private void Button_Click(object sender, RoutedEventArgs e) { PCbuttoncounter++; int playerwhat = Convert.ToInt32(player.Text); string positionis = Convert.ToString(t1.Text); Gameboard gameinitalise = new Gameboard(colourpositions); Brush[] colourme = { Brushes.Yellow, Brushes.Blue, Brushes.Green }; if (playerwhat == 1) { gameinitalise.placements(colourme[1], positionis); firstplayer.addplacementtoplayer(positionis); firstplayer.increasecows(); player.Text = "2"; } else if (playerwhat == 2) { gameinitalise.placements(colourme[2], positionis); secondplayer.addplacementtoplayer(positionis); secondplayer.increasecows(); player.Text = "1"; } else { MessageBox.Show("Only player 1 and 2 allowed"); } gameinitalise.updateboardvisual(positions1, playerwhat); t1.Text = "Pick a Position"; }
public MainWindow() { InitializeComponent(); board.Source = carBitmap; Ellipse[] positions = { a1, a4, a7, b2, b4, b6, c3, c4, c5, d1, d2, d3, d5, d6, d7, e3, e4, e5, f2, f4, f6, g1, g4, g7 }; positions1 = positions; Gameboard gamingstart = new Gameboard(colourpositions); gamingstart.StartPrintboard(colourme, positions); }