void Start() { var controller = HelloApp.App.Get<HomeController>(); var model = controller.SceneInfo().Model.As<SceneInfoViewModel>(); model.BackButton.Manifest(); _cam = model.Camera; p = new GraphicsPipe(); p.Drawables.Add(new Thingo()); }
public Sprite[] Render(GraphicsPipe pipe) { var r = new System.Random(); if (_sprite == null) { _sprite = new Sprite[90]; for (var i = 0; i < 90; ++i) { var s = pipe.Sprite(); s.Points = new float[8] { 1f, 1f, 1f, -1f, -1f, 1f, -1f, -1f }; s.UV = new float[8] { 1, 1, 1, 0, 0, 1, 0, 0 }; s.Texture = (Texture)Resources.Load("edit"); s.Depth = 2; s.Rotation = 0f; s.Position [0] = (float)(r.NextDouble() * 8.0f) - 4f; s.Position [1] = (float)(r.NextDouble() * 8.0f) - 4f; _sprite [i] = s; } } else { for (var i = 0; i < 90; ++i) { var s = _sprite[i]; s.Rotation = (float)(r.NextDouble() * 30.0); s.Points[0] = (float)(r.NextDouble() * 4.0) - 2f; s.Points[1] = (float)(r.NextDouble() * 4.0) - 2f; s.Points[2] = s.Points[0]; s.Points[3] = s.Points[1] - 1f; s.Color[0] = (float)(r.NextDouble()); s.Color[1] = (float)(r.NextDouble()); s.Color[2] = (float)(r.NextDouble()); s.Color[3] = (float)(r.NextDouble()); s.Invalid = true; _sprite[i] = s; } } return _sprite; }