Пример #1
0
        // Find best elevator in the chosen column
        public Elevator ElevatorInTheChosenColumn(Column columnFinded, int requestedFloor, String direction, int userCurrentFloor)
        {
            var      bestNearestElevatorGap = 10000000;
            Elevator bestElevator           = null;
            var      bestCase = 0;

            foreach (Elevator elevator in columnFinded.listElevInColumn)
            {
                // Condition 1
                if (userCurrentFloor == elevator.position)
                {
                    // BestCase 1

                    if (bestCase == 0 || bestCase > 1)
                    {
                        bestCase     = 1;
                        bestElevator = elevator;

                        // if user is at floor 1
                    }
                    else if (bestCase == 1 && requestedFloor > 1)
                    {
                        var gap = Math.Abs(elevator.position - 1);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                    }  // if user is not at floor 1
                    else if (bestCase == 1 && requestedFloor != 1)
                    {
                        var gap = Math.Abs(elevator.position - requestedFloor);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                    }
                }


                // condition 2
                else if (elevator.position > userCurrentFloor && requestedFloor == 1)
                {
                    // BestCase 2
                    if (bestCase == 0 || bestCase > 2)
                    {
                        bestCase     = 2;
                        bestElevator = elevator;
                    }// if user is at floor 1
                    else if (bestCase == 2 && requestedFloor > 2)
                    {
                        var gap = Math.Abs(elevator.position - 1);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                        // if user is not at floor 1
                    }
                    else if (bestCase == 2 && requestedFloor != 1)
                    {
                        var gap = Math.Abs(elevator.position - requestedFloor);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                    }
                }


                else if (elevator.position > 1 && direction == "down" && elevator.direction == "down")
                {
                    // BestCase 3
                    if (bestCase == 0 || bestCase > 3)
                    {
                        bestCase     = 3;
                        bestElevator = elevator;
                    }// if user is at floor 1
                    else if (bestCase == 3 && requestedFloor > 1)
                    {
                        var gap = Math.Abs(elevator.position - 1);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                        // if user is not at floor 1
                    }
                    else if (bestCase == 3 && requestedFloor != 1)
                    {
                        var gap = Math.Abs(elevator.position - requestedFloor);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                    }
                }

                // Condition 3
                else if (elevator.position > 1 && direction == "up" && elevator.direction == "down")
                {
                    // BestCase 3
                    if (bestCase == 0 || bestCase > 4)
                    {
                        bestCase     = 4;
                        bestElevator = elevator;
                    }// if user is at floor 1
                    else if (bestCase == 4 && requestedFloor > 1)
                    {
                        var gap = Math.Abs(elevator.position - 1);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                        // if user is not at floor 1
                    }
                    else if (bestCase == 4 && requestedFloor != 1)
                    {
                        var gap = Math.Abs(elevator.position - requestedFloor);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                    }
                }
                // Condition 4
                else if (elevator.direction == "idle")
                {
                    // BestCase 4
                    if (bestCase == 0 || bestCase > 4)
                    {
                        bestCase     = 4;
                        bestElevator = elevator;
                    }
                    // if user is at floor 1
                    else if (bestCase == 4 && requestedFloor > 1)
                    {
                        var gap = Math.Abs(elevator.position - 1);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                    } // if user is not at floor 1
                    else if (bestCase == 4 && requestedFloor != 1)
                    {
                        var gap = Math.Abs(elevator.position - requestedFloor);
                        if (bestNearestElevatorGap >= gap)
                        {
                            bestElevator           = elevator;
                            bestNearestElevatorGap = gap;
                        }
                    }
                }
            }
            bestElevator.moveToUserCurrentFloor(userCurrentFloor);
            bestElevator.moveToRequestedFloor(requestedFloor);

            return(bestElevator);
        }
Пример #2
0
        static void Main(string[] args)
        {
            // elevators in columnOne (BASEMENT)
            Elevator elevatorA1 = new Elevator(1, "idle", -4, new List <int>());
            Elevator elevatorA2 = new Elevator(2, "idle", 1, new List <int>());
            Elevator elevatorA3 = new Elevator(3, "down", -5, new List <int>());
            Elevator elevatorA4 = new Elevator(4, "up", 1, new List <int>());
            Elevator elevatorA5 = new Elevator(5, "down", -6, new List <int>());


