private void loseStage()
        {
            this.timer1.Enabled   = false;
            this.TimeLeft.Enabled = false;
            this.LostFocus       -= new System.EventHandler(Pause);
            this.GotFocus        -= new System.EventHandler(Resume);
            ULose U = new ULose();

            U.ShowDialog();
            this.Close();
        }
Пример #2
0
        private void playerLoseStage()
        {
            disabledTimer();
            this.LostFocus -= new System.EventHandler(Pause);
            this.GotFocus  -= new System.EventHandler(Resume);
            labelLife1.Text = "0x";
            ULose U = new ULose();

            U.ShowDialog();
            this.Close();
        }