Пример #1
0
 public void SetAxisColor(SColor colorX, SColor colorY, SColor colorZ)
 {
     CoordSceneNode_setAxisColor(pointer, colorX, colorY, colorZ);
 }
Пример #2
0
 public static extern void WMOSceneNode_showPortal(
     IntPtr node,
     uint index,
     [MarshalAsAttribute(UnmanagedType.I1)] bool show,
     SColor color);
Пример #3
0
 public static extern void M2SceneNode_getModelColor(
     IntPtr node,
     out SColor color);
Пример #4
0
 public static extern void SceneManager_getBackgroundColor(
     out SColor color);
Пример #5
0
 public static extern bool ManualMeshServices_addGridMesh(
     [MarshalAs(UnmanagedType.LPStr)] string name,
     uint xzCount,
     float gridSize,
     SColor color);
Пример #6
0
 public static extern void CoordSceneNode_setAxisColor(IntPtr node, SColor colorX, SColor colorY, SColor colorZ);
Пример #7
0
 public bool AddGridMesh(string name, uint xzCount, float gridSize, SColor color)
 {
     return(ManualMeshServices_addGridMesh(name, xzCount, gridSize, color));
 }
Пример #8
0
 public void ShowPortal(int index, bool show, SColor color)
 {
     WMOSceneNode_showPortal(pointer, (uint)index, show, color);
 }
Пример #9
0
 public void ShowGroupBox(int index, bool show, SColor color)
 {
     WMOSceneNode_showGroupBox(pointer, (uint)index, show, color);
 }