static public RotateBy Create2(float duration_, float angle_) { RotateBy action = new RotateBy(); action.m_use2d = true; action.InitWithRotation(duration_, new Vector3(0, 0, angle_)); return(action); }
//-------∽-★-∽------∽-★-∽--------∽-★-∽static∽-★-∽--------∽-★-∽------∽-★-∽--------// static public RotateBy Create(float duration_, Vector3 to_) { RotateBy action = new RotateBy(); action.m_use2d = false; action.InitWithRotation(duration_, to_); return(action); }