public void setSceneController_Base(SceneController_Base one) { current_scene = one; }
public SceneController_Base getSceneController_Base(SceneController_Base one) { return(current_scene); }
public void setSceneController_Base(SceneController_Base one) { current_scene = one; }
public SceneController_Base getSceneController_Base(SceneController_Base one) { return(current_scene); }