public static MoveToAction getAction(Vector3 target, float speed)
        {
            MoveToAction action = ScriptableObject.CreateInstance <MoveToAction>();

            action.target = target;
            action.speed  = speed;
            return(action);
        }
Пример #2
0
 public void moveCharacter(CharactersController characterCtrl, Vector3 destination)
 {
     Vector3 currentPos = characterCtrl.getPos();
     Vector3 middlePos = currentPos;
     if (destination.y > currentPos.y)
     {       //from low(boat) to high(coast)
         middlePos.y = destination.y;
     }
     else
     {   //from high(coast) to low(boat)
         middlePos.x = destination.x;
     }
     ObjAction action1 = MoveToAction.getAction(middlePos, characterCtrl.movingSpeed);
     ObjAction action2 = MoveToAction.getAction(destination, characterCtrl.movingSpeed);
     ObjAction seqAction = SequenceAction.getAction(1, 0, new List<ObjAction> { action1, action2 });
     this.addAction(characterCtrl.getGameobj(), seqAction, this);
 }
Пример #3
0
 public void moveBoat(BoatController boat)
 {
     MoveToAction action = MoveToAction.getAction(boat.getDestination(), boat.movingSpeed);
     this.addAction(boat.getGameobj(), action, this);
 }