public void Rendering() { if (work.Status < 0) { return; } try { music2.Rendering(); } catch { work.Status = -1; throw; } }
public void Rendering() { music2.Rendering(); }
public void Rendering() { if (work.Status < 0) { return; } try { music2.Rendering(); } catch { work.Status = -1; throw; } }
public void Rendering() { music2.Rendering(); }