public void Setup(ProblemInstance problemInstance, Run runner)
        {
            this.equivalenceWasOn = AgentState.EquivalenceOverDifferentTimes == true;
            AgentState.EquivalenceOverDifferentTimes = false;
            globalConflictsCounter = new int[problemInstance.agents.Length][];
            for (int i = 0; i < globalConflictsCounter.Length; i++)
            {
                globalConflictsCounter[i] = new int[i];
                for (int j = 0; j < i; j++)
                {
                    globalConflictsCounter[i][j] = 0;
                }
            }

            this.instance = problemInstance;
            this.runner   = runner;
            //root = new CbsNode(instance.agents.Length, problemInstance, this.solver, this.lowLevelSolver, this); // FIXME!
            this.highLevelExpanded  = 0;
            this.highLevelGenerated = 1;
            maxSizeGroup            = 1;
            this.totalCost          = 0;

            if (problemInstance.parameters.ContainsKey(IndependenceDetection.MAX_COST_KEY))
            {
                this.maxCost = (int)(problemInstance.parameters[IndependenceDetection.MAX_COST_KEY]);
            }
            else
            {
                this.maxCost = int.MaxValue;
            }

            if (problemInstance.parameters.ContainsKey(CBS.CAT) == false) // Top-most CBS only
            {
                problemInstance.parameters[CBS.CAT]              = new HashSet_U <TimedMove>();
                problemInstance.parameters[CBS.CONSTRAINTS]      = new HashSet_U <CbsConstraint>();
                problemInstance.parameters[CBS.MUST_CONSTRAINTS] = new List <CbsConstraint>();
                this.topMost = true;
            }
            else
            {
                this.topMost = false;
            }

            minDepth = 0;
        }
Пример #2
0
        public void RunNathanExperimentSet(String scenMapFileName)
        {
            try
            {
                ProblemInstance.Import(Path.Combine(Directory.GetCurrentDirectory(), scenMapFileName));
            }
            catch (Exception e)
            {
                StringBuilder sb = new StringBuilder();
                sb.Append("ERROR! occured at: " + DateTime.Now.ToString());
                sb.Append(e);
                // flush every 20 seconds as you do it
                File.AppendAllText("log.txt", sb.ToString());
                sb.Clear();

                Console.WriteLine(String.Format("Skipping bad problem instance {0}. Error: {1}", scenMapFileName, e.Message));
                return;
            }
        }
Пример #3
0
        }                                                                              // Nonsense values until Init, just allocate move

        public CbsConstraint(CbsConflict conflict, ProblemInstance instance, bool agentA)
        {
            Move move;
            int  agentNum;

            if (agentA)
            {
                move     = conflict.agentAmove;
                agentNum = instance.agents[conflict.agentAIndex].agent.agentNum;
            }
            else
            {
                move     = conflict.agentBmove;
                agentNum = instance.agents[conflict.agentBIndex].agent.agentNum;
            }

            this.agentNum = (byte)agentNum;
            this.move     = new TimedMove(move, conflict.timeStep);

            if (conflict.isVertexConflict)
            {
                this.move.direction = Move.Direction.NO_DIRECTION;
            }
        }
Пример #4
0
        public override (ProblemInstance, ISet <CbsConstraint>) ToProblemInstance(ProblemInstance initial)
        {
            WorldState state = this;

            if (this.agentTurn != 0)
            {
                // CBS doesn't handle partially expanded nodes well.
                // Use the last fully expanded node and add the additional moves as must conds:
                state = this.prevStep; // Points to the last fully expanded node.
            }

            ProblemInstance subproblem          = initial.Subproblem(state.allAgentsState); // Can't use base's method because we're operating on a different object
            var             positiveConstraints = new HashSet <CbsConstraint>();

            if (this.agentTurn != 0)
            {
                for (int i = 0; i < this.agentTurn; ++i)
                {
                    positiveConstraints.Add(new CbsConstraint(this.allAgentsState[i].agent.agentNum, this.allAgentsState[i].lastMove));
                }
            }

            return(subproblem, positiveConstraints);
        }
Пример #5
0
 public abstract CostTreeNodeSolver CreateNodeSolver(ProblemInstance instance, Run runner);
Пример #6
0
 public CostTreeNodeSolverRepeatedMatching(ProblemInstance problem, Run runner, CostTreeSearchSolver solver)
     : base(problem, runner, solver)
 {
 }
Пример #7
0
 public CostTreeNodeSolverDDBF(ProblemInstance problem, Run runner, CostTreeSearchSolver solver)
     : base(problem, runner, solver)
 {
 }
Пример #8
0
 public void Init(ProblemInstance pi, List <uint> agentsToConsider)
 {
     this.first.Init(pi, agentsToConsider);
     this.second.Init(pi, agentsToConsider);
 }
 public void Init(ProblemInstance pi, List <uint> agents)
 {
 }
Пример #10
0
 public void Init(ProblemInstance pi, List <uint> agentsToConsider)
 {
 }
Пример #11
0
        /// <summary>
        /// Dragon Age experiment
        /// </summary>
        /// <param name="numInstances"></param>
        /// <param name="mapFilePaths"></param>
        public void RunDragonAgeExperimentSet(int numInstances, string[] mapFilePaths)
        {
            ProblemInstance instance;
            string          instanceName;

            using (Run runner = new Run())
            {
                bool resultsFileExisted = File.Exists(RESULTS_FILE_NAME);
                runner.OpenResultsFile(RESULTS_FILE_NAME);
                if (resultsFileExisted == false)
                {
                    runner.PrintResultsFileHeader();
                }
                // FIXME: Code dup with RunExperimentSet

                TextWriter output;
                int[]      agentListSizes = { 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100 };
                //int[] agentListSizes = { 60, 65, 70, 75, 80, 85, 90, 95, 100 };
                //int[] agentListSizes = { 100 };

                bool     continueFromLastRun = false;
                string[] lineParts           = null;

                string currentProblemFileName = Path.Combine(
                    Directory.GetCurrentDirectory(), $"current-problem-{Process.GetCurrentProcess().ProcessName}");
                if (File.Exists(currentProblemFileName)) //if we're continuing running from last time
                {
                    TextReader input = new StreamReader(currentProblemFileName);
                    lineParts = input.ReadLine().Split(',');  //get the last problem
                    input.Close();
                    continueFromLastRun = true;
                }

                for (int ag = 0; ag < agentListSizes.Length; ag++)
                {
                    for (int i = 0; i < numInstances; i++)
                    {
                        //string name = Process.GetCurrentProcess().ProcessName.Substring(1);
                        //if (i % 33 != Convert.ToInt32(name)) // DAO!
                        //    continue;

                        for (int map = 0; map < mapFilePaths.Length; map++)
                        {
                            if (continueFromLastRun) // Set the latest problem
                            {
                                ag  = int.Parse(lineParts[0]);
                                i   = int.Parse(lineParts[1]);
                                map = int.Parse(lineParts[2]);
                                for (int j = 3; j < lineParts.Length && j - 3 < runner.outOfTimeCounters.Length; j++)
                                {
                                    runner.outOfTimeCounters[j - 3] = int.Parse(lineParts[j]);
                                }
                                continueFromLastRun = false;
                                continue;                                                               // We write the details of the last problem that was solved, no need to solve it again
                            }
                            if (runner.outOfTimeCounters.Sum() == runner.outOfTimeCounters.Length * 20) // All algs should be skipped
                            {
                                break;
                            }
                            string mapFilePath = mapFilePaths[map];
                            instanceName = $"{Path.GetFileNameWithoutExtension(mapFilePath)}-{agentListSizes[ag]}-{i}";
                            try
                            {
                                instance = ProblemInstance.Import(Path.Combine(Directory.GetCurrentDirectory(), "..", "..", "Instances", instanceName));
                            }
                            catch (Exception importException)
                            {
                                if (onlyReadInstances)
                                {
                                    Console.WriteLine($"File {instanceName}  dosen't exist");
                                    return;
                                }