            // elevators in columnTwo
            Elevator elevatorB6  = new Elevator(6, "down", 20, new List <int>());
            Elevator elevatorB7  = new Elevator(7, "up", 3, new List <int>());
            Elevator elevatorB8  = new Elevator(8, "down", 13, new List <int>());
            Elevator elevatorB9  = new Elevator(9, "down", 15, new List <int>());
            Elevator elevatorB10 = new Elevator(10, "down", 6, new List <int>());

            // elevators in columnThree
            Elevator elevatorC11 = new Elevator(11, "up", 1, new List <int>());
            Elevator elevatorC12 = new Elevator(12, "up", 23, new List <int>());
            Elevator elevatorC13 = new Elevator(13, "down", 33, new List <int>());
            Elevator elevatorC14 = new Elevator(14, "down", 40, new List <int>());
            Elevator elevatorC15 = new Elevator(15, "down", 39, new List <int>());

            // elevators in columnFour
            Elevator elevatorD16 = new Elevator(16, "down", 58, new List <int>());
            Elevator elevatorD17 = new Elevator(17, "up", 50, new List <int>());
            Elevator elevatorD18 = new Elevator(18, "up", 46, new List <int>());
            Elevator elevatorD19 = new Elevator(19, "up", 1, new List <int>());
            Elevator elevatorD20 = new Elevator(20, "down", 60, new List <int>());


            // -------column-------
            //  (int id, List<Elevator> listElevInColumn, int maxFloor, int minFloor)
            Column columnOne   = new Column(1, new List <Elevator>(), 1, -6);
            Column columnTwo   = new Column(2, new List <Elevator>(), 2, 20);
            Column columnThree = new Column(3, new List <Elevator>(), 40, 21);
            Column columnFour  = new Column(4, new List <Elevator>(), 60, 41);

            // add the elevator in the list
            columnOne.listElevInColumn.Add(elevatorA1);
            columnOne.listElevInColumn.Add(elevatorA2);
            columnOne.listElevInColumn.Add(elevatorA3);
            columnOne.listElevInColumn.Add(elevatorA4);
            columnOne.listElevInColumn.Add(elevatorA5);

            columnTwo.listElevInColumn.Add(elevatorB6);
            columnTwo.listElevInColumn.Add(elevatorB7);
            columnTwo.listElevInColumn.Add(elevatorB8);
            columnTwo.listElevInColumn.Add(elevatorB9);
            columnTwo.listElevInColumn.Add(elevatorB10);

            columnThree.listElevInColumn.Add(elevatorC11);
            columnThree.listElevInColumn.Add(elevatorC12);
            columnThree.listElevInColumn.Add(elevatorC13);
            columnThree.listElevInColumn.Add(elevatorC14);
            columnThree.listElevInColumn.Add(elevatorC15);

            columnFour.listElevInColumn.Add(elevatorD16);
            columnFour.listElevInColumn.Add(elevatorD17);
            columnFour.listElevInColumn.Add(elevatorD18);
            columnFour.listElevInColumn.Add(elevatorD19);
            columnFour.listElevInColumn.Add(elevatorD20);

            // -------battery-------
            // (int id, int nbOfColumnInBattery, int nbOfBasement, List<Column> listColumnInBattery)
            Battery batteryOne = new Battery(1, 4, 6, new List <Column>());

            // add the columns in the list.
            batteryOne.listColumnInBattery.Add(columnOne);
            batteryOne.listColumnInBattery.Add(columnTwo);
            batteryOne.listColumnInBattery.Add(columnThree);
            batteryOne.listColumnInBattery.Add(columnFour);

            // ------------------------------- SCENARIO 1 -------------------------------------------------

            batteryOne.requestElevator(20, "down", 1);
            Console.WriteLine("---------------------------");
            // ------------------------------- SCENARIO 2 -------------------------------------------------
            batteryOne.requestElevator(36, "up", 1);
            Console.WriteLine("---------------------------");
            // ------------------------------- SCENARIO 3 -------------------------------------------------
            batteryOne.requestElevator(1, "down", 54);
            Console.WriteLine("----------------------------");
            // ------------------------------- SCENARIO 4 -------------------------------------------------
            batteryOne.requestElevator(1, "up", -3);
            Console.WriteLine("----------------------------");
        }