.IsValid) { InFight = false; return(targetNpc.Guid); } // Target mob if not target if (ObjectManager.ObjectManager.Me.Target != targetNpc.Guid && !targetNpc.IsDead && !ObjectManager.ObjectManager.Me.IsCast) { Interact.InteractWith(targetNpc.GetBaseAddress); } // Move to target if out of range if (!ObjectManager.ObjectManager.Me.IsCast && ((!ObjectManager.ObjectManager.Me.InCombat && !CombatClass.InAggroRange(targetNpc)) || ((ObjectManager.ObjectManager.Me.InCombat && !CombatClass.InRange(targetNpc))))) { int rJump = Others.Random(1, 20); MovementManager.MoveTo(targetNpc); if (rJump == 5) { MovementsAction.Jump(); } } // Create path if the mob is out of sight or out of range if ((!CombatClass.InRange(targetNpc) && !ObjectManager.ObjectManager.Me.IsCast) || TraceLine.TraceLineGo(targetNpc.Position)) { goto figthStart; } // Stop move if in range if (CombatClass.InRange(targetNpc) && ObjectManager.ObjectManager.Me.GetMove && !ObjectManager.ObjectManager.Me.IsCast) { MovementManager.StopMoveTo(); } if (ObjectManager.ObjectManager.Me.IsMounted) { MountTask.DismountMount(); Interact.InteractWith(targetNpc.GetBaseAddress); } // Face player to mob MovementManager.Face(targetNpc); // If obstacle between us and the target after this timer expires then stop the fight and blacklist if (Others.Times > timer && TraceLine.TraceLineGo(targetNpc.Position) && targetNpc.HealthPercent > 90) { InFight = false; return(targetNpc.Guid); } Thread.Sleep(75 + Usefuls.Latency); // If timer expires and still not in fight, then stop the fight and blacklist if (Others.Times > timer && !ObjectManager.ObjectManager.Me.InCombat && !targetNpc.IsDead) { InFight = false; return(targetNpc.Guid); } } MovementManager.StopMoveTo(); InFight = false; } catch (Exception exception) { Logging.WriteError("StartFight(UInt128 guid = 0, bool inBg = false): " + exception); InFight = false; } try { if (targetNpc != null) { return(targetNpc.Guid); } } catch { return(0); } return(0); }
public static void Pulse(IEnumerable <WoWUnit> woWUnits) { try { woWUnits = woWUnits.OrderBy(x => x.GetDistance); foreach (WoWUnit wowUnit in woWUnits) { try { if (Products.Products.IsStarted) { if (nManagerSetting.IsBlackListed(wowUnit.Guid)) { continue; } MovementManager.StopMove(); MovementManager.StopMove(); Thread.Sleep(250 + Usefuls.Latency); while (ObjectManager.ObjectManager.Me.IsCast) { Thread.Sleep(200); } if (!wowUnit.IsValid) { continue; } bool looted = false; if (wowUnit.IsLootable) { Logging.Write("Loot " + wowUnit.Name); } else if (wowUnit.IsSkinnable && nManagerSetting.CurrentSetting.ActivateBeastSkinning) { Logging.Write("Skin " + wowUnit.Name); } else { continue; } FarmingTask.CurUnit = wowUnit; // We have no item to loot at range, then go to mob if (!CombatClass.InMeleeRange(wowUnit) && (!nManagerSetting.CurrentSetting.UseLootARange || LootARangeId == 0 || ObjectManager.ObjectManager.Me.Position.DistanceTo(wowUnit.Position) > 40f || !ItemsManager.IsItemUsable(LootARangeId))) { bool success; List <Point> points = PathFinder.FindPath(wowUnit.Position, out success); if (points.Count <= 