protected override void OnStartup(StartupEventArgs e) { // Build var ui = new Dialog(); var moves = new Moves(); var game = new Game(); var mapper = new Mapper(); var interactions = new Interactions(moves, game, mapper); // Bind ui.ResetRequest += interactions.New_game; ui.MoveRequest += interactions.Move; interactions.OnGameChanged += gamestate => Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action)(() => ui.Display(gamestate))); interactions.SetActive += ui.SetActive; // Run interactions.Start(); ui.Show(); }
public Interactions(Moves moves, Game game, Mapper mapper) { _moves = moves; _game = game; _mapper = mapper; }