                                instance = runner.GenerateDragonAgeProblemInstance(mapFilePath, agentListSizes[ag]);
                                instance.ComputeSingleAgentShortestPaths(); // Consider just importing the generated problem after exporting it to remove the duplication of this line from Import()
                                instance.instanceId = i;
                                instance.Export(instanceName);
                            }

                            runner.SolveGivenProblem(instance);

                            //save the latest problem
                            try
                            {
                                output = new StreamWriter(currentProblemFileName);
                            }
                            catch (Exception e)
                            {
                                System.Threading.Thread.Sleep(1000);
                                output = new StreamWriter(currentProblemFileName);
                            }
                            output.Write("{0},{1},{2}", ag, i, map);
                            for (int j = 0; j < runner.outOfTimeCounters.Length; j++)
                            {
                                output.Write($",{runner.outOfTimeCounters[j]}");
                            }
                            output.Close();
                        }
                    }
                }
            }
        }
 public void Clear()
 {
     this.instance = null;
     this.solver.Clear();
 }
Пример #13
0
 public override CostTreeNodeSolver CreateNodeSolver(ProblemInstance instance, Run runner)
 {
     return(new CostTreeNodeSolverRepeatedMatching(problem, runner, this));
 }
Пример #14
0
 public virtual void Setup(ProblemInstance problemInstance, Run runner)
 {
     Setup(problemInstance, 0, runner, null);
 }
Пример #15
0
 public override void Setup(ProblemInstance problemInstance, Run runner)
 {
     Setup(problemInstance, 0, runner);
 }
Пример #16
0
        /// <summary>
        /// Builds an MDD by first performing a BFS from start_pos to the agent's goal,
        /// then deleting all nodes which don't lead to the goal at the given cost.
        /// </summary>
        /// <param name="mddNum"></param>
        /// <param name="agentNum"></param>
        /// <param name="start_pos"></param>
        /// <param name="cost">The MDD must be of this cost</param>
        /// <param name="numOfLevels">
        /// The MDD must be of this number of levels, not counting level zero.
        /// If higher than cost, the extra levels will be WAITs at the goal.
        /// </param>
        /// <param name="numOfAgents">Used for initializng coexistence lists</param>
        /// <param name="instance"></param>
        /// <param name="ignoreConstraints"></param>
        /// <param name="supportPruning"></param>
        public MDD(int mddNum, int agentNum, Move start_pos, int cost, int numOfLevels, int numOfAgents,
                   ProblemInstance instance, bool ignoreConstraints = false, bool supportPruning = true, ISet <TimedMove> reserved = null)
        {  // numOfLevels >= cost
            this.problem        = instance;
            this.mddNum         = mddNum;
            this.agentNum       = agentNum;
            this.numOfAgents    = numOfAgents;
            this.cost           = cost;
            this.levels         = new LinkedList <MDDNode> [numOfLevels + 1];
            this.supportPruning = supportPruning;

            ISet <CbsConstraint> constraints = null;

            Dictionary <int, TimedMove>[] mustConstraints = null;

            if (ignoreConstraints == false && instance.parameters.ContainsKey(CBS.CONSTRAINTS) &&
                ((HashSet_U <CbsConstraint>)instance.parameters[CBS.CONSTRAINTS]).Count != 0)
            {
                this.queryConstraint = new CbsConstraint();
                this.queryConstraint.queryInstance = true;

                constraints = (ISet <CbsConstraint>)instance.parameters[CBS.CONSTRAINTS];
            }

            if (ignoreConstraints == false && instance.parameters.ContainsKey(CBS.MUST_CONSTRAINTS) &&
                ((HashSet_U <CbsConstraint>)instance.parameters[CBS.MUST_CONSTRAINTS]).Count != 0)
            {
                // TODO: Code dup with A_Star's constructor
                var musts = (HashSet_U <CbsConstraint>)instance.parameters[CBS.MUST_CONSTRAINTS];
                mustConstraints = new Dictionary <int, TimedMove> [musts.Max(con => con.GetTimeStep()) + 1]; // To have index MAX, array needs MAX + 1 places.
                foreach (CbsConstraint con in musts)
                {
                    int timeStep = con.GetTimeStep();
                    if (mustConstraints[timeStep] == null)
                    {
                        mustConstraints[timeStep] = new Dictionary <int, TimedMove>();
                    }
                    mustConstraints[timeStep][con.agentNum] = con.move;
                }
            }

            var perLevelClosedList = new Dictionary <MDDNode, MDDNode>();
            var toDelete           = new List <MDDNode>();

            for (int i = 0; i < levels.Length; i++)
            {
                levels[i] = new LinkedList <MDDNode>();
            }
            MDDNode root = new MDDNode(new TimedMove(start_pos, 0), numOfAgents, this, supportPruning); // Root
            LinkedListNode <MDDNode> llNode = new LinkedListNode <MDDNode>(root);

            root.setMyNode(llNode);
            llNode.Value.startOrGoal = true;
            levels[0].AddFirst(llNode);

            for (int i = 0; i < numOfLevels; i++)  // For each level, populate the _next_ level
            {
                int heuristicBound = cost - i - 1; // We want g+h <= cost, so h <= cost-g. -1 because it's the bound of the _children_.
                if (heuristicBound < 0)
                {
                    heuristicBound = 0;
                }

                // Go over each MDDNode in this level
                foreach (MDDNode currentMddNode in levels[i]) // Since we're not deleting nodes in this method, we can use the simpler iteration method :)
                {
                    List <MDDNode> children = this.GetAllChildren(currentMddNode, heuristicBound, numOfAgents,
                                                                  constraints, mustConstraints, reserved);
                    if (children.Count == 0) // Heuristic wasn't perfect because of constraints, illegal moves or other reasons
                    {
                        toDelete.Add(currentMddNode);
                    }

                    foreach (MDDNode child in children)
                    {
                        MDDNode toAdd = child; // The compiler won't let me assign to the foreach variable...
                        if (perLevelClosedList.ContainsKey(child))
                        {
                            toAdd = perLevelClosedList[child];
                        }
                        else
                        {
                            perLevelClosedList.Add(toAdd, toAdd);
                            llNode = new LinkedListNode <MDDNode>(toAdd);
                            toAdd.setMyNode(llNode);
                            levels[i + 1].AddLast(llNode);
                        }
                        currentMddNode.addChild(toAdd);  // forward edge
                        toAdd.addParent(currentMddNode); // backward edge
                    }
                }
                perLevelClosedList.Clear();
            }

            foreach (MDDNode goal in levels[numOfLevels]) // The goal may be reached in more than one direction
            {
                goal.startOrGoal = true;
            }

            foreach (MDDNode remove in toDelete)
            {
                remove.delete();
            }
        }
Пример #17
0
        /// <summary>
        /// This is the starting point of the program.
        /// </summary>
        static void Main(string[] args)
        {
            Program me = new Program();