0) { points.Add(ObjectManager.ObjectManager.Me.Position); points.Add(wowUnit.Position); } if (!success) { if ((points.Count == 2 && wowUnit.GetDistance > 6) || points.Count != 2) { // we didn't find a valid path and the target is not that close, blacklisting. // Straightline wont help anyway. Logging.Write("No path to " + wowUnit.Name + ", blacklisting."); nManagerSetting.AddBlackList(wowUnit.Guid, 1000 * 60 * 5); } } MovementManager.Go(points); Timer timer = new Timer((int)(Math.DistanceListPoint(points) / 3 * 1000) + 3000); while (!ObjectManager.ObjectManager.Me.IsDeadMe && wowUnit.IsValid && Products.Products.IsStarted && ObjectManager.ObjectManager.GetNumberAttackPlayer() == 0 && !(ObjectManager.ObjectManager.Me.InCombat && !(ObjectManager.ObjectManager.Me.IsMounted && (nManagerSetting.CurrentSetting.IgnoreFightIfMounted || Usefuls.IsFlying))) && !timer.IsReady) { if (ObjectManager.ObjectManager.Me.Position.DistanceTo(wowUnit.Position) <= 4.0f) { MovementManager.StopMove(); MovementManager.StopMove(); MountTask.DismountMount(); Thread.Sleep(250); while (ObjectManager.ObjectManager.Me.GetMove) { Thread.Sleep(50); } break; } } } // Now loot if (wowUnit.IsLootable) { // Code for 109167 Findle's Loot-A-Range and 60854 Loot-A-Rang if (nManagerSetting.CurrentSetting.UseLootARange && !CombatClass.InMeleeRange(wowUnit) && ObjectManager.ObjectManager.Me.Position.DistanceTo(wowUnit.Position) <= 40f && LootARangeId != 0 && ItemsManager.IsItemUsable(LootARangeId)) { // Since these items have a CD of only 3 sec, it's worth waiting for the CD to recover while (ItemsManager.IsItemOnCooldown(LootARangeId)) { Thread.Sleep(250); } FarmingTask.CountThisLoot = true; FarmingTask.NodeOrUnit = false; ItemsManager.UseToy(LootARangeId); Thread.Sleep(1000 + Usefuls.Latency); while (ObjectManager.ObjectManager.Me.IsCast) { if (ObjectManager.ObjectManager.Me.InCombat && !(ObjectManager.ObjectManager.Me.IsMounted && (nManagerSetting.CurrentSetting.IgnoreFightIfMounted || Usefuls.IsFlying))) { return; } Thread.Sleep(150); } } else { FarmingTask.CountThisLoot = true; FarmingTask.NodeOrUnit = false; Interact.InteractWith(wowUnit.GetBaseAddress); if ((ObjectManager.ObjectManager.Me.InCombat && !(ObjectManager.ObjectManager.Me.IsMounted && (nManagerSetting.CurrentSetting.IgnoreFightIfMounted || Usefuls.IsFlying)))) { return; } Thread.Sleep(500 + Usefuls.Latency); } if (nManagerSetting.CurrentSetting.ActivateBeastSkinning && ObjectManager.ObjectManager.GetNumberAttackPlayer() > 0) { return; } Statistics.Loots++; if (nManagerSetting.CurrentSetting.ActivateBeastSkinning) { Thread.Sleep(475 + Usefuls.Latency); // let the client react to unit flag change looted = true; } else { WoWUnit unit = wowUnit; // we blacklist all unit around for a short time to be sure we loot then foreach (WoWUnit u in woWUnits.Where(u => u != unit).Where(u => u.Position.DistanceTo2D(unit.Position) <= 25f)) { nManagerSetting.AddBlackList(u.Guid, 475 + Usefuls.Latency); } nManagerSetting.AddBlackList(wowUnit.Guid, 475 + Usefuls.Latency); return; } } if ((looted || !wowUnit.IsLootable) && !wowUnit.IsSkinnable) { continue; } // From