public static Atan2 ( float y, float x ) : float | ||
y | float | |
x | float | |
Результат | float |
public float Direction(Point other) { return(FloatMath.Atan2(other.y - y, other.x - x)); }
public float Direction(Point other) { return(FloatMath.Atan2(other.y - y, other.x - x)); }