            Program.RESULTS_FILE_NAME = Process.GetCurrentProcess().ProcessName + ".csv";
            if (System.Diagnostics.Debugger.IsAttached)
            {
                Constants.MAX_TIME = int.MaxValue;
                Debug.WriteLine("Debugger attached - running without a timeout!!");
            }

            if (Directory.Exists(Path.Combine(Directory.GetCurrentDirectory(), "..", "..", "Instances")) == false)
            {
                Directory.CreateDirectory(Path.Combine(Directory.GetCurrentDirectory(), "..", "..", "Instances"));
            }

            Program.onlyReadInstances = false;

            int instances = 100;

            bool runGrids         = false;
            bool runDragonAge     = false;
            bool runMazesWidth1   = false;
            bool runSpecific      = false;
            bool runPaperProblems = false;
            bool runPaperProblemsIncrementally = false;  // Turn on for CA*

            if (runGrids == true)
            {
                //int[] gridSizes = new int[] { 8, };
                //int[] agentListSizes = new int[] { 2, 3, 4 };

                //int[] gridSizes = new int[] { 6, };
                //int[] agentListSizes = new int[] { /*2,*/ 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32 };
                // Note that success rate drops almost to zero for EPEA* and A*+OD/SIC on 40 agents.

                int[] gridSizes = new int[] { 20, };
                //int[] agentListSizes = new int[] { 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, /*60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 145, 150*/ };
                int[] agentListSizes = new int[] { 40, 60, 80, 100 };

                //int[] obstaclesPercents = new int[] { 20, };
                //int[] obstaclesPercents = new int[] { /*0, 5, 10, 15, 20, 25, 30, 35, */20, 30, 40};
                int[] obstaclesPercents = new int[] { /*0, 5, 10,*/ 15, /*20, 25, 30, 35, 20, 30, 40*/ };
                me.RunExperimentSet(gridSizes, agentListSizes, obstaclesPercents, instances);
            }
            else if (runDragonAge == true)
            {
                me.RunDragonAgeExperimentSet(instances, Program.daoMapPaths); // Obstacle percents and grid sizes built-in to the maps.
            }
            else if (runMazesWidth1 == true)
            {
                me.RunDragonAgeExperimentSet(instances, Program.mazeMapPaths); // Obstacle percents and grid sizes built-in to the maps.
            }
            else if (runSpecific == true)
            {
                ProblemInstance instance;
                try
                {
                    if (args[0].EndsWith(".dll"))
                    {
                        instance = ProblemInstance.Import(args[2], args[1]);
                    }
                    else
                    {
                        instance = ProblemInstance.Import(args[1], args[0]);
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine($"Bad problem instance {args[1]}. Error: {e.Message}");
                    return;
                }
                Run runner = new Run();  // instantiates stuff unnecessarily
                runner.startTime = runner.ElapsedMillisecondsTotal();

                IHeuristicCalculator <WorldState> lowLevelHeuristic = new SumIndividualCosts();
                List <uint> agentList = Enumerable.Range(0, instance.agents.Length).Select(x => (uint)x).ToList(); // FIXME: Must the heuristics really receive a list of uints?
                lowLevelHeuristic.Init(instance, agentList);
                ICbsSolver lowLevel = new A_Star(lowLevelHeuristic);
                ILazyHeuristic <CbsNode> highLevelHeuristic = new MvcHeuristicForCbs();
                highLevelHeuristic.Init(instance, agentList);
//                ISolver solver = new CBS(lowLevel, lowLevel,
//                    bypassStrategy: CBS.BypassStrategy.FIRST_FIT_LOOKAHEAD,
//                    conflictChoice: CBS.ConflictChoice.CARDINAL_MDD,
//                    heuristic: highLevelHeuristic,
//                    cacheMdds: true,
//                    useOldCost: true,
//                    replanSameCostWithMdd: true
//                );
                //ISolver solver = new IndependenceDetection(lowLevel, new EPEA_Star(lowLevelHeuristic));
                //ISolver solver = new IndependenceDetection(lowLevel, new CostTreeSearchSolverOldMatching(3));
                ISolver solver = new IndependenceDetection(lowLevel, new A_Star_WithOD(lowLevelHeuristic));
                solver.Setup(instance, runner);
                bool solved = solver.Solve();
                if (solved == false)
                {
                    Console.WriteLine("Failed to solve");
                    return;
                }
                Plan plan = solver.GetPlan();
                plan.PrintPlan();
                //me.RunInstance("Instance-5-15-3-792");
                //me.RunInstance("Instance-5-15-3-792-4rows");
                //me.RunInstance("Instance-5-15-3-792-3rows");
                //me.RunInstance("Instance-5-15-3-792-2rows");
                //me.RunInstance("corridor1");
                //me.RunInstance("corridor2");
                //me.RunInstance("corridor3");
                //me.RunInstance("corridor4");
                return;
            }
            else if (runPaperProblems)
            {
                foreach (var dirName in scenDirs)
                {
                    foreach (var scenPath in Directory.GetFiles(dirName))
                    {
                        var problem = ProblemInstance.Import(scenPath);
                        foreach (var numAgents in Enumerable.Range(1, problem.agents.Length))
                        {
                            var subProblem = problem.Subproblem(problem.agents.Take(numAgents).ToArray());
                            // don't create a subproblem, just feed time adding one agent and report the sum of times so far
                            Run runner = new Run();
                            using (runner)
                            {
                                bool resultsFileExisted = File.Exists(RESULTS_FILE_NAME);
                                runner.OpenResultsFile(RESULTS_FILE_NAME);
                                if (resultsFileExisted == false)
                                {
                                    runner.PrintResultsFileHeader();
                                }
                                bool success = runner.SolveGivenProblem(subProblem);
                                if (success == false)
                                {
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            else if (runPaperProblemsIncrementally)
            {
                foreach (var dirName in scenDirs)
                {
                    foreach (var scenPath in Directory.GetFiles(dirName))
                    {
                        var problem             = ProblemInstance.Import(scenPath);
                        CooperativeAStar castar = new CooperativeAStar();
                        Run runner = new Run();
                        using (runner)
                        {
                            bool resultsFileExisted = File.Exists(RESULTS_FILE_NAME);
                            runner.OpenResultsFile(RESULTS_FILE_NAME);
                            if (resultsFileExisted == false)
                            {
                                runner.PrintResultsFileHeader();
                            }
                            runner.SolveGivenProblemIncrementally(problem);
                        }
                    }
                }
            }

            // A function to be used by Eric's PDB code
            //me.runForPdb();
            Console.WriteLine("*********************THE END**************************");
            Console.ReadLine();
        }
Пример #18
0
        /// <summary>
        /// Runs a set of experiments.
        /// This function will generate a random instance (or load it from a file if it was already generated)
        /// </summary>
        public void RunExperimentSet(int[] gridSizes, int[] agentListSizes, int[] obstaclesProbs, int instances)
        {
            ProblemInstance instance;
            string          instanceName;

            using (Run runner = new Run())
            {
                bool resultsFileExisted = File.Exists(RESULTS_FILE_NAME);
                runner.OpenResultsFile(RESULTS_FILE_NAME);
                if (resultsFileExisted == false)
                {
                    runner.PrintResultsFileHeader();
                }

                bool     continueFromLastRun    = false;
                string[] LastProblemDetails     = null;
                string   currentProblemFileName = Path.Combine(
                    Directory.GetCurrentDirectory(), $"current-problem-{Process.GetCurrentProcess().ProcessName}");
                if (File.Exists(currentProblemFileName)) //if we're continuing running from last time
                {
                    var lastProblemFile = new StreamReader(currentProblemFileName);
                    LastProblemDetails = lastProblemFile.ReadLine().Split(',');  //get the last problem
                    lastProblemFile.Close();
                    continueFromLastRun = true;
                }