here we are sure the unit is skinnable // if this is the unit we just looted, we need to redo check for extra loot // if this is NOT the unit we just looted, then the check is already done at list building time if (nManagerSetting.CurrentSetting.ActivateBeastSkinning && ObjectManager.ObjectManager.GetNumberAttackPlayer() == 0) { if ((looted || !wowUnit.IsLootable)) { if (wowUnit.ExtraLootType.HasFlag(TypeFlag.HERB_LOOT) || wowUnit.Entry == 112052 || wowUnit.Entry == 113646) { int myHerbalismLevel = Skill.GetValue(SkillLine.Herbalism); if (myHerbalismLevel <= 0) { nManagerSetting.AddBlackList(wowUnit.Guid, 1000 * 60 * 5); continue; } } else if (wowUnit.ExtraLootType.HasFlag(TypeFlag.MINING_LOOT) || wowUnit.Entry == 104895 || wowUnit.Entry == 104877) { int myMiningLevel = Skill.GetValue(SkillLine.Mining); if (myMiningLevel <= 0) { nManagerSetting.AddBlackList(wowUnit.Guid, 1000 * 60 * 5); continue; } } else if (wowUnit.ExtraLootType.HasFlag(TypeFlag.ENGENEERING_LOOT)) { int myEngineeringLevel = Skill.GetValue(SkillLine.Engineering); if (myEngineeringLevel <= 0) { nManagerSetting.AddBlackList(wowUnit.Guid, 1000 * 60 * 5); continue; } } else { int mySkinningLevel = Skill.GetValue(SkillLine.Skinning); if (mySkinningLevel <= 0) { nManagerSetting.AddBlackList(wowUnit.Guid, 1000 * 60 * 5); continue; } } } // If we looted at range, we must go to creature to skin it if (!CombatClass.InMeleeRange(wowUnit)) { List <Point> points = PathFinder.FindPath(wowUnit.Position); if (points.Count <= 0) { points.Add(ObjectManager.ObjectManager.Me.Position); points.Add(wowUnit.Position); } MovementManager.Go(points); Timer timer = new Timer((int)(Math.DistanceListPoint(points) / 3 * 1000) + 3000); while (!ObjectManager.ObjectManager.Me.IsDeadMe && wowUnit.IsValid && Products.Products.IsStarted && ObjectManager.ObjectManager.GetNumberAttackPlayer() == 0 && !(ObjectManager.ObjectManager.Me.InCombat && !(ObjectManager.ObjectManager.Me.IsMounted && (nManagerSetting.CurrentSetting.IgnoreFightIfMounted || Usefuls.IsFlying))) && !timer.IsReady) { if (CombatClass.InMeleeRange(wowUnit)) { MovementManager.StopMove(); MovementManager.StopMove(); MountTask.DismountMount(); Thread.Sleep(250); while (ObjectManager.ObjectManager.Me.GetMove) { Thread.Sleep(50); } break; } } } Logging.Write("Skin " + wowUnit.Name); Interact.InteractWith(wowUnit.GetBaseAddress); Thread.Sleep(200 + Usefuls.Latency); while (ObjectManager.ObjectManager.Me.IsCast) { Thread.Sleep(100); } if ((ObjectManager.ObjectManager.Me.InCombat && !(ObjectManager.ObjectManager.Me.IsMounted && (nManagerSetting.CurrentSetting.IgnoreFightIfMounted || Usefuls.IsFlying)))) { return; } Thread.Sleep(400 + Usefuls.Latency); if (nManagerSetting.CurrentSetting.ActivateBeastSkinning && ObjectManager.ObjectManager.GetNumberAttackPlayer() > 0) { return; } Statistics.Farms++; nManagerSetting.AddBlackList(wowUnit.Guid, 1000 * 60 * 5); } } MovementManager.StopMove(); MovementManager.StopMove(); } catch { } } } catch (Exception ex) { Logging.WriteError("LootingTask > Pulse(IEnumerable<WoWUnit> woWUnits): " + ex); } }