                string allocation = Process.GetCurrentProcess().ProcessName.Substring(1);  // When executable names are of the form "g###"

                for (int gridSizeIndex = 0; gridSizeIndex < gridSizes.Length; gridSizeIndex++)
                {
                    for (int obstaclePercentageIndex = 0; obstaclePercentageIndex < obstaclesProbs.Length; obstaclePercentageIndex++)
                    {
                        runner.ResetOutOfTimeCounters();
                        for (int numOfAgentsIndex = 0; numOfAgentsIndex < agentListSizes.Length; numOfAgentsIndex++)
                        {
                            if (gridSizes[gridSizeIndex] * gridSizes[gridSizeIndex] * (1 - obstaclesProbs[obstaclePercentageIndex] / 100) < agentListSizes[numOfAgentsIndex]) // Probably not enough room for all agents
                            {
                                continue;
                            }
                            for (int i = 0; i < instances; i++)
                            {
                                //if (i % 33 != Convert.ToInt32(allocation)) // grids!
                                //    continue;

                                //if (i % 5 != 0) // grids!
                                //    continue;

                                if (continueFromLastRun)  //set the latest problem
                                {
                                    gridSizeIndex           = int.Parse(LastProblemDetails[0]);
                                    obstaclePercentageIndex = int.Parse(LastProblemDetails[1]);
                                    numOfAgentsIndex        = int.Parse(LastProblemDetails[2]);
                                    i = int.Parse(LastProblemDetails[3]);
                                    for (int j = 4; j < LastProblemDetails.Length; j++)
                                    {
                                        runner.outOfTimeCounters[j - 4] = int.Parse(LastProblemDetails[j]);
                                    }
                                    continueFromLastRun = false;
                                    continue; // "current problem" file describes last solved problem, no need to solve it again
                                }
                                if (runner.outOfTimeCounters.Length != 0 &&
                                    runner.outOfTimeCounters.Sum() == runner.outOfTimeCounters.Length * Constants.MAX_FAIL_COUNT) // All algs should be skipped
                                {
                                    break;
                                }
                                instanceName = $"Instance-{gridSizes[gridSizeIndex]}-{obstaclesProbs[obstaclePercentageIndex]}-{agentListSizes[numOfAgentsIndex]}-{i}";
                                try
                                {
                                    instance            = ProblemInstance.Import(Path.Combine(Directory.GetCurrentDirectory(), "..", "..", "Instances", instanceName));
                                    instance.instanceId = i;
                                }
                                catch (Exception importException)
                                {
                                    if (onlyReadInstances)
                                    {
                                        Console.WriteLine($"File {instanceName}  dosen't exist");
                                        return;
                                    }

                                    instance = runner.GenerateProblemInstance(gridSizes[gridSizeIndex], agentListSizes[numOfAgentsIndex], obstaclesProbs[obstaclePercentageIndex] * gridSizes[gridSizeIndex] * gridSizes[gridSizeIndex] / 100);
                                    instance.ComputeSingleAgentShortestPaths(); // REMOVE FOR GENERATOR
                                    instance.instanceId = i;
                                    instance.Export(instanceName);
                                }

                                runner.SolveGivenProblem(instance);

                                // Save the latest problem
                                StreamWriter lastProblemFile;
                                try
                                {
                                    lastProblemFile = new StreamWriter(currentProblemFileName);
                                }
                                catch (Exception)
                                {
                                    System.Threading.Thread.Sleep(1000);
                                    lastProblemFile = new StreamWriter(currentProblemFileName);
                                }
                                lastProblemFile.Write("{0},{1},{2},{3}", gridSizeIndex, obstaclePercentageIndex, numOfAgentsIndex, i);
                                for (int j = 0; j < runner.outOfTimeCounters.Length; j++)
                                {
                                    lastProblemFile.Write($",{runner.outOfTimeCounters[j]}");
                                }
                                lastProblemFile.Close();
                                lastProblemFile = null;
                            }
                        }
                    }
                }
            }
        }
Пример #19
0
 /// <summary>
 /// Initializes the pattern database by storing references to the
 /// problem instance and also the subset of agents that the pattern
 /// database pertains to.
 /// </summary>
 /// <param name="pi">The problem instance.</param>
 /// <param name="agentsToConsider">The agents that the pattern database should keep track of.</param>
 public virtual void Init(ProblemInstance pi, List <uint> agentsToConsider)
 {
     problem = pi;
     this.agentsToConsider = new List <uint>(agentsToConsider);
     this.agentsToConsider.Sort();
 }
Пример #20
0
        /// <summary>
        /// Imports a problem instance from a given file
        /// </summary>
        /// <param name="filePath"></param>
        /// <param name="mapFilePath"></param>
        /// <returns></returns>
        public static ProblemInstance Import(string filePath, string mapFilePath = null)
        {
            if (filePath.EndsWith(".agents"))
            {
                string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(filePath);
                int    instanceId = 0;
                try
                {
                    instanceId = int.Parse(filePath.Split('_').Last());
                }
                catch (Exception) {}
                string mapfileNameWithoutExtension;
                if (mapFilePath == null)
                {
                    mapfileNameWithoutExtension = fileNameWithoutExtension.Substring(0, length: fileNameWithoutExtension.LastIndexOf('_')) + ".map";  // Passing a length parameter is like specifying a non-inclusive end index
                    mapFilePath = Path.Combine(Path.GetDirectoryName(filePath), "..", "maps", mapfileNameWithoutExtension);
                }
                else
                {
                    mapfileNameWithoutExtension = Path.GetFileNameWithoutExtension(mapFilePath);
                }

                bool[][] grid = readMapFile(mapFilePath);

                string       line;
                string[]     lineParts;
                AgentState[] states;
                using (TextReader input = new StreamReader(filePath))
                {
                    // Read the number of agents
                    line = input.ReadLine();
                    int numOfAgents = int.Parse(line);

                    // Read the agents' start and goal states
                    states = new AgentState[numOfAgents];
                    AgentState state;
                    Agent      agent;
                    int        goalX;
                    int        goalY;
                    int        startX;
                    int        startY;
                    for (int i = 0; i < numOfAgents; i++)
                    {
                        line      = input.ReadLine();
                        lineParts = line.Split(EXPORT_DELIMITER);
                        goalX     = int.Parse(lineParts[0]);
                        goalY     = int.Parse(lineParts[1]);
                        startX    = int.Parse(lineParts[2]);
                        startY    = int.Parse(lineParts[3]);
                        agent     = new Agent(goalX, goalY, i);
                        state     = new AgentState(startX, startY, agent);
                        states[i] = state;
                    }
                }

                // Generate the problem instance
                ProblemInstance instance = new ProblemInstance();
                instance.Init(states, grid);
                instance.instanceId = instanceId;
                instance.parameters[ProblemInstance.GRID_NAME_KEY]     = mapfileNameWithoutExtension;
                instance.parameters[ProblemInstance.INSTANCE_NAME_KEY] = fileNameWithoutExtension + ".agents";
                instance.ComputeSingleAgentShortestPaths();
                return(instance);
            }
            else if (filePath.EndsWith(".scen"))
            {
                string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(filePath);
                int    instanceId  = int.Parse(fileNameWithoutExtension.Split('-').Last());
                string mapfileName = fileNameWithoutExtension.Substring(0, length: fileNameWithoutExtension.LastIndexOf('-'));  // Passing a length parameter is like specifying a non-inclusive end index
                if (mapFilePath == null)
                {
                    mapFilePath = Path.Combine(Path.GetDirectoryName(filePath), "..", "..", "..", "maps", mapfileName);
                }

                bool[][] grid = readMapFile(mapFilePath);

                string            line;
                string[]          lineParts;
                List <AgentState> stateList = new List <AgentState>();
                using (TextReader input = new StreamReader(filePath))
                {
                    // Read the format version number
                    line      = input.ReadLine();
                    lineParts = line.Split(' ');
                    Trace.Assert(lineParts[0].Equals("version"));
                    int version = int.Parse(lineParts[1]);
                    Trace.Assert(version == 1, "Only version 1 is currently supported");

                    // Read the agents' start and goal states
                    AgentState state;
                    Agent      agent;
                    int        agentNum = 0;
                    int        block;
                    int        goalX;
                    int        goalY;
                    int        startX;
                    int        startY;
                    string     mapFileName;
                    int        mapRows;
                    int        mapCols;
                    double     optimalCost; // Assuming diagonal moves are allowed and cost sqrt(2)
                    while (true)
                    {
                        line = input.ReadLine();
                        if (string.IsNullOrWhiteSpace(line))
                        {
                            break;
                        }
                        lineParts   = line.Split('\t');
                        block       = int.Parse(lineParts[0]);
                        mapFileName = lineParts[1];
                        mapRows     = int.Parse(lineParts[2]);
                        Trace.Assert(mapRows == grid.GetLength(0));
                        mapCols = int.Parse(lineParts[3]);
                        Trace.Assert(mapCols == grid.GetLength(1));

                        startY      = int.Parse(lineParts[4]);
                        startX      = int.Parse(lineParts[5]);
                        goalY       = int.Parse(lineParts[6]);
                        goalX       = int.Parse(lineParts[7]);
                        optimalCost = double.Parse(lineParts[8]);
                        agent       = new Agent(goalX, goalY, agentNum);
                        state       = new AgentState(startX, startY, agent);
                        stateList.Add(state);
                        agentNum++;
                    }
                }

                // Generate the problem instance
                ProblemInstance instance = new ProblemInstance();
                instance.Init(stateList.ToArray(), grid);
                instance.instanceId = instanceId;
                instance.parameters[ProblemInstance.GRID_NAME_KEY]     = mapfileName;
                instance.parameters[ProblemInstance.INSTANCE_NAME_KEY] = fileNameWithoutExtension + ".scen";
                instance.ComputeSingleAgentShortestPaths();
                return(instance);
            }
            else  // Combined map and scenario, no suffix
            {
                using (TextReader input = new StreamReader(filePath))
                {
                    string[] lineParts;
                    string   line;
                    int      instanceId = 0;
                    string   gridName   = "Random Grid"; // The default

                    line = input.ReadLine();
                    if (line.StartsWith("Grid:") == false)
                    {
                        lineParts  = line.Split(',');
                        instanceId = int.Parse(lineParts[0]);
                        if (lineParts.Length > 1)
                        {
                            gridName = lineParts[1];
                        }
                        line = input.ReadLine();
                    }

                    // First/second line is Grid:
                    Trace.Assert(line.StartsWith("Grid:"));

                    // Read grid dimensions
                    line      = input.ReadLine();
                    lineParts = line.Split(',');
                    int      maxX = int.Parse(lineParts[0]);
                    int      maxY = int.Parse(lineParts[1]);
                    bool[][] grid = new bool[maxX][];
                    // Read grid
                    char cell;
                    for (int i = 0; i < maxX; i++)
                    {
                        grid[i] = new bool[maxY];
                        line    = input.ReadLine();
                        for (int j = 0; j < maxY; j++)
                        {
                            cell = line[j];
                            if (cell == '@' || cell == 'O' || cell == 'T' || cell == 'W' /* Water isn't traversable from land */)
                            {
                                grid[i][j] = true;
                            }
                            else
                            {
                                grid[i][j] = false;
                            }
                        }
                    }

                    // Next line is Agents:
                    line = input.ReadLine();
                    Trace.Assert(line.StartsWith("Agents:"));

                    // Read the number of agents
                    line = input.ReadLine();
                    int numOfAgents = int.Parse(line);

                    // Read the agents' start and goal states
                    AgentState[] states = new AgentState[numOfAgents];
                    AgentState   state;
                    Agent        agent;
                    int          agentNum;
                    int          goalX;
                    int          goalY;
                    int          startX;
                    int          startY;
                    for (int i = 0; i < numOfAgents; i++)
                    {
                        line      = input.ReadLine();
                        lineParts = line.Split(EXPORT_DELIMITER);
                        agentNum  = int.Parse(lineParts[0]);
                        goalX     = int.Parse(lineParts[1]);
                        goalY     = int.Parse(lineParts[2]);
                        startX    = int.Parse(lineParts[3]);
                        startY    = int.Parse(lineParts[4]);
                        agent     = new Agent(goalX, goalY, agentNum);
                        state     = new AgentState(startX, startY, agent);
                        states[i] = state;
                    }

                    // Generate the problem instance
                    ProblemInstance instance = new ProblemInstance();
                    instance.Init(states, grid);
                    instance.instanceId = instanceId;
                    instance.parameters[ProblemInstance.GRID_NAME_KEY]     = gridName;
                    instance.parameters[ProblemInstance.INSTANCE_NAME_KEY] = Path.GetFileName(filePath);
                    instance.ComputeSingleAgentShortestPaths();
                    return(instance);
                }
            }
        }
Пример #21
0
 /// <summary>
 /// The initialization function accepts a problem instance describing
 /// the original full problem, and a list of agents for which this
 /// pattern database will be responsible for. This must be called prior
 /// to a call to build the pattern database.
 /// </summary>
 /// <param name="pi">A description of the problem instance.</param>
 /// <param name="agentsToConsider">The agents that we should be responsible for.
 /// Each entry in the list is an index to ProblemInstance.agents
 /// pointing to which agents we care about.</param>
 public override void Init(ProblemInstance pi, List <uint> agentsToConsider)
 {
     base.Init(pi, agentsToConsider);
     computePermutations();
 }
Пример #22
0
        public static ProblemInstance ImportFromScenFile(string fileName)
        {
            string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(fileName);
            int    instanceId = int.Parse(fileNameWithoutExtension.Split('-').Last());
            //string scen_type = "";
            string mapfileName = "";
            int    scen_type_seperator_index = 0;

            if (fileNameWithoutExtension.Split('-')[0].Contains("empty")) //empty map
            {
                scen_type_seperator_index = 2;
            }
            else if (fileNameWithoutExtension.Split('-')[0].Contains("maze") || fileNameWithoutExtension.Split('-')[0].Contains("random") ||
                     fileNameWithoutExtension.Split('-')[0].Contains("room"))
            {
                scen_type_seperator_index = 3;
            }
            else if (fileNameWithoutExtension.Split('-')[0].Contains("warehouse"))
            {
                scen_type_seperator_index = 5;
            }
            mapfileName = fileNameWithoutExtension.Substring(0, length: IndexOfNth(fileNameWithoutExtension, "-", scen_type_seperator_index));

            Console.WriteLine(mapfileName);
            string mapFilePath = Path.Combine(Path.GetDirectoryName(fileName), @"..", @"..", "maps", mapfileName + ".map");

            Console.WriteLine("map file path {0} {1}", Path.GetDirectoryName(fileName), mapFilePath);
            bool[][] grid;
            string   line;

            string[] lineParts;
            int      maxX;
            int      maxY;

            using (TextReader input = new StreamReader(mapFilePath))
            {
                // Read grid dimensions
                line = input.ReadLine();
                Debug.Assert(line.StartsWith("type octile"));
                line      = input.ReadLine();
                lineParts = line.Split(' ');
                Trace.Assert(lineParts.Length == 2);
                //Trace.Assert(lineParts[0].Equals("height"));
                maxY      = int.Parse(lineParts[1]); // The height is the number of rows
                line      = input.ReadLine();
                lineParts = line.Split(' ');
                Trace.Assert(lineParts.Length == 2);
                //Trace.Assert(lineParts[0].Equals("width"));
                maxX = int.Parse(lineParts[1]);  // The width is the number of columns
                grid = new bool[maxY][];

                line = input.ReadLine();
                Trace.Assert(line.StartsWith("map"));

                char cell;
                // Read grid
                for (int i = 0; i < maxY; i++)
                {
                    grid[i] = new bool[maxX];
                    line    = input.ReadLine();
                    for (int j = 0; j < maxX; j++)
                    {
                        cell = line[j];
                        if (cell == '@' || cell == 'O' || cell == 'T' || cell == 'W' /* Water isn't traversable from land */)
                        {
                            grid[i][j] = true;
                        }
                        else
                        {
                            grid[i][j] = false;
                        }
                    }
                }
            }

            List <AgentState> stateList = new List <AgentState>();
            Run runner = new Run();

            Console.WriteLine("Starting scen file {0}", fileName);

            var rnd = new Random();
            var filename_without_extension = fileName.Substring(0, fileName.IndexOf(".scen"));
            var agents_fileName            = filename_without_extension + ".agents";
            var plan_fileName = filename_without_extension + ".plans";

            //if (File.Exists(agents_fileName))
            //    File.Delete(agents_fileName);
            using (TextReader input = new StreamReader(fileName))
            {
                // Read the format version number
                line      = input.ReadLine();
                lineParts = line.Split(' ');
                Debug.Assert(lineParts[0].Equals("version"));
                int version = int.Parse(lineParts[1]);
                Debug.Assert(version == 1, "Only version 1 is currently supported");

                // Read the agents' start and goal states
                AgentState      state;
                Agent           agent;
                int             agentNum = 0;
                int             block;
                int             goalX;
                int             goalY;
                int             startX;
                int             startY;
                string          mapFileName;
                int             mapRows;
                int             mapCols;
                double          optimalCost; // Assuming diagonal moves are allowed and cost sqrt(2)
                List <string>   lines    = new List <string>();
                ProblemInstance instance = new ProblemInstance();

                while (true)
                {
                    line = input.ReadLine();
                    if (string.IsNullOrWhiteSpace(line))
                    {
                        break;
                    }
                    lines.Add(line);
                }

                Console.WriteLine("Found {0} agents", lines.Count);

                for (int i = 2; i < lines.Count + 1; i++)
                {
                    agentNum = 0;
                    if (i > 1000)
                    {
                        break;
                    }
                    stateList = new List <AgentState>();
                    //var rand_lines = lines.AsEnumerable().OrderBy(n => Guid.NewGuid()).Take(i).Cast<String>().ToList();
                    var rand_lines = lines.Take(i);
                    if (File.Exists(agents_fileName))
                    {
                        bool already_executed = File.ReadLines(agents_fileName)
                                                .Any(curr_line => curr_line.Contains("NumAgents: " + i));
                        if (already_executed)
                        {
                            Console.WriteLine("Skipping already solved problem with {0} agents", i);
                            continue;
                        }
                    }

                    var agents_writer = new StreamWriter(agents_fileName, true);

                    agents_writer.WriteLine("NumAgents: {0}", i);
                    foreach (String rand_line in rand_lines)
                    {
                        lineParts   = rand_line.Split('\t');
                        block       = int.Parse(lineParts[0]);
                        mapFileName = lineParts[1];
                        mapRows     = int.Parse(lineParts[2]);
                        Debug.Assert(mapRows == maxX);
                        mapCols = int.Parse(lineParts[3]);
                        Debug.Assert(mapCols == maxY);

                        startY      = int.Parse(lineParts[4]);
                        startX      = int.Parse(lineParts[5]);
                        goalY       = int.Parse(lineParts[6]);
                        goalX       = int.Parse(lineParts[7]);
                        optimalCost = double.Parse(lineParts[8]);
                        agent       = new Agent(goalX, goalY, agentNum);
                        state       = new AgentState(startX, startY, agent);
                        stateList.Add(state);
                        agents_writer.WriteLine("{0},{1},{2},{3}", startX, startY, goalX, goalY);

                        agentNum++;
                    }
                    agents_writer.Close();
                    bool resultsFileExisted = File.Exists(Program.RESULTS_FILE_NAME);
                    runner.OpenResultsFile(Program.RESULTS_FILE_NAME);

                    if (resultsFileExisted == false)
                    {
                        runner.PrintResultsFileHeader();
                    }

                    runner.CloseResultsFile();
                    agents_writer = new StreamWriter(agents_fileName, true);

                    Console.WriteLine("Starting scen with {0} agents", i);
                    // Generate the problem instance
                    /////------------- Generate SAT file from scen+map
                    var scen_files_dir   = Directory.GetParent(filename_without_extension);
                    var sat_mpf_fileName = Path.Combine(scen_files_dir.ToString(), "sat_files", Path.GetFileName(filename_without_extension)
                                                        + String.Format("_a_{0}.mpf", i));

                    /////------------- Generate SAT file from scen+map
                    if (instance.agents == null) //Should init the ProblemInstance
                    {
                        instance.Init(stateList.ToArray(), grid);
                        instance.ComputeSingleAgentShortestPaths();
                    }
                    else
                    {
                        instance.AddSingleAgent(stateList.Last());
                    }
                    var lazyCbsAgentsFileName = Path.Combine(scen_files_dir.ToString(), "lazycbs", Path.GetFileName(filename_without_extension)
                                                             + String.Format("_a_{0}.agents", i));
                    string lazyCbsMapFileName = Path.Combine(Path.GetDirectoryName(fileName), @"..", @"..", "maps", mapfileName + ".map.ecbs");

                    instance.parameters[ProblemInstance.SAT_FILE_NAME] = sat_mpf_fileName;
                    instance.parameters[ProblemInstance.MAP_FILE_PATH] = mapFilePath;
                    instance.parameters[ProblemInstance.SCEN_FILE]     = fileName;

                    instance.parameters[ProblemInstance.LAZY_CBS_AGENTS_FILE_NAME] = lazyCbsAgentsFileName;
                    instance.parameters[ProblemInstance.LAZY_CBS_MAP_FILE_NAME]    = lazyCbsMapFileName;
                    instance.parameters[ProblemInstance.SCEN_DIR] = scen_files_dir;
                    instance.parameters[ProblemInstance.N_AGENTS] = i;
                    instance.instanceId = instanceId;
                    instance.parameters[ProblemInstance.GRID_NAME_KEY]     = mapfileName;
                    instance.parameters[ProblemInstance.INSTANCE_NAME_KEY] = fileNameWithoutExtension + ".scen";
                    runner.OpenResultsFile(Program.RESULTS_FILE_NAME);
                    Boolean solved = runner.SolveGivenProblem(instance, plan_fileName);
                    runner.CloseResultsFile();
                    agents_writer.Close();

                    if (!solved)
                    {
                        break;
                    }
                }
            }
            return(null);
        }
Пример #23
0
        /// <summary>
        /// Calculates for each agent and each direction it can go, the effect of that move on F. Illegal moves get byte.MaxValue.
        /// Also calcs maxDeltaF.
        /// Implicitly uses the SIC heuristic.
        /// </summary>
        /// <param name="problem">For GetSingleAgentOptimalCost</param>
        /// <param name="isValid"></param>
        /// <returns></returns>
        public void calcSingleAgentDeltaFs(ProblemInstance problem, ValidityChecker isValid)
        {
            // Init
            this.singleAgentDeltaFs = new byte[allAgentsState.Length][];
            for (int i = 0; i < singleAgentDeltaFs.Length; i++)
            {
                this.singleAgentDeltaFs[i] = new byte[Constants.NUM_ALLOWED_DIRECTIONS];
            }

            int hBefore, hAfter;

            this.maxDeltaF = 0;

            // Set values
            for (int i = 0; i < allAgentsState.Length; i++)
            {
                hBefore = problem.GetSingleAgentOptimalCost(allAgentsState[i]);

                int singleAgentMaxLegalDeltaF = -1;

                foreach (TimedMove check in allAgentsState[i].lastMove.GetNextMoves())
                {
                    if (isValid(check, noMoves, this.makespan + 1, i, this, this) == false)  // Is this move by itself invalid because of constraints or obstacles
                    {
                        singleAgentDeltaFs[i][(int)check.direction] = byte.MaxValue;
                    }
                    else
                    {
                        hAfter = problem.GetSingleAgentOptimalCost(allAgentsState[i].agent.agentNum, check);

                        if (Constants.sumOfCostsVariant == Constants.SumOfCostsVariant.ORIG)
                        {
                            if (hBefore != 0)
                            {
                                singleAgentDeltaFs[i][(int)check.direction] = (byte)(hAfter - hBefore + 1); // h difference + g difference in this specific domain
                            }
                            else if (hAfter != 0)                                                           // If agent moved from its goal we must count and add all the steps it was stationed at the goal, since they're now part of its g difference
                            {
                                singleAgentDeltaFs[i][(int)check.direction] = (byte)(hAfter - hBefore + makespan - allAgentsState[i].arrivalTime + 1);
                            }
                            else
                            {
                                singleAgentDeltaFs[i][(int)check.direction] = 0; // This is a WAIT move at the goal.
                            }
                        }
                        else if (Constants.sumOfCostsVariant == Constants.SumOfCostsVariant.WAITING_AT_GOAL_ALWAYS_FREE)
                        {
                            if (hBefore == 0 && hAfter == 0)
                            {
                                singleAgentDeltaFs[i][(int)check.direction] = 0; // This is a WAIT move at the goal.
                            }
                            else
                            {
                                singleAgentDeltaFs[i][(int)check.direction] = (byte)(hAfter - hBefore + 1); // h difference + g difference in this specific domain
                            }
                        }
                        singleAgentMaxLegalDeltaF = Math.Max(singleAgentMaxLegalDeltaF, singleAgentDeltaFs[i][(int)check.direction]);
                    }
                }

                if (singleAgentMaxLegalDeltaF == -1) // No legal action for this agent, so no legal children exist for this node
                {
                    this.maxDeltaF = 0;              // Can't make it negative without widening the field.
                    break;
                }

                this.maxDeltaF += (byte)singleAgentMaxLegalDeltaF;
            }

            fLookup = new DeltaFAchievable[allAgentsState.Length][];
            for (int i = 0; i < fLookup.Length; i++)
            {
                fLookup[i] = new DeltaFAchievable[this.maxDeltaF + 1]; // Towards the last agents most of the row will be wasted (the last one can do delta F of 0 or 1),
                                                                       // but it's easier than fiddling with array sizes
            }
        }
Пример #24
0
        /// <summary>
        /// Imports a problem instance from a given file
        /// </summary>
        /// <param name="filePath"></param>
        /// <param name="mapFilePath"></param>
        /// <returns></returns>
        public static ProblemInstance Import(string filePath, string mapFilePath = null)
        {
            if (filePath.EndsWith(".agents"))
            {
                string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(filePath);
                int    instanceId = 0;
                string mapfileNameWithoutExtension;
                if (mapFilePath == null)
                {
                    mapfileNameWithoutExtension = fileNameWithoutExtension.Substring(0, length: fileNameWithoutExtension.LastIndexOf('_')) + ".map";  // Passing a length parameter is like specifying a non-inclusive end index
                    mapFilePath = Path.Combine(Path.GetDirectoryName(filePath), "..", "maps", mapfileNameWithoutExtension);
                    instanceId  = int.Parse(filePath.Split('_').Last());
                }
                else
                {
                    mapfileNameWithoutExtension = Path.GetFileNameWithoutExtension(mapFilePath);
                }

                bool[][] grid;
                string   line;
                string[] lineParts;
                using (TextReader input = new StreamReader(mapFilePath))
                {
                    // Read grid dimensions
                    line      = input.ReadLine();
                    lineParts = line.Split(',');
                    int maxX = int.Parse(lineParts[0]);
                    int maxY = int.Parse(lineParts[1]);
                    grid = new bool[maxX][];
                    char cell;
                    // Read grid
                    for (int i = 0; i < maxX; i++)
                    {
                        grid[i] = new bool[maxY];
                        line    = input.ReadLine();
                        for (int j = 0; j < maxY; j++)
                        {
                            cell = line.ElementAt(j);
                            if (cell == '1')
                            {
                                grid[i][j] = true;
                            }
                            else
                            {
                                grid[i][j] = false;
                            }
                        }
                    }
                }

                AgentState[] states;
                using (TextReader input = new StreamReader(filePath))
                {
                    // Read the number of agents
                    line = input.ReadLine();
                    int numOfAgents = int.Parse(line);

                    // Read the agents' start and goal states
                    states = new AgentState[numOfAgents];
                    AgentState state;
                    Agent      agent;
                    int        goalX;
                    int        goalY;
                    int        startX;
                    int        startY;
                    for (int i = 0; i < numOfAgents; i++)
                    {
                        line      = input.ReadLine();
                        lineParts = line.Split(EXPORT_DELIMITER);
                        goalX     = int.Parse(lineParts[0]);
                        goalY     = int.Parse(lineParts[1]);
                        startX    = int.Parse(lineParts[2]);
                        startY    = int.Parse(lineParts[3]);
                        agent     = new Agent(goalX, goalY, i);
                        state     = new AgentState(startX, startY, agent);
                        states[i] = state;
                    }
                }

                // Generate the problem instance
                ProblemInstance instance = new ProblemInstance();
                instance.Init(states, grid);
                instance.instanceId = instanceId;
                instance.parameters[ProblemInstance.GRID_NAME_KEY]     = mapfileNameWithoutExtension;
                instance.parameters[ProblemInstance.INSTANCE_NAME_KEY] = fileNameWithoutExtension + ".agents";
                instance.ComputeSingleAgentShortestPaths();
                return(instance);
            }
            else if (filePath.EndsWith(".scen"))
            {
                return(ImportFromScenFile(filePath));
            }
            else  // Combined map and scenario, no suffix
            {
                using (TextReader input = new StreamReader(filePath))
                {
                    string[] lineParts;
                    string   line;
                    int      instanceId = 0;
                    string   gridName   = "Random Grid"; // The default

                    line = input.ReadLine();
                    if (line.StartsWith("Grid:") == false)
                    {
                        lineParts  = line.Split(',');
                        instanceId = int.Parse(lineParts[0]);
                        if (lineParts.Length > 1)
                        {
                            gridName = lineParts[1];
                        }
                        line = input.ReadLine();
                    }

                    // First/second line is Grid:
                    Debug.Assert(line.StartsWith("Grid:"));

                    // Read grid dimensions
                    line      = input.ReadLine();
                    lineParts = line.Split(',');
                    int      maxX = int.Parse(lineParts[0]);
                    int      maxY = int.Parse(lineParts[1]);
                    bool[][] grid = new bool[maxX][];
                    // Read grid
                    char cell;
                    for (int i = 0; i < maxX; i++)
                    {
                        grid[i] = new bool[maxY];
                        line    = input.ReadLine();
                        for (int j = 0; j < maxY; j++)
                        {
                            cell = line.ElementAt(j);
                            if (cell == '@' || cell == 'O' || cell == 'T' || cell == 'W' /* Water isn't traversable from land */)
                            {
                                grid[i][j] = true;
                            }
                            else
                            {
                                grid[i][j] = false;
                            }
                        }
                    }

                    // Next line is Agents:
                    line = input.ReadLine();
                    Debug.Assert(line.StartsWith("Agents:"));

                    // Read the number of agents
                    line = input.ReadLine();
                    int numOfAgents = int.Parse(line);

                    // Read the agents' start and goal states
                    AgentState[] states = new AgentState[numOfAgents];
                    AgentState   state;
                    Agent        agent;
                    int          agentNum;
                    int          goalX;
                    int          goalY;
                    int          startX;
                    int          startY;
                    for (int i = 0; i < numOfAgents; i++)
                    {
                        line      = input.ReadLine();
                        lineParts = line.Split(EXPORT_DELIMITER);
                        agentNum  = int.Parse(lineParts[0]);
                        goalX     = int.Parse(lineParts[1]);
                        goalY     = int.Parse(lineParts[2]);
                        startX    = int.Parse(lineParts[3]);
                        startY    = int.Parse(lineParts[4]);
                        agent     = new Agent(goalX, goalY, agentNum);
                        state     = new AgentState(startX, startY, agent);
                        states[i] = state;
                    }

                    // Generate the problem instance
                    ProblemInstance instance = new ProblemInstance();
                    instance.Init(states, grid);
                    instance.instanceId = instanceId;
                    instance.parameters[ProblemInstance.GRID_NAME_KEY]     = gridName;
                    instance.parameters[ProblemInstance.INSTANCE_NAME_KEY] = Path.GetFileName(filePath);
                    instance.ComputeSingleAgentShortestPaths();
                    return(instance);
                }
            }
        }
Пример #25
0
 public CostTreeNodeSolverOldMatching(ProblemInstance problem, CostTreeNode costNode, Run runner, CostTreeSearchSolver solver,
                                      int syncSize, ISet <TimedMove> reserved)
     : base(problem, costNode, runner, solver, reserved)
 {
     this.syncSize = syncSize;
 }
Пример #26
0
 /// <summary>
 /// Initializes the pattern database by storing references to the
 /// problem instance and also the subset of agents that the pattern
 /// database pertains to.
 /// </summary>
 /// <param name="pi">The problem instance.</param>
 /// <param name="vAgents">The agents that the pattern database should keep track of.</param>
 public virtual void Init(ProblemInstance pi, List <uint> vAgents)
 {
 }
Пример #27
0
 public CostTreeNodeSolverDDBF(ProblemInstance problem, CostTreeNode costNode, Run runner, CostTreeSearchSolver solver,
                               ISet <TimedMove> reserved)
     : base(problem, costNode, runner, solver, reserved)
 {
 }
Пример #28
0
        public MDD(MDD other)
        {
            this.problem        = other.problem;
            this.mddNum         = other.mddNum;
            this.agentNum       = other.agentNum;
            this.numOfAgents    = other.numOfAgents;
            this.cost           = other.cost;
            this.supportPruning = other.supportPruning;
            if (other.levels == null)
            {
                this.levels = null;
                return;
            }
            this.levels = new LinkedList <MDDNode> [other.levels.Length];
            int numOfLevels = other.levels.Length - 1;  // Level zero not counted

            for (int i = 0; i < levels.Length; i++)
            {
                levels[i] = new LinkedList <MDDNode>();
            }
            Dictionary <MDDNode, MDDNode> originals = new Dictionary <MDDNode, MDDNode>();
            Dictionary <MDDNode, MDDNode> copies    = new Dictionary <MDDNode, MDDNode>();
            MDDNode copiedRoot = new MDDNode(new TimedMove(other.levels[0].First.Value.move),
                                             numOfAgents, this, supportPruning); // Root
            LinkedListNode <MDDNode> llNode = new LinkedListNode <MDDNode>(copiedRoot);

            copiedRoot.setMyNode(llNode);
            llNode.Value.startOrGoal = true;
            levels[0].AddFirst(llNode);
            originals.Add(copiedRoot, other.levels[0].First.Value);
            copies.Add(other.levels[0].First.Value, copiedRoot);

            for (int i = 0; i < numOfLevels; i++) // For each level, populate the _next_ level
            {
                foreach (MDDNode copiedNode in levels[i])
                {
                    foreach (MDDNode originalChildNode in originals[copiedNode].children)
                    {
                        MDDNode copiedChild;
                        if (copies.ContainsKey(originalChildNode) == false)
                        {
                            copiedChild = new MDDNode(originalChildNode.move, numOfLevels, this, supportPruning);
                            originals.Add(copiedChild, originalChildNode);
                            copies.Add(originalChildNode, copiedChild);
                            llNode = new LinkedListNode <MDDNode>(copiedChild);
                            copiedChild.setMyNode(llNode);
                            levels[i + 1].AddLast(llNode);
                        }
                        else
                        {
                            copiedChild = copies[originalChildNode];
                        }
                        copiedNode.addChild(copiedChild);  // forward edge
                        copiedChild.addParent(copiedNode); // backward edge
                    }
                }
            }

            originals.Clear();
            copies.Clear();

            foreach (MDDNode goal in levels[numOfLevels]) // The goal may be reached in more than one direction
            {
                goal.startOrGoal = true;
            }
        }
Пример #29
0
 /// <summary>
 /// Automatically calls Setup with the given costsNode
 /// </summary>
 /// <param name="problem"></param>
 /// <param name="costNode">TODO: Maybe just pass the array of costs here?</param>
 /// <param name="runner"></param>
 /// <param name="solver"></param>
 public CostTreeNodeSolver(ProblemInstance problem, CostTreeNode costNode, Run runner,
                           CostTreeSearchSolver solver, ISet <TimedMove> reserved) // Make sure agent numbers are in the correct order
     : this(problem, runner, solver)
 {
     this.Setup(costNode, reserved);
 }
Пример #30
0
 /// <summary>
 /// For replanning groups to resolve a conflict under independence Detection
 /// </summary>
 /// <param name="problemInstance"></param>
 /// <param name="runner"></param>
 /// <param name="CAT"></param>
 /// <param name="targetCost">/// </param>
 /// <param name="illegalMoves"></param>
 public virtual void Setup(ProblemInstance problemInstance, Run runner, ConflictAvoidanceTable CAT,
                           int targetCost, ISet <TimedMove> reserved)
 {
     this.reserved = reserved;
     Setup(problemInstance, 0, runner, CAT, minCost: targetCost, maxCost: targetCost);